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  1. I got into the lore of Don't Starve thanks to my buddy @toki-wartoothxx. Hopefully I can get the game in the future but thanks to non-game materials like the comics and animations by Klei, I can appreciate the world building before I get to play the game itself. Steam summer sale wooohooooo Ready to play and maybe make comics and study sketches about. Such material inspired me to make art. Here's what I've drawn so far: Wilson and Pines Twins find Apophenia Lio has a Kodak moment with Maxwell William Carter's Liminality And some non-DS related art with the game style: Klei's Herbert West Don't Starve Bob, it's alright Don't let the league starve This page for my non-Don't Starve art. This page for my Oxygen Not Included art. This page for my Invisible Inc. art. This page for my Griftlands related art This page for my Hot Lava art To do list: Commission Quest: Info on Skeledork Skeledork interpretations: Comics: skeledork expressions: Art by my father Works featured on streams Update: 6-28-2016 Thread gets a updated title, hopefully it doesn't confuse things. Update: 6-29-2016 About to get the game, added a greeting. Update: 7-4-2016 Got the game, thank god. Update: 7-12-2016 To do list Update: 7-19-2016 Interpretation section Update: 8-28-2016 oc posts
  2. First of all I want to apologize for being a console player and not being able to provide feedback on content like this while it’s in Beta until after it’s been released for awhile onto my platform. But.. I’ve played around with the Wilson rework a good bit, No, I haven’t Killed Ancient FuelWeaver or unlocked any of that late game content, the only thing I actually HAVE done with him is fully purchased the entire “Torch” skill tree, and the “Beard” skill tree. I want to talk about that a bit, As a player who isn’t skilled enough at this game to unlock the Bundling Wrap recipes, being able to Stash food inside my Beard is a pretty good perk, I Wish that food stashed into the beard would spoil at a “much”slower rate, and be undetectable by mobs such as Bunnymen or MoonQuay Monkeys to prevent being attacked by them or stealing beardstashed foods. Specking both the Insulation & the Faster growth seem to be a pretty good combination because your beard will grow out faster & also provide decent warmth for Winter & additional food storage slots (up to 3) Wilson can now shave his beard off in Stages, Dropping Insane amounts of Beard Hair while still maintaining his lovely majestic beard shaving off one segment at a time, you will lose a food storage slot per beard level shaved off, but with faster regrowth it won’t be an issue. This perk blends well with other characters who actually NEED that Beard Hair stuffs like Willow- Who can pretty much just follow behind a Wilson player as they shed like Bearger (when shaving) and gather Beard Hairs to build her Bernie dolls with. Beard Hair also makes for a surprisingly GOOD Fuel source to ignite a campfire with, but I feel like there’s a few missed opportunities on what beard hair or having stage 3 beards could’ve done which I’ll discuss here. A Wilson rocking a full stage 3 beard looks like a BeardOverlord, so it would have been really cool for his Beard to function similar to Wurts Clever Disguise allowing him to don his Stage 3 Man Fluff & walk amongst the Overlords without being attacked, Beardlings also won’t scurry away from him cause he just looks like a Bigger Beardling. Beard Hair could see extended uses to further help a “Newer player” or simply just be fun quirks to assist a veteran in not needing to use other resources- I was using the “Torch Toss” ability to fling a torch down at night and fish in the little ponds for fish last night when I realized I only had two silk left and couldn’t make another fishing pole after the one I’m using broke- What would’ve made a dang convenient substitute would’ve been being able to craft a new fishing Rod using Wilson’s Beard hair, (similar to how Walter can use poop pelts as campfire fuel) which would pair well with my SECOND suggestion, I hate boating in DST.. I mean I really hate it, but the “Torch Toss” ability on a fully specked out torch tree makes boating as Wilson at night a bit more tolerable because you can just fling one of these down on your boat (for me that’s mainly a Grass Raft) and continue paddling to your destination. I panic when I smash my wooden boat into something and it starts sprinkling leaks so my next idea.. While Boat Patches aren’t too hard to get on their own.. I feel like all that shaved off beard hair should function like clogging up your sink drain with a ball of hair. So the TL:DR of new abilities Stage 3 Clever Disguise against BeardOverlord/Beardling, Fishing Pole that substitutes Beard Hair for Silk in crafting, Hairball to clog up those annoying boat leaks (similar to Winona’s Duct Tape) These are the “Flavor Perk changes” I can think of after a character has already been reworked but Klei wants to further make playing as them unique (such as being able to raise sails or break rocks faster while in mighty mode as Wolfgang) Being able to convert Twigs to Logs or Vice Versa has been really useful in specking the Torch Skill tree to max, instead of needing to carry