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Bring back Miner's/other camp setpieces/increase their rate from extremely low! + DST ruins thoughts.


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I feel like what made the teensy little DS caves so much more charming than the vast emptiness of DST caves is the seeming lack of miner's camp-adjacent setpieces, which really give a "people were here before us" kind of feeling. Sure, you can get the genuine kind of that feeling from abandoned bases in multiplayer, but chancing across a pre-generated cave minibase with only mundane things to loot and *maybe* a prestihatitator feels really good with friends... That is, when they actually spawn through the 0.000000000001 chances.

New biomes and such help, but small touches of liveliness here and there really help, y'know? What's the harm in a neat lil' camp with an inactive bee box, tent and shadow manipulator spawning in an utterly inconvinient location like the edge of the wilds/ruins? If it spawns somewhere good, call that your nameday gift because it's a little progress boost! Variables like that make sandbox games fun.

Also really missing the vast ruins, because in my experiences, the ruins take up such a tiny part of the cave shard in every dst world I can remember. The ruins are oftentimes bigger than DS caves in singleplayer, so what's the harm in sizing them up a little? They're just emptied way too fast to enjoy in multiplayer, scraped clean before you know it. Not to mention almost every threat spawns in predictable mini-setpieces so once you know the layout of the place it takes half the fun away. Missing the inevitable surprise element of the randomness of DS ruins!

yeah, more set pieces/failed survivors is what is missing in caves and ocean content, however it is such a pleasure to find this rare set pieces in my worlds, i dont mind then becoming more viable, i am almost sure that i havent seen all the set pieces/failed survivors in caves, but the 2 that i specifically remember was 2 lanterns around a plantation of light bulbs (3 or 4 light bulbs perfect aligned, i am not sure bc i couldnt find the screenshot) and a life giving amulet around gems and gold, i felt rewarded for playing for so long and witness these rare set pieces, so to be clear, I DO think that new set pieces or new failed survivors could came into DST, but i also think that some set pieces/failed survivors should be rarer, like 0,001% or even less, idk if everyone feels the same, but this is my idea.

also, give ocean content some set pieces/failed survivors, it would be very cool!!

Frankly I don't even understand why Set-pieces have such low spawning rates to begin with. They're fun, useful occurrences, and haven't seen ever someone complaining about their existence to warrant present situation. Indeed KLei should reconsider Set-piece prevalence and even make new ones - as OP stated, they bring forth a certain liveliness to maps.

On 10/2/2022 at 1:12 PM, Fomalhaut said:

I would like the sacred biome to look like this:

ds.thumb.png.8f53563665c76ae50588074132372ac7.png

and not like this:

dst.thumb.png.c02922a43ac926550db8e95b6f44dc35.png

omg WHY? The first one from DS solo is just a mess, the second one is beautiful

1 hour ago, Castiliano said:

omg WHY? The first one from DS solo is just a mess, the second one is beautiful

the ds one wasn't cramped and entirely predictable, and clearable with a blindfold because there's no variability once you recognize the setpieces

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