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Ideas for a woodie buff or re-rework


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Im a woodie player and i feel like woodie is not im a good spot as he current state, goose is fine for exploring and early sea content, beaver is a ok with resorces gathering, moose is only useful for trash mobs and one or two bosses.

I feel like woodie could be way more fun play if we could keep changing in between forms without the need to wait the meter drain, somewhat similar like his animated short.

I feel like the only wereform thats kinda useless to use is were moose, he could use some damage buffs, atk speed and move speed. Moose was supposed to be a fighting form however woodie does damage faster then his fighting form, also moves faster.

My suggestion would be make each form a special interaction Just like moose charge, goose could have a iframe dodge or something like this, give beaver a smaller beager spam with his tail.

Woodie really needs some Love from the devs , sorry for any por written words, english is not my first language.

Thoes are my suggestion for a woodie buff, hope someone from the dev team read this post and give my woodie boy some Love.

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This definitely was how I felt at first when I played entirely solo since Woodie could do everything the forms could do better and with less risk, barring the goose's scouting. However, the script is very much flipped when playing with one or especially two other players, especially in regards to the Weremoose. 

Weremoose deals the same damage as a full Ham Bat and has twice as good damage reduction as the most available form of armor, the Football Helmet. This in solo runs is weak because you are vulnerable when transforming, can't kite as well, and can't eat healing food. With other players these downsides are more manageable since they can take the aggro off of you when you get low. The main strength of the Weremoose (other than farming spiders) is that you essentially get stackable limited time but durability free uses of discount Marble Armor and a never spoiling Ham Bat, meaning resources used to make the armor and weapon equivalents can either be saved for other uses or given to the other players to extend their durability while you just need healing food to recover and good spacing.

This makes balancing difficult because Woodie already has "no downside" given the bad aspects of the transformations can be adequately diminished if not removed from gameplay entirely. I do like the idea of having more control over what transformations you can turn into, and when, but it feels like that'd entirely remove the only bad aspect of the transformations and make Woodies too reliant on them, making the curse undeniably a blessing. Having some inflexibility means Woodie can run into a bad spot with improper management and timing of the curses, giving too much flexibility gives him too many solutions to problems.

Beaver definitely deserves something to put him a cut above the rest at resource gathering though. I will strangle the next person who brings up Wurt and her 50 gorillion merm choppers >:( 

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Back in the early days of Don't Starve I use to be a Woodie main. I loved the interaction he had of chopping too many trees, Lucy screaming for him to calm down and the eventual force of turning into the werebeaver.
Bringing back Lucy's love of Woodie is integral to getting me to play Woodie again. Currently she is just a murder hobo for trees and that doesn't sit well with how I knew her back in DS.
The Werebeaver's roll seems to have diminished quite a bit since the refresh introduced the goose and moose. I personally dislike the moose, it is slow and kinda weak I feel. I get what they are going for but it just didn't do it for me personally. Considering it has been added, the odds of it being removed are 0 but some tuning could be done to make it feel less sluggish.
The werebeaver was great before since it had increased move speed but that was replaced with the Goose so now the werebeaver is just, okay at everything. Giving it a more focused role would be really nice I feel.
Lastly giving Woodie a downside that isn't directly tied to just transformation would be cool since he currently is Wilson + Transformations.

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4 hours ago, MadMatt said:

This definitely was how I felt at first when I played entirely solo since Woodie could do everything the forms could do better and with less risk, barring the goose's scouting. However, the script is very much flipped when playing with one or especially two other players, especially in regards to the Weremoose. 

Weremoose deals the same damage as a full Ham Bat and has twice as good damage reduction as the most available form of armor, the Football Helmet. This in solo runs is weak because you are vulnerable when transforming, can't kite as well, and can't eat healing food. With other players these downsides are more manageable since they can take the aggro off of you when you get low. The main strength of the Weremoose (other than farming spiders) is that you essentially get stackable limited time but durability free uses of discount Marble Armor and a never spoiling Ham Bat, meaning resources used to make the armor and weapon equivalents can either be saved for other uses or given to the other players to extend their durability while you just need healing food to recover and good spacing.

This makes balancing difficult because Woodie already has "no downside" given the bad aspects of the transformations can be adequately diminished if not removed from gameplay entirely. I do like the idea of having more control over what transformations you can turn into, and when, but it feels like that'd entirely remove the only bad aspect of the transformations and make Woodies too reliant on them, making the curse undeniably a blessing. Having some inflexibility means Woodie can run into a bad spot with improper management and timing of the curses, giving too much flexibility gives him too many solutions to problems.

Beaver definitely deserves something to put him a cut above the rest at resource gathering though. I will strangle the next person who brings up Wurt and her 50 gorillion merm choppers >:( 

I Just hope the devs take a look at woodie again and give him a role im multplayer, since other characters can do the same as woodie but better sometimes.