around Lanterns, I can just substitute torches for lanterns and ignore ever needing to go into caves to get Bulbs to refuel lanterns with. On older PCs or consoles the loading screen between Surface to Caves & back to surface again can be just enough to want to avoid, BUT should you opt to take a cave adventure… Wilson can also stash those Lightbulbs needed to refuel lanterns into his beard. With a “significantly slower” spoilage rate of items stashed into his man fluff, this would actually be a VERY useful perk for players like myself who can’t reliably obtain the more superior bundling wraps that fully prevent spoilage until opened. (WX78’s Fridgeration Circuit) For anyone looking to bust up those annoying SeaStacks use a Grass Raft and a Wilson with a fully decked out Torch Skill Tree & “Torch Toss” ability, throw your torch onto the grass boat and continue to paddle into them with great force, also remember to speck the Logs to Twigs perk, so you can craft more torches. Now if only there was a way to repair grass rafts constant leaking with the twigs I can convert logs into instead of needing the grass.. or maybe even all that shaved off Beard hair..? I won’t talk about Wilson’s Transmutation skill tree, because I didn’t invest into it and instead opted to fully spec Beard & Torch. And wanted to provide suggestions to further compliment those two particular branches. Thank You if you took the time to read this in depth feedback <3
  3. Is there any way to completely reset Wilson's progress?
  4. Ok so although this theory doesn't have much supporting evidence... I still think it's worth sharing. I don't know how it would work timeline wise but whatever. So what if Wilson's house used to be Wagstaff's? Some reasons behind this: 1. Wagstaff, being the mysterious inventor he is, would want to live away from society so he wouldn't reveal his secrets. 2. Perhaps Wilson found the phonograph in storage or in the basement when he first moved in or something and just thought he might as well keep it. If you have any more ideas on this or think that it's just plain stupid feel free to speak your mind...
  5. I thought here and have an interesting idea how to improve alchemy. It is quite strange to be able to change resources without anything, this is not a craft where you simply combine resources into 1 whole. Therefore, the logical solution would be to add an Alchemy table with small beakers and such. It will work like a Mad Scientist Lab, meaning we press craft and wait. And the main thing is that we will have a chance for success and failure. If we are lucky, we can get an additional resource, if we are unlucky, we will lose half of the spent resources. Example: 3 twigs = (1 log and 30% +1 log) or 5% 2 twigs 2 log = (3 twigs and 30% +1 twigs) or 5% 1 twigs 3 rocks = (1 flint and 30% +1 flint) or 5% 2 rocks 2 flint = (1 rocks and 30% +1 rocks) or 5% 1 flint 3 nitre = (1 gold and 30% +1 gold) or 5% 2 nitre 2 gold= (1 nitre and 30% +1 nitre) or 5% 1 gold gems 2 red = (1 blue and 10% +1 blue) or 10% 1 red 3 gem = (1 new gem and 10% +1 new gem) or 10% 2 gem other 3 small meat = (1 meat and 20% +1 meat) or 5% 2 small meat 1 meat = (2 small meat and 30% +1 small meat) or 5% 1 small meat 2 bread = (1 wool 30% +1 wool ) or 5% 1 bread 2 wool = (1 bread and 30% +1 bread ) or 5% 1 wool ... in case of failure, there will be a smoke explosion animation like in the trailer the gem is quite difficult to obtain, so the risk of failure is slightly higher, and the chance of success is lower
  6. Here we are... Wilson rework. The end of an era. The end of this renaissance era of Don't starve, started from 2019 and now nearing its conclusion with the future being misterious and "full of spoilers" said from one of the developers. As always, I followed the game principles by playing and testing the new beta blind without spoiling myself, as Klei intended. I know I'm nobody in the giant ocean of the community, I know my proposal will not be picked-up and I know my post will probably be laughed at but as long veteran player/fan since 2013, it's worth a shot. I'm ready for the pitchforks and torchs of the community for thinking in a different way that is not speedrunning on day 27 all bosses with just pierogi, hambats and football helmets. Obviously I'm not here to talk about the new boss, the Nightmare Werepig, as I still don't know what he does, drops, ecc.... ( Oh btw, another boss added on the surface....wow....I hope it's a placeholder....) I dislike the Wilson Rework. Probably it will grow on me and I will change my vision but as it is now, I despise it a lot. Here my list of feedback before the "controversial" proposal: 1) Spoilers; I know this may be seen by a lot of people as a nitpick, but the skill tree spoils about Ancient Fuelweaver, yellow, orange, green and Iridescent gems. I don't get it why Klei and the community treats, in the last years, important things such as Ancient Fuelweaver as something "Well, everybody knows it! Who doesn't?" when it's never the case. I get it that Ancient Fuelweaver ""quest"" it's almost impossible to understand it blindly that you need to check the wiki or the usual content creator (that's why I'm waiting for a full rework on that) but it would be appreciated to hide these things and discover them later through hints (for example it shows you the yellow, orange and green gems when you discover the ancient pseudoscience station, iridescent when you do the moon altar, ecc....). It's the same problem I'm having with the new UI with the everything tab and the searching tool, that lets you see things from other characters and items that you shouldn't see and influence new players. New player experience is not considered on the table. 