Antynomity Posted July 27, 2022 Share Posted July 27, 2022 Beard meter, ^^^^^ Beard rug, and more emphasis on his knowledge? Isn't he like somewhat versed in medicine? Link to comment Share on other sites More sharing options...
FourthLess Posted July 27, 2022 Share Posted July 27, 2022 I just hope they won't turn him into actual scientist with Wagstaff-like crafts which he never was and probably never will be. Link to comment Share on other sites More sharing options...
mkemal23 Posted July 27, 2022 Share Posted July 27, 2022 2 hours ago, FourthLess said: I just hope they won't turn him into actual scientist with Wagstaff-like crafts which he never was and probably never will be. But he is already a great scientist with great inventions. And also, he takes inspirations from Wagstaff's creations. Why not give him a crafting tab with unique and funny inventions? Spoiler Though I also think he shouldn't be a copy of Wagstaff or Winona. Link to comment Share on other sites More sharing options...
dzzydzzy Posted July 27, 2022 Share Posted July 27, 2022 Do we know that Wilson is getting a rework? My understanding is that only two more survivors are being reworked and I assumed that was Maxwell and Winona. Or is Winona exempt because she has an animated short already? Link to comment Share on other sites More sharing options...
NightfallsCurse Posted July 27, 2022 Share Posted July 27, 2022 beard in a can, spray in on your face for an instant beard Link to comment Share on other sites More sharing options...
mkemal23 Posted July 27, 2022 Share Posted July 27, 2022 12 minutes ago, dzzydzzy said: Do we know that Wilson is getting a rework? Yes, every character is getting a rework. 13 minutes ago, dzzydzzy said: My understanding is that only two more survivors are being reworked and I assumed that was Maxwell and Winona. Or is Winona exempt because she has an animated short already? The last 2 characters are Wilson and Maxwell. Winona was the first character that got reworked. Link to comment Share on other sites More sharing options...
FourthLess Posted July 28, 2022 Share Posted July 28, 2022 19 hours ago, mkemal23 said: But he is already a great scientist He isn't though, he's a failure. He has a lot of characteristics of a good scientists like being stubborn and never giving up (proved by him dying around million times just trying to get to Maxwell) but he was never... smart, you know. The only reason I can justify him actually inventing stuff in Constant and being kinda successful at it is that Constant runs 90% on puns and Wilson is just very good at those :] Link to comment Share on other sites More sharing options...
TipherethB Posted July 30, 2022 Share Posted July 30, 2022 On 7/25/2022 at 9:24 PM, Pedro cc said: Since Wilson is the basic character for survival I would add a mechanic of "extra" examination this mechanic would allow Wilson to tell the health and damage of mobs maybe an exclusive book for Wilson called research notes, something like a mini compendium for mobs. yo wait I actually really like this suggestion. This is definitely what I want out of a Wilson Rework now. Link to comment Share on other sites More sharing options...
Phen Posted July 31, 2022 Author Share Posted July 31, 2022 I really hope the Wilson rework will make him really interesting to play like how they did the Wortox rework which imo is the best rework so far Link to comment Share on other sites More sharing options...
Castaccio Posted July 31, 2022 Share Posted July 31, 2022 If Wilson’s rework reinforces his character, then he shouldn’t JUST be an engineer. While Wilson made the fire pump, the gardeneer hat, and the nautical magnets, he also made the meat effigy and the telltale heart. I actually think that leaning a bit more into medicine/health-based mechanics would make him stand out! It could allow him to make more engineering marvels while separating him from the established engineer/mechanical characters and also while having a more beginner-friendly toolkit. The Mad Science Machine already does something like this with its various stat boosts. The first example I can think of is armor that replenishes HP over time, but I’m not sure if that would benefit newer players as much as I think it would. Link to comment Share on other sites More sharing options...