I don't think having full control of the wereforms would be unbalenced if some kinda of downside comes with it, other characters can do some crazy stuff and don't have a real downside, like wigfrid, New wortox , wanda  and Wolfgang and the list goes on.

So turning woodie in a jack of all trades would be nice, i guess thats was the point of the transformations, at his current state his just fast cuting trees wilson, the wereforms don't give him the needed purpose.

Thanks for droping your opnion my dude. Cheers

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Woodie is a harder character to make use of than the other survivors, so to those unfamiliar with him he seems weak. For example, you say that the were moose form is bad because stock Woodie can achieve better results (against a single target) for a higher resource investment, but that resource investment is why the form is so good. It's an infinite durability ham bat, thulecite suit, moggles, puffy vest, and floral shirt all for the cost of a few monster meat. It's especially great for ruins rushing and groups of enemies (hounds, spiders, bees, etc), but due to how cheap it is it's great for just about anything. There are a few exceptions where the form is a bit too risky to want to use, but overall it's great.

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The only thing I would want is some form of temporary health for Weremoose that scales with Woodie's health to make tanking not impossible against any medium-sized or larger opponent without Jellybeans (ie: 100 health could be 300 for Weremoose, and 180 health on Weremoose could be 60 health when he transforms back into Woodie, something like that).

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I think buffing current forms is not the way to go about it. They're pretty bad yeah, but they're also extremely cheap. 

I think the better way to approach Woodie would be giving him need totems he can craft that would give more benefits for the higher cost. Like some totems you can craft at lunar station or some totems you can make with down feathers (it literally drops from MooseGoose, like come on guys) 

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I think Woodie is in a bad state but for different reasons than the ones described by OP.

The Weremoose is basically a ham bat with moggles and a 90% armor, and you can get them by day one after killing 2 spiders. Also the moose’s main strength lies in its charge: you can deal a fairly strong AOE against groups of nightmare creatures, spider queens, treeguards, etc, things that would normally be inefective for the other AOE damage dealing character (WENDY).

The goose used to be the best exploring tool back when Woodie was released, as of right now if finding the moon island quick is your idea there are plenty other ways that are more efficient in the long run. EG: check the mainland’s borders with Woby then make a grass boat when you figure where it is, or go around jumping as the new Wortox then you can teleport back and forth once you found the island, or play WX, or just start a beefalo early as Wickerbottom and check the edges, to name a few. The goose is kind of wasteful if you keep using it after the initial exploring; getting a beefalo will prove a lot better in the long run, mostly because of how dangerous it is to stay as the goose, that the tops speed is barely faster than a walking cane and that you can’t pick up items as you explore.

The beaver is fine as a niche way to save resources on tools, specially early on.   It’s outclassed quickly later on.

I think Woodie suffers from two sides:

1) the fact that his wereforms do not have any kind of evolution over time, the most you can make out of them comes from getting jellybeans at some point, which would be better used fighting in human form in most cases. Weregoose will most likely not be used after day 10 unless you are too lazy to make a boat and the beaver doesn’t really make things conveniently faster since you can’t pick up items, unless you want to save gold on tools when mining marble or opening stonefruits.
2) As soon as the moonstorm starts his gameplay becomes all con and very few upsides. If the Wes lifestyle is your thing I’m sure you’ll appreciate moonstorm Woodie, but generally speaking I think it’s pretty bad for the character.

What I think Woodie needs at this point:
- Some form of evolution for his wereforms. Being able to use amulets while transformed and get their effects could be a way, just as an example.
- Some protection from full moons, specially in the late game. Or a way to harness that power and upgrade the wereforms themselves.

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Backpack don't drop when Woodie transform, so why another kind of items that you have equipped in your chest should? Just think using Belt of hunger to make his wereforms last longer, life giving amulet to heal some health by time or bone armor to avoid the first hit. I know that some people say "BUt WoOdie WhErEfORms are CheAP ThEr IS nO rEASON TO bUFF THEm" But seriously, we are talking about Woddie the character that is the best in Nothing, Maxwell is better chopping with his puppets that Woodie's Beaver, a LOT of characters are better fighters than Woodie's Moose, and goose can walk on water, so it's good FOR THE FIRST AUTUMN!!

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2 minutes ago, Memetan said:

Backpack don't drop when Woodie transform, so why another kind of items that you have equipped in your chest should? Just think using Belt of hunger to make his wereforms last longer, life giving amulet to heal some health by time or bone armor to avoid the first hit. I know that some people say "BUt WoOdie WhErEfORms are CheAP ThEr IS nO rEASON TO bUFF THEm" But seriously, we are talking about Woddie the character that is the best in Nothing, Maxwell is better chopping with his puppets that Woodie's Beaver, a LOT of characters are better fighters than Woodie's Moose, and goose can walk on water, so it's good FOR THE FIRST AUTUMN!!