2) Design; I don't get it. I really don't get it. The skill tree, Wilson having bonus without malus, farming hours like a duck and you can have all the perks for ever on your account....what is happening here? This is all diametrically opposed to Don't Starve. What happened to the "Don't reveal or say the prize to the people and leave them free"? What happened to the all "Intrinsic vs. Extrinsic rewards"? What is going on? This is not an Rpg. This is not a Jrpg. This is Dst and should be a blind uncompromising survival game that you discover it after the numerous walls of trail and errors. Learning that all the things you can do on Don't Starve, you can do them since day 1. I saw the feedback of others players. Of how "This is great! Wilson will stay the vanilla character for new player, while also give him some progression for good advanced players!" First in first, Wigfrid, Wx, Webber, Wanda and Warly would like to talk with you, as they have a far better implemented progression in the game, that reflects the nature of Don't Starve but also....why as an advanced player would I play as Wilson, when I can min-max all of his crafts and then chose another character. Why gate-keeping all his perks on, literally, farming hours? You do know how the new player experience is? Normally we suggested to new people Wilson, because he was the basic character. The true vanilla experience. The metric system on Don't Starve. And now it's ruined because people will be influenced on "upgrading" torches, crafting things out of nowhere or you know... kill the final boss, it's easy, why not? It destabilize the normal progression you do in the game. I also saw how already, a lot of people are disliking the "wait and farm all your points forever" and suggesting at this point an achievement system. The irony, after all these years, to go back and repropose an achievement system, something that you despise it Klei but made it in a different paint with the Wilson Rework....you kinda shoot yourself on the knees with this. 3) Balance; Well...this is a dead point, since Don't Starve is suffering tremendously of balance. This era was blessed with balance changes ( such as the new plants rework, the bunnymens nerf, the hound waves rework, ecc...) but a lot of work needs to be done and the game remains really unbalanced. And what happened here? You make logs from twigs? You make flint from rocks? MARBLE from ROCKS? WHAT? (and me going nuts over 2 piece of rocks making marble, already says something about the overall balance and design of the game...). The alchemy thingy, as an idea, is...nice but my god, what happened here. Wilson can literally create and do things, without a repercussion, without a malus. And this leads us to the 4th point.... 4) Iridescent gems; Sooo....now Wilson break all the moon quest? Since he can do now almost "free" iridescent gems, why should I need to do all the moon event + deconstruction staff + ruins at all, if I can switch as Wilson, build as many Iridiscent gems as I can and that's it? Easy way to finish the game sooner, without a scratch. And now that I think about it, the Wickerbottom book, Lunar Grimoire, is now buffed again, making it again as pre-nerf spammable and easy to reproduce. Ironic, after you Klei nerf it. I suppose it's not intended? Klei, if you want to introduce this mechanic to Wilson at all cost, here my proposal: My proposal = Why don't remove entirely the skill tree thingy and substitute with a "survival book"? The survival book it's exactly like the cookbook and the gardeneer hat. It opens like the skill tree but it shows all the plants, animals, items, structures, ecc.. that Wilson have encounter in his journey. The more you experiment with these entities and mechanics, the more Wilson will describe them on the book. In this way you have a "tutorial" that could encourage people to play more. It could be described also in a funny way through Wilson speech, leaving some mysteries to the player. I'm not advocating to create this survival book as a wiki in game, it doesn't need to paint all the details of the game but atleast something that reflects the true nature of Don't Starve, that respect Wilson as the "vanilla" character and new players (also good and veteran players, as this book could be expanded and describe things of further levels and late game). A great tool for teaching players basics and/or advanced stuff. I know Klei will probably not take this consideration at all because they have their schedule, they're a company now and probably what it's suggested here requires a lot of work and they made probably their mind on this new perk skill tree jrpg thing, but I'm talking as a player and lover/fan of the franchise. Please, reconsider on all this rework. This is not the direction Don't Starve should be going.