Copyafriend Posted July 31, 2022 Share Posted July 31, 2022 What ive always thought of when considering a wilson rework i always figured it would keep the spirit of being the basic character while adding wilson unique crafts or items that just help with general survivability. Woven bandage - 3 grass 2 sticks, heals 15 goey bandage 3 grass 1 glommer goop heals 50 (“i cant believe i used to eat this stuff”) i love the idea of a compendium, kill a monster to get its stats logged into a book, eat food to get its stats logged, includes the gardening book and the cook book Better thermal stone - the temperature changes twice as slowly both ways meaning it stores twice as much heat/cold with no durability follicle remover - the beard doesnt grow back for ten days, usable with no beard Sturdy tent - able to make a tent with unlimited uses Ḃ̷͕̯͉̠̲̣͖̣̭̯̪̱̖͙͇͌̃͑̒ę̶̤̙̝͓͓̹̙̻̃͒͗̌ā̵̭̪̞̩̝̽̀̀͊͒͠r̵̢̛̬̳̬̝͇̪̗͓̟̺̱̼d̷̡͕̩͍͚̻̩͚̬̼́̆̔̎̌̅̌̀̑̈͜ ̶̨̡̛̹͖̖͈͉͇̙̃̀̀͌̉̓͌̂r̵͙̻̳̻̈́̂̒͋̎͌̓̐̓͘͘u̷͍̹͑̇̃͌̃̇̒͑́̕̚͠g̴̢̛̼̭͇̜̐̏̋̀̍͂̉́͛̿̅- Ḃ̷͕̯͉̠̲̣͖̣̭̯̪̱̖͙͇͌̃͑̒ę̶̤̙̝͓͓̹̙̻̃͒͗̌ā̵̭̪̞̩̝̽̀̀͊͒͠r̵̢̛̬̳̬̝͇̪̗͓̟̺̱̼d̷̡͕̩͍͚̻̩͚̬̼́̆̔̎̌̅̌̀̑̈͜ ̶̨̡̛̹͖̖͈͉͇̙̃̀̀͌̉̓͌̂r̵͙̻̳̻̈́̂̒͋̎͌̓̐̓͘͘u̷͍̹͑̇̃͌̃̇̒͑́̕̚͠g̴̢̛̼̭͇̜̐̏̋̀̍͂̉́͛̿̅ Perks ideas Double sanity from prototyping (flavor) Experienced (starts with some useful recipes, backpack, spear, shovel etc) tools have double durability he has 60 summer insulation when completely shaved has a reduced hunger drain the gist pretty much is to make a character who is good at survival. Can resist strong temperatures, can make cheap healing for him and his friends, and has some nice qol perks. I do think its useful to have a fairly simple character that is just generally better at surviving. Most of the cast turns a basic component of the game on its head, so an “easymode” character would be nice for newer players Link to comment Share on other sites More sharing options...
Bunnyash Posted August 20, 2022 Share Posted August 20, 2022 I think a lot of people forget that Wilson is an amateur scientist. I don't think he should have his own experiments or potions. Literally the reason he's in the constant is because he wanted this knowledge so badly. Winona is more of the invention type character. Although I do believe beard hair should be used in more crafts. (Beards for all!) Perhaps Wilson can craft blue prints of things he already knows. (Not boss ones tho) Gains more sanity from learning blueprints and prototyping things. Wilson could also help new players if he had some sort of perk that tells you the health and damage of things. When I was new, I found myself just reading wikis and youtube all the time. If Wilson could provide this information in game, it will be helpful for new players to learn the basics of mobs. This would fit since Wilson is always seeking knowledge. And judging from the forge and the meat effigies, he seems to be very helpful when it comes to reviving and healing others. Perhaps he should take less damage from telltale hearts and it gives more hp to the revived player. He could also probably craft his own healing items too. I don't think Wilson should gain any MAJOR perks he should definitely make things "easy going" for new players. If they can manage their stats better, they can use more of their time to explore amd figure things out Link to comment Share on other sites More sharing options...
NightfallsCurse Posted August 20, 2022 Share Posted August 20, 2022 More Beard hair crafts. and wilson should have his own type of beard hair, called "Wilson's hair" Ik super creative Link to comment Share on other sites More sharing options...
goatsandbullets Posted August 20, 2022 Share Posted August 20, 2022 genuinely: give him the field notes as a callback to the old field notes style updates and to act as a sort of book of hints for new players to the game, to kind of push them in a direction but not force them it updates as the player progresses, like building a campfire or torch during the evening, and hinting to make a science machine, and after that a whole plethora of new options opens up for the player like a weapon to defend themselves, or maybe they want to further their knowledge, or dabble into magic perhaps? of course this little tutorial type thing might not display all the game has to offer, and could even encourage the player to experiment and find things for themselves, which is kind of the whole point of wilson's character, mad science and discovery i've been thinking about this concept for months because i just want newer players to be able to find out the game for themselves rather than having to pause and skim a wiki for half an hour and then play the actual game, or have other players baby them because they aren't able to figure stuff out on their own without encouragement, because i personally believe that shouldn't be what any game should be about, no matter how "compromising" a basic tutorial is plus it's been like 10 years since the original no-tutorials vision i think klei can add a slightly tutorial-like feature to the game now considering how much content has been added to this game since then Link to comment Share on other sites More sharing options...
abrocator Posted August 20, 2022 Share Posted August 20, 2022 Wilson’s “I freacking love science” concept is just so 2012. Its naivete only serves as a contrast to how weird and Lovecraftian the Constant is (where weirdness, magic & puns > Science). Link to comment Share on other sites More sharing options...
hhh2 Posted August 20, 2022 Share Posted August 20, 2022 BEARD HAIR RUG BEARD HAIR RUG BEARD HAIR RUG BEARD HAIR RUG BEARD HAIR RUG BEARD HAIR RUG BEARD HAIR RUG Link to comment Share on other sites More sharing options...