Maxwell has nearly no combat benefits & no exploration or light benefits and those "better fighters" are worse against groups and don't offer much other than fighting. I don't know why you're comparing a generalist to specialists.

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Feel like Woodie doesn't need any buffs, his forms and general abilities make him really really good in the early game, not all characters should be late game powerhouses. Very good jack of all trades character.

Woodie has an unique method for fighting bee queen that i discovered. Since werepigs are neutral to woodie, you can use werepigs to fight alongside you in weremoose form for destroying bee queen. Best used during a long winter night full moon with around 15 pigs. Downside of this is that werepigs eat the royal honey... but its still good to do for the blueprint if you dont care for refighting bee queen.

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2 hours ago, FourthLess said:

I think buffing current forms is not the way to go about it. They're pretty bad yeah, but they're also extremely cheap. 

I think the better way to approach Woodie would be giving him need totems he can craft that would give more benefits for the higher cost. Like some totems you can craft at lunar station or some totems you can make with down feathers (it literally drops from MooseGoose, like come on guys) 

I think they should add character exclusive crafts for 2 lunar totems... One is the base and 3 summons CC. So why doesn't the second do much ( correct me if I am wrong)

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2 hours ago, FourthLess said:

I think buffing current forms is not the way to go about it. They're pretty bad yeah, but they're also extremely cheap. 

I think the better way to approach Woodie would be giving him need totems he can craft that would give more benefits for the higher cost. Like some totems you can craft at lunar station or some totems you can make with down feathers (it literally drops from MooseGoose, like come on guys) 

Thats a Nice ideia giving late game ways to make wereforms stronger would be Nice.

Still thing at least give moose the normal move and attack speed of the base characters.

1 hour ago, Gashzer said:

Feel like Woodie doesn't need any buffs, his forms and general abilities make him really really good in the early game, not all characters should be late game powerhouses. Very good jack of all trades character.

Woodie has an unique method for fighting bee queen that i discovered. Since werepigs are neutral to woodie, you can use werepigs to fight alongside you in weremoose form for destroying bee queen. Best used during a long winter night full moon with around 15 pigs. Downside of this is that werepigs eat the royal honey... but its still good to do for the blueprint if you dont care for refighting bee queen.

Interresting method, i still think moose could use the base move and attack speed

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43 minutes ago, Cheggf said:

Maxwell has nearly no combat benefits & no exploration or light benefits and those "better fighters" are worse against groups and don't offer much other than fighting. I don't know why you're comparing a generalist to specialists.

Maxwell is still waiting his buff, I mean "rework" so he will have more combat benefits soon. "Light benefits" if you are transformed you are tied to do some actions, and you will starve soon, so it's not like free light or something. About groups of enemies, fighter character are still best because they can handle them better than run through enemies and get stun by a ton of spiders or whatever and die. No one ask for a Woodie in servers, if someone needs wood then they go to the portal and choose Mawell, if you chose Woodie they will be like -Why? I ask for a character to get wood. If you choose to fight with the Weremoose they will say -Why? You can't heal yourself like that, and I gave you a dark sword. So I stop playing Woodie. I just want to use amulets or things like bet of hunger on him to make his wereforms more manageable, and still doesn't make sense that he drops items in his chest but not backpacks.

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Upgrading the forms would be really nice, more expensive crafts for higher stats would be the simple way for moose, maybe more time in wereform too, goose the only thing i can imagine is more speed and beaver least chomps to break stuff. 

And the moonstorm event us just a pain, no real way to get around without removing the fullmoon random transformation and thats supposed to be woodie down side

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i love woodie, played a lot back in the day.

The only things i would change are giving a little more speed to the goose form so is worth in mid and late game when you didnt bring your beefalo with you. Goose is a good form in late (fast travel to fight CC, trading with pearl and farming in the moon quay island) but can be better, it will be better with each new island added

moose needs more hp because of how vulnerable you can be with 120hp, slow mov speed and sanity going down constantly (you can spam charge to flee very fast) and, the most importat, because of internal coherence. Why wicker has 125hp, wolf and wigfrid 200 but a huge strong moose monster has 150max hp? and some atack speed to match hambat dps wont hurt

still being a very fun form for cleaning the ruins, dealing with hounds, spider queens and tree guards but feels like "high risk-low reward" kind of mechanic

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He is good as it is, but could use some late-game crafts. Best way I can see that implemented is new amulet/headwear that prevents full moon downside while active, crafted with moon components and moon idol, that allows to switch forms in proccess. 