  7. We have an idle animation for a bearded Wilson now. But I think the main character can have two animations (Like Maxwell) And we have a ready version! From Don't Starve New Home! An idle animation of Wilson without his beard: video.mp4 This simple but stylish detail will give the character more charisma. Who if not Wilson?
  8. Here's my messily thrown together feedback on the new rework. Wilson's Rework Pt 1: Torch While nice in theory, I do feel as though the torch upgrades are completely useless. No matter what, torches are outshined by lanterns. Lanterns simply last longer, have a larger radius, and (my favorite) they're easily refuellable allowing you to save resources. I suppose there's a point to be made about newbies not knowing how to make lanterns or something, but honestly they aren't that hard to figure out, and once a newbie does figure out I doubt they'll want to turn back. There's also another point to be made about cave-less worlds, and while that may make torches more appealing, lanterns are still possible to achieve via Crustashines on Moon Quay. (Also miner hats exist.) I also believe that you can easily add caves to a cave-less world nowadays, but correct me if I'm wrong on that. Overall a neat idea, but I don't think the torch perks are all that useful. Notice that the lantern's radius appears to be larger next to the fully upgraded torch. Pt 2: Beard I haven't got many complaints on the new beard upgrades, they're simple and nice. I'm not sure how much usage the beard storage will receive. It seems like a pretty peculiar thing that I would probably never use, especially considering I'd probably only have a beard throughout winter and a bit into spring before shaving it off. Of course, extra storage is always welcome and I'm sure that people who like to carry a lot of food on them will enjoy the extra storage space. I will say though, that I wish there was a way to "collapse" the beard UI as there is for the backpack, but otherwise it's pretty nice. Pt 3: Alchemy By far, this is my favorite part of the rework. In terms of farming flint I think the Transmute Ore I: Rock -> Flint transformation is very nice. However I would actually change Transmute Ore II to be Gold -> Nitre. Gold is pretty easy to farm in my opinion, Nitre on the other hand is not. I haven't really got Transmute Ore III, but I do think that it's good for what it is. I find Transmute Gems I a bit odd. As someone else said, I think most people consider red and blue gems to be equal in value. Perhaps earlier on red gems might be slightly easier to find, but as the game progresses I find that you just end up with a lot more blue gems. Winter + Spring hound waves, farming mactusk & all. Red gems on the other hand only start popping up in Summer and your second Autumn. Overall the Red -> Blue Gem transmutation just doesn't seem worth it. Especially when it takes 3 red gems to make a blue gem, but I already have lots more blue gems stashed away in the first place? The other gem transmutations also feel a bit weird, although they more or less check out in terms of value I suppose. The third section of Alchemy isn't anything special. The transmutations all seem, personally, fine. I will say though that Beard Hair -> Beefalo Wool seems to be missing a description. Pt 4: Affinity I haven't explored this section in-depth so I'll just go off what I see in the free crafting tab. I find it kind of odd that you only get 2 Pure Horror out of 1 Dreadstone, but you need 3 Pure Horror to make Dreadstone? I suppose it's purposeful loss to prevent the mechanic from being abused. My biggest issue with this section though is the Pure Horror -> Nightmare Fuel transmutation, since for some reason you need 3 Pure Horror, but you only get two NM Fuel? I do feel as though you should get more NM Fuel, being that Pure Horror feels like a more advanced version of NM Fuel which is also locked behind ruins loot and a boss. With NM Fuel being so easy to come by, and Pure Horror being a tad difficult to obtain, the transmutation definitely feels like a huge ripoff. My other main problem with the Affinity section is the Ancient Fuelweaver name drop. I simply feel as though it takes some immersion out of the game. I'd much prefer it if it was changed to something like "Find and defeat the Atrium's Gatekeeper." -or something like that. Something that still hints to the boss, but keeps in shrouded in at least some mystery. Overall, a decent rework. Perhaps not the best rework, but for what it is I think it's well done. Some things certainly need tweaks, and I think some of the perks should be changed or removed (COUGH. THE TORCH. COUGH.). Perhaps something could be that Wilson could make a cheaper meat effigy or something? Being that he was the one who invented it, perhaps he's perfected the craft. There is also the matter of inspiration. Someone brought up that it's a bit odd sharing a trait name with Wigfrid, but regardless it isn't that big