Extimous Posted August 21, 2022 Share Posted August 21, 2022 Klei should follow along with the other refreshes and give him a crafting menu but make it unique where he can brew potions or conduct alchemy with a very difficult learning curve. Having a steep learning curve could make it so he is still a viable starter character with no great bonuses or drawbacks but still be very valuable to veterans and experts who can master a difficult system (in line with don't starve's inherent trade-off system where nothing worth getting is easy). I would point to Wendy as an example of a character that is great for both new players and veterans. New players can use Wendy as a meat shield, experienced players can farm immense amounts of spiders and werepigs in a matter of days. In a similar way, new players can use Wilson in the "way he was meant to be played" vanilla character, experienced players can use wilson to brew powerful or valuable potions by memorizing what seemingly mundane items in the world may secretly hold a breadth of alchemical information. My main inspiration from this comes from playing The Witcher 1 which in my opinion far and away has the best alchemy system I have ever used in a game. I also really appreciated having to discover potion effects for yourself in Skyrim, and I believe that Klei is more than capable of taking these concepts and marrying them somehow Link to comment Share on other sites More sharing options...
Oompitie Posted August 21, 2022 Share Posted August 21, 2022 If Wilson’s rework doesn’t have him doing the dr livesey chad walk than I’ll be sad Link to comment Share on other sites More sharing options...
Gi-Go Posted August 21, 2022 Share Posted August 21, 2022 Honestly, I hope he won't get a rework. He is absolutly perfect the way he is. My friend said his rework will be Wagstaff related because he is scientist wannabe, but I'd rather him not. All the Wagstaff invention junk should go to Winona instead. Link to comment Share on other sites More sharing options...
Bumber64 Posted August 21, 2022 Share Posted August 21, 2022 On 8/19/2022 at 10:25 PM, Bunnyash said: I think a lot of people forget that Wilson is an amateur scientist. I don't think he should have his own experiments or potions. Literally the reason he's in the constant is because he wanted this knowledge so badly. Winona is more of the invention type character. Winnona only does mechanical stuff. Wilson is responsible for stuff like gardeneer hat and telltale heart. Link to comment Share on other sites More sharing options...
Prajdo Posted August 21, 2022 Share Posted August 21, 2022 It would not be a "Wilson's thing" but I was always dreaming of having unique "skins" for Meat Effigy depending on which character build it. Since it uses beard in it's recipe it would be a perfect time to implement a feature like this. It's kinda weird that all characters were using his appearance to craft it in the first place even before Together. If it always resemble Wilson then it should be his unique crafting structure. And I have another option too. Since every character can use them to ressurect independently on who build it then it should just have more skins to represent all in game characters which could be easily switchable with Clean Sweeper. Link to comment Share on other sites More sharing options...
JosephSnake Posted August 21, 2022 Share Posted August 21, 2022 -When entering the constant, Wilson has 3 randomly studied recipes -When next to a spider, his mind drops a lot -40/min -The new tab "Self-care" Can be crafted with a comb that can comb your hair, and if you have a long beard, then it too. It restores sanity -Crafting hair gel, if used, gives a small permanent increase in sanity for 2 days -Can't use a sewing kit (or use it, but very badly, and take damage at the same time) Link to comment Share on other sites More sharing options...
Azamagon Posted August 21, 2022 Share Posted August 21, 2022 I'd just add a few beginner-friendly and mad chemist-themed stuff: He has a Portable Science Machine, upgradeable into a Portable Alchemy Engine. A few new potions, craftable next to a (Portable) Science Machine / Alchemy Engine, or at a Mad Lab. Potions for things like healing, sanity, something for beard growth (works on himself, Webber and bunnies to make them into beardlings etc). Each of these could come at a small risk (Like healing over time for an immediate chunk of sanity cost etc). Some new "bestiary" for all Survivors, but Wilson observes a bit more easily somehow? Link to comment Share on other sites More sharing options...
Psychic Chicken Posted August 22, 2022 Share Posted August 22, 2022 New beard meter Beard can grow 7 times as long Goes insane when beard meter is below 50%, gains sanity when it's above 75%. If it's at 100%, you start overheating, you have to trim it a little bit, but not too much or you go insane again. Having less than 25% beard makes Wilson have -100 sanity and you constantly stop moving to complain about not having a beard, getting you stunlocked and killed by Terrorbeaks. Have fun with the new Wilson rework it's coming next week and for a week, everyone can only play as Wilson Link to comment Share on other sites More sharing options...
jtubio88 Posted August 22, 2022 Share Posted August 22, 2022 can create modificated verciones of some items for example a combat axe (more damage, less durability) skpiked football healmet (attacks suffer damage, for less protection) Link to comment Share on other sites More sharing options...
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