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4 hours ago, ShadowDuelist said:

What I think Woodie needs at this point:
- Some form of evolution for his wereforms. Being able to use amulets while transformed and get their effects could be a way, just as an example.
- Some protection from full moons, specially in the late game. Or a way to harness that power and upgrade the wereforms themselves.

These are some really cool ideas! Especially the amulet idea because it makes sense and has very limited uses, so just allows for nice niche strats.

The full moon upgrade also should be something worth exploring especially with the Lunar Island mutations and whatnot. Maybe at the cost of rarer lunar items Woodie can make a Moon Idol that transforms him into a much stronger version, but depletes much faster unless it's the full moon? I have no idea what the specific of what the idols would change other than making them better at what they currently do. It might give Woodie some much needed long term viability while still making you work for it. 

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On 8/31/2022 at 10:14 AM, Owlrust said:

The only thing I would want is some form of temporary health for Weremoose that scales with Woodie's health to make tanking not impossible against any medium-sized or larger opponent without Jellybeans (ie: 100 health could be 300 for Weremoose, and 180 health on Weremoose could be 60 health when he transforms back into Woodie, something like that).

Allowing the life giving amulet to be equipable would allow this. Aside from how it work work with hunger drain, I think it'd be a great idea. 

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On 8/31/2022 at 12:02 PM, ShadowDuelist said:

What I think Woodie needs at this point:
- Some form of evolution for his wereforms. Being able to use amulets while transformed and get their effects could be a way, just as an example.

Only upside that stays with Woodie in lategame is his higher chance to get treeguards when chopping with Lucy, and no treeguards when deforesting as beaver. Indeed everything else gets quite bland with game progress. Most of recent reworks introduce some way to progress character - WX gets unique circuts from a boss or harder areas, Wicker (some) crafts and books require some time to set up everything; Wolfgang starts with junk, to get better equipment. About some older reworks, like Wendy, you still have things to do around to get more powerful (grind for potions); Wigfrid while very slightly changed and still powerful since exiting from portal, got some boosting songs if someone wants to commit extra effort. Dunno about Willow or Webber, and in not very good spot is Winona, but either way most of characters have progress during gameplay.

Woodie suffer from stagnation, which in the end means for him regress. 

 

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16 minutes ago, Notecja said:

Dunno about Willow or Webber, and in not very good spot is Winona, but either way most of characters have progress during gameplay.

Willow does not have much character progress either, the most you can aim to is to have a lot of Bernies in a bundle, sanity giving food and glommer goop to summon/unsummon BERNIE! At will. Not gonna lie it is pretty handy though, I was saved by skilled willows a couple of times.

Webber has his own mini quest of having to find and collect all the types of spiders that exist, then he can grind on cookies to summon specific spiders when he needs to, which depending on the spider type it can take some time. He also needs to do a bit of setup to be able to pen and recycle some expensive armies like spitters and nurses, as well as to control his meat farms. In the late game you can have a decent Webber that can kill some bosses with the assistance of spiders, and very little or no healing. The main problem about Webber is the lag his proper gameplay creates, even in strong computers, but that’s for another debate.

I agree with everything you said above anyway.

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I agree with others.

He could use some late game upgrade ability to strive for other than Jelly Beans. Maybe the ability to have a Tree Guard as an ally or a damage increase as Weremoose through a tough craft. 

 

I really enjoy playing Woodie but the only bosses he can do well are Moosegoose and Klaus that I tried. He does seem to get stale mid to late game. 

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On 8/31/2022 at 7:02 AM, ShadowDuelist said:

What I think Woodie needs at this point:


- Some form of evolution for his wereforms. Being able to use amulets while transformed and get their effects could be a way, just as an example.

- Some protection from full moons, specially in the late game. Or a way to harness that power and upgrade the wereforms themselves.

A two-in-one solution could be simply giving each form more and/or improved form-specific features depending on how full the moon is. That way a Woodie main could benefit and even synergize with the Moonstorms and the Lunar Grimoire.

 

On 8/30/2022 at 6:54 PM, Evelo said:

Back in the early days of Don't Starve I use to be a Woodie main. I loved the interaction he had of chopping too many trees, Lucy screaming for him to calm down and the eventual force of turning into the werebeaver.

Bringing back Lucy's love of Woodie is integral to getting me to play Woodie again. Currently she is just a murder hobo for trees and that doesn't sit well with how I knew her back in DS.

It would be really cool if Lucy could have a sort of flavor perk to accent this...perhaps through transformation, as many suggest?

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This is my suggestion to buff woodie; when woodie currently has pig followers, if he uses one of his totems to transform into a were-form, it triggers his pig followers to also transform into werepigs and remain loyal. When woodie transforms back so do they... if they have loyality time remaining.

This would be a cool way of boosting pigs to the combat levels of merms but with the downside that werepigs will still eat everything they see.

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