of a deal. I'm more concerned on the topic of gaining inspiration. I do think the current method is fine - just play the game and get more overtime. I do have concerns about cheating Wilson's inspiration though, since you can just instantly gain it by skipping some days in-game with commands. For the purpose of testing, this is fine. However if this is something that's gone overlooked then it should definitely be patched out for release. - And since I don't where to fit this in, I will say that an alternative method of gaining inspiration could be a little "research tab", something like they have in Terraria's Journey Mode. You put in items to research them, once you put in X amount of items you gain inspiration or perhaps gain a specific transmutation craft pertaining to those items. Maybe researching items could even give you more details on items and what they do, but that sounds like an awful lot of work and there's already concerns going around about Wilson not being the "Vanilla" guy anymore. It's just an idea though. Daywalker/Nightmare Werepig I'll start off by saying that this boss seems very out of place on the overworld. It definitely seems like something you should come across in the caves. I mean, it is literally locked behind ruins gear, you can't fight this guy without caves regardless. And also just imagine it. You're exploring the caves and you come across an area that isn't like any biome you've seen before. The area is large and sort of circular, and in the middle you find it. Chained to those strange pillars, with an ominous pink glow, The "Daywalker." Perhaps instead of an "ominous pink glow" there could be a small hole shining surface light down on him? Of course, that's just my idea of how this guy could fit into the game better. If he stays on the surface there's also the matter of the pillar clashing terribly with the turf, they don't look like they belong at all but perhaps that's on purpose. Although, if you wanted it to fit in more I think some turf under his spawn point could go a long way. Look at this marble turf for example: Of course, he still looks out of place, but he's slightly less out of place. Although, from my understanding there may be multiple spawn points for the boss so any "turf" would probably have to be fake turf, an asset laid underneath him and the rest of the set piece. Overall the boss is interesting, drops are meh though. The boss drops very little Pure Horror or Dreadstone and the armor, as it currently stands, is just night armor 2.0 and thulecite crown lite (something you'd already have since you have to go to the ruins). I don't see a huge reason to use either item at the moment when I can have night armor or a thulecite crown. In my opinion these items definitely need a buff, and perhaps they'll provide some special effect like the Enlightened Crown does. Edit: Oh yeah, something I forgot to mention is that Daywalker's "death" animation is a bit lackluster. He just kinda... poof. Not very exciting, I think it'd be cooler if he got pulled into the ground by shadows or something. Edit #2: Another thing: maybe add a way to reset skill points from the main menu, not just in the character selection screen. Anyhow I'm bad at ending things and that's basically the end of my thoughts. So I'll just end it off here for now.
  9. Hello there! As many of you I'm currently obsessed with "Don't Starve" and I have a few sketches of my own I would like to share. Most of the things I have drawn are (mildly) nsfw and might be posted on tumblr later on. So far here's the first thing I sketched once I stopped tracing the characters and getting used to their traits. This is the most "my style" I have adapted them. After this I actually went back and applied the original style a bit more. More drawings soon! PD: I can't draw kids, uuugh.
  10. My first post here! Working on sth for Don't Starve's whole character cast, including our DST's main antagonist ;^)
  11. (This is not a theory, just something interesting to imagine, since I'm still hyping after WX-78's rework.
  12. This is a lore book I started writing, the idea behind was to write my own conclusion of what we know on the ds/t lore unfortunately I never got around to finish anything past Rog. The book was meant to be a linear timeline for the events in the game tying in ds + all dlcs + dst + gorge and forge + turn of tides with scientific explanation to the world inside the constant If I ever returned to it I would rewrite it from scratch with more knowledge about the lore but since it's just sitting in my docs account I thought I'll just share it here hope you enjoy reading it https://docs.google.com/document/d/17fiqfg6M_4AWMX0lbzMY8FS2ovex7sPZyuIq7NkQjz8/edit?usp=sharing
  13. Their mate ventured out to sea a while ago and hasn't returned. They're just sitting on the dock now, pining for their dear one. There have been longer expeditions before, longer times apart... just not any that they can recall.
  14. I have loved this game for a while now- the art style, the mechanics, the wonderful characters, the strange environment and creatures, the rich but mysterious background lore, Klei's teasing us with puzzles outside the game - but something I always found of the most interest was the official timeline for the game, and one simple aspect of it. Why was Wilson the last one captured? Why did Maxwell seem to have to go out of his way to trap him by getting him to make a portal? What are the long-term consequences of moving all these people on both worlds? What other secrets might unravel if a little light is shed upon them? Just a few of the things I decided to look at as I delved into my exploration and interpretation of the lore through this writing. I plan to post some art as well, but until I've practice enough to where I'm comfortable with how I'm drawing this wonderful universe, please enjoy this first installment of my literary ramblings. ____________________________________________________________________________________________ Don't Starve Together - Lineage * Chapter 1 *
  15. Just wanted to share some art I had done <:3c This is my greatest artistic sin and I regret it even now All in all it's just a bad time for Wilson
  16. I did a Wilson cosplay at Animazement this year. A bunch of people took my photo at the convention, but I can't find any of them online! I took some (really dorky) selfies at home when I finished the wig and vest (but before I made black sleeves), so I at least have something... but if anyone saw me or found my picture, I would really like to have a decent photo of my costume. Thank you for any help, nice forum friends!
  17. I drew an experience we had without knowing where to post it, but a friend reminded me of these forums So, um, we basically like to sail a lot, especially after we found out it's actually pretty easy to survive like that. So I'm usually in charge of the steering while my mate tends to the boat. But this one time, he went away to check the wikis to get info on something new for us, and I had the great idea to scout the map to find things to ̶k̶i̶l̶l̶ hunt. Usually spiders, lots of spiders. (note: we weren't keen on fishing yet) Then, while I'm looking at the map all over the place, I hear him yelling at me like "OI IDIOT, WHAT'RE YOU DOING?!". Before I knew it we were heading head first into this one isolated rock right in front of us. (Note: We also had 3 sails, I was just too lazy to draw them, so there was no time to react) Another big brain move: When my mate told me to make boat patches I went "Don't worry, I got this, we won't need them" Those were the early experiences of sailing. I also crashed the boat 5 more times that day, it was a bad day... And on a last note: I drew this bonus but am already at the upload size limit, so here's a link.
  18. Despite the name, I don't actually draw Dexter's Lab fanart. I just go by that handle because my name is Dexter and I like science, just felt like putting that out there. So despite lacking most abilities to properly communicate, using art is one method I use to open up to a community. So here goes... something. I hope you enjoy my ability to copy the DS style almost verbatim... I can do other styles too, though, so don't worry. This little fella is a mod that I'm hoping to actually get on someday. I'm fully aware that before he goes into DST, I need to modify this image. Probably shouldn't have merged the layers. Oh well, live and learn. I doodled that shortly after finding "volleyball" in Shipwrecked's anim files. The ball's name is Rawlings. It's sentient according to the tags? Pretty ironic to have Wilson screaming about it but, yanno. Gotta draw the fave any time you can, right? "Hello barber, just f**k me up, please." "Say no more, pal." Yeah, I'm nine times out of 10 never serious about drawing. I just kind of make comics I find funny and wait for others to laugh too. Honestly though, how does one even come up with that hairdo? How do you explain it to a barber? And that's a doodle for a friend who ships Willowson. and it's totally not like i dont either noooo haha those two together is just silly don't touch me She would make an interesting mod imo. I also do photo manipulations but none of those are Don't Starve related... maybe I'll show those someday.
  19. Skellington on the Island Edited by: @Arlesienne Chapter 1: Voice of the radio Once upon a Halloween, the Halloween Town awards were roaring in town hall. The Mayor was awarding the citizens of the town their talents. He congratulated their local hero, Jack Skellington, for how spectacular it was. The pumpkin king agreed to his friend, bowing with respect. Lights dimmed down as the festivities were at a close. With another Halloween almost over, the huge grand guignol of the town had turned silent(much to the skeleton's relief). Yet with that relief, a sensation nagged at the back of his skull. Needing inspiration once again. Jack headed behind the stage curtains and let his true thoughts come out as a external monologue. "Something's missing... There's got to be a way to make Halloween more hideous, more terrifying, more frightening-" He slowed out a sigh with defeat in his frustration. "This just can't go on... You've got to do better, Jack." Heading home, Jack went to sit on his bed in thought, the lack of inspiration causing him to stoop, the chin resting on his hands as the hours drifted by. Then... A odd static sound could be heard. Causing Jack to stiffen in confusion. His head turned, eye sockets widening to the sound of a radio. Hey pal... That radio Sally got me for Christmas? Jack wondered to himself as he approached it. The Voxola radio continued to make static, even to Jack's surprise of it not being plugged in. "Hello...?" Jack tried to play its game. Having trouble finding a reason for the season? "Oh. I do. Trying to find new scares. It's... Not as fun as it used to be." Jack rubbed the back of his neck with a look of regret to the floor. The radio got to him and he couldn't help but agree. I can give you that inspiration... If you'll let me. "Maybe later." Jack quickly denied, waving a hand in disagreement. "I'll think about it though." Standing up, he backed toward the door. For a master of terror, the radio really left him unnerved. He headed over to his dear friend Doctor Finklestine's laboratory to seek counsel. "A new Halloween...?" The doctor asked while gazing into his advanced microscope, multitasking as Jack's confidence came back again. "A fresh, new and improved Halloween, doctor. After last year, we can't just do the same old thing." The skeleton's sense of showmanship just sifted through. "We should all be inspired to do something different!" He walked over to Finklestine. The doctor now gazing at his examples. Yet Jack continued. "We need new scares, new ideas, new discoveries!" Finklestine cocked his head with interest. "New discoveries, eh? I think I have just the kind of thing you're talking about." The good doctor reached under his table, picking up a fairly large glass container. Its contents being something eldritch. Alive. Finklestine placed it on the table. "I call it the soul robber. Take it, Jack." Yet the creature wasn't being patient. It bounced around the container trying to be free. Jack gingerly outstretched a hand to the jar, the fingers hesitant, trying hard to be careful. The doctor pressed on. "I'm sure it will come in handy." Agreeing to the reassurance, Jack placed his hand on the lid, suddenly not finding it as difficult as he perceived it to be. Like a leech, it sprang onto his arm. Clutching tight for dear life. Jack was taken back, letting out a gasp of surprise. Yet nothing of anger, rather the opposite. Carefully, Jack swung his arm lightly around in curiosity. Taking this in all at once. Unfortunately the action of just a slight swing caused the creature to break one of Finklestine's materials from a distance. The creature jotted out to grab a item and return to Jack's wrist. "Amazing!" The pumpkin king pleasantly exclaimed at the soul robber's display. He turned to find Finklestine driving away in his wheelchair to give himself space to look at Jack. "Exactly, doctor, exactly! That settles it. I'll head out in search of more new discoveries for next year's Halloween!" The confidence just overpowered from the new batch of inspiration pouring in. Calming down, Jack took a few steps in front of Finklestine. "Doctor, please watch after things while I'm away. I just know you'll keep things in check." There was a curious smirk on the good doctor's face. "Oh... Now I'm certainly looking forward to next Halloween." He rolled away with Jack staring for a few minutes in thought. He broke free from his daze with a shaking of the head and headed for out of town. A grin from side to side as Jack just knew he was going to have a edifying experience. Running to the graveyard and onto... Spiral Hill? Someone's standing on the hill, Jack thought to himself. He stopped for a moment. Eye sockets trying to get a good look at the tall figure. Step by step, he tried to get a good look at the man standing in front of the moon. The bright round shape framing him in view like a portrait. Jack had to stop. He knew the man was staring back at him. Trying to break free from his concern, he got closer to the man. "Hello? Are you lost?" Jack asked, hoping for the man to speak. Though with just a second, the man finally moved. Head tilting with a subtle meanness to it. "No, you are..." Pal. The voice from the radio! Jack took a step back. Feeling a tingle up his spinal column. "How?" "I think you know what I mean. Loss in inspiration." The tall man walked up to Jack. Hands behind his back as though he had a regal air about him. Jack could only notice now that the man looked like a twisted reflection of himself. Thin limbs, a swallow tail coat... Jack shook his head, trying to ignore the observation. "I can give you what you want, just give me your hand." The stranger outstretched his arm out to Jack. He smirked with a cold stare. Pupils so tiny and black, it paled to the expressive wide sockets of Jack's. Yet they wouldn't look away from Jack's position. Shaking his head, Jack took some more steps back. He wasn't sure why he didn't just ignore him but the stare got to Jack. Tutting, the man in the swallowtail coat was just a few inches away. "For a man who loves fear, you're not really appreciating what I have to offer." "This is different. Not when I don't know who I'm dealing with." "True. Yet you're not listening. I can give you what you want with no consequences. Just trust me." Jack took back at the statement. Thinking back to all the times he tried to trust Lock, Shock, and Barrel. What if this was the same? Could he take this chance? "I don't know." Jack glanced down, hands turning into fists. The stranger's hand reached out again politely. "Just trust me." Within one silent minute, time slowed down, leaving separate images behind. Jack's body, stiff in the confrontation. Giving in after a while feeling longer than it really was. A shaky arm reaching out to the stranger. With uncertainty, taking the hand. Before he knew it, the shadows from the epithets and the hill stretched out to Jack. The pumpkin king tried to fight the man's grip by wrestling the arm free, but not even the soul robber could protect him. He tried to walk back to pry the hand off but the grinning stranger just stood there without even moving. Jack's eyes gazed as the shadows crawled up his body like hands, slithering up quickly to devour him. Skellington knew he couldn't escape this as he felt his body lower into the dirt, his sockets watching the grinning stranger stare down. Welcome to the shadows... Pal. To be continued... https://forums.kleientertainment.com/profile/848109-minespatch/?status=26224&type=status Future chapter titles and discussion.
  20. i saw 'in character stories' as a thing so might as well copy paste a drabble i did a lil while ago detailing the events of a past playthrough i've talked abt before (mods tell me if i can't insert a link like that) so yeah! here's a quick in character drabble from the perspective of the wilson i was playing, enjoy =:3 It was the third day of spring, I think, when I noticed our food sources getting low. Hungry and, well, curious, I decided to go on a search for food in the caverns below. Before that, Wortox (was that his name? The goat-Krampus-thing?) suggested we both take on the Bee Queen by camp. Stupidly, I donned my helmet, grabbed a spear, put on the old Thuelicite chestplate poor Webber had given me before his passing (I still cry over it) and headed out. As expected for a man facing a giant bee, I nearly died. Wortox ran around while I got hunted down by bees. Not fun. Anywho, we waited a day to prepare (and use the last of our rations. Great thinking, Higgsbury!) and then ran for the sinkhole, leaving that Woodie guy to fend for the camp. After we descended (I got caught on the rope), Wortox threw a campfire together for me as I gained my bearings. Through the cave ambience, we managed to hear screaming about how something was at camp. Wortox later came to find it was a Lureplant. In our messy, item-filled camp. Whee. Halfway through the cave trip, it began to pour. We didn't really have anywhere to take shelter, and I only had a flimsy, on-the-spot umbrella that I had to share with the demon. I am now questioning my orientation. Anyway, we got rained on, and it rained hard enough that I ended up completely saturated with rainwater. My sanity was slipping, and we just so happened to only have meats on us, so the nearby bunnymen hounded us. Beaten, insane, and utterly wet, I yelled out in desperation for Wortox to take everything off my corpse as I died. He did so as I re-awoke at my effigy, clean shaven and freezing. I hate spring. i haven't written wilson since like. 5th grade so dfadsfsdfa apologies if this is ooc! also tell me if this needs to be moved to a seperate DST art thread or something! im real new so i havent really got a grasp on how things work yet!
  21. Ok so I realized that a couple people actually like my DS comic: Wilson meets Red. So I decided to post it here with a couple other crossover art pieces. Comic page 1: Page 2 part 1: Page 2 part 2: Comic page 3: I personally love some of Red's expressions in the first two pages XD Here are a few others I did before/during the comic. Science Machine: Carrots: Wilson's Squirrel Problem: And lastly, comic page 4: --- Fanart showcase (I know I've already posted these in my off-topic art thread but I wanted to show them here and in the ONI thread too). These will be mostly focusing on DS OCs, character interactions and related art styles. Also sorry in advance if you guys see your old art and cringe ^^;
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