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Healing items are worse than healing food?


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Is it intended that food like pierogi/potato/tomato is much easier to obtain and mass produce for heals(and bonus hunger) compared to actual healing item like honey polutice? I think it makes healing items redundant if you can just mass produce food for heals with better effect, also food has shorter animation, makes it much more prefered choice than actual healing items.

I wouldn't say stuff like the healing salve is harder to obtain than pierogi
But as far as healing numbers go on paper, its technically worse.

But seeing as one requires just 1 rock, 1 spider glad, and 2 ash for 20 healing
VS
One that requires meat, veggie, and an egg
which requires a birdcage and a birdtrap to get an egg (unless you steal a tallbird egg for every pierogi you make)
which already needs 4 silk, 6 gold, and 2 papyrus to start obtaining it. But gives 40 healing

Its more of a war of pros and cons
-Salve only requires a small amount of easily obtained materials, only a science machine, and doesnlt spoil. BUT only gives 20 healing
-while Pierogi takes a lot of materials to set up a way to efficiently get them, needs an alchemy machine and a crock pot to make it, but in return gives twice as much healing.

Now as for all the rest like potato tomato and honey poultice, I cant really make the same arguments for those, since a potato is way easier to mass produce than a healing salve.


Now on a more personal/opinion note, I actually hate Pierogi as a healing food, I much rather make Surf N Turf or Beefy Greens, Which id argue both are so much easier to make than Pierogi and heal the same or more for less set up
Like, all you need is a leafy meat farm, and a stone fruit farm, for a food that heals just as much and gives twice the hunger. Or Surf n Turf which just needs monster meat and small fish to heal 50% more than pierogi, and with the new fish net for passive fish farming, you dont even need a boat or fishing rod

3 hours ago, redspider said:

Is it intended that food like pierogi/potato/tomato is much easier to obtain and mass produce for heals(and bonus hunger) compared to actual healing item like honey polutice? I think it makes healing items redundant if you can just mass produce food for heals with better effect, also food has shorter animation, makes it much more prefered choice than actual healing items.

 

As mentioned previously, healing salves are much easier to mass produce than pierogies or even potatoes/toma roots, and they don't spoil. Do you know what happens when someone drops one of Toad's sporeclouds on top of the icebox where you've been storing all your healing food? If not, open the icebox and find out...

You may want to consider that some characters can't use healing food as efficiently as others: Warly gets diminishing returns on repeated dishes and can't eat unprepared food, Wurt can"t eat pierogies, Wigfrid can't eat potatoes or blue caps, and then there's Wormwood who can"t heal from food at all (unless it's completely spoiled).

It's nice to have options, it encourages more diversity in gameplay and keeps us creative.

 

4 hours ago, redspider said:

Is it intended that food like pierogi/potato/tomato is much easier to obtain and mass produce for heals(and bonus hunger) compared to actual healing item like honey polutice? I think it makes healing items redundant if you can just mass produce food for heals with better effect, also food has shorter animation, makes it much more prefered choice than actual healing items.

imo: at current state, healing items are good if you're far from your base for a long time, because healing food may rot. Yes, you can use bundling/gift wraps, but sometimes it's just an excess fuss to unwrap-eat-wrap-repeat, especially without mods like Rewrap Bundles.

Don't forget that healing foods actually have 2 times less expiration date than shown (so 10 days instead of 20 for pierogies), because they regain 67% less health at 50% rotness, and 100% less at 20%.

18 hours ago, redspider said:

Is it intended that food like pierogi/potato/tomato is much easier to obtain and mass produce for heals(and bonus hunger) compared to actual healing item like honey polutice? I think it makes healing items redundant if you can just mass produce food for heals with better effect, also food has shorter animation, makes it much more prefered choice than actual healing items.

im pretty sure that healing items were added before healing foods. maybe im wrong though. and also, why not just dodge all damage eh? (i understand that on public servers this can be pretty hard with lag and latency)

Depends on who you're playing.

As Wormwood I don't bother because bat bat and the reed grind is something I tend to avoid (plus if I do gather papyrus it's for night armor).

Wurt gets big gains from veggies (tomatoes/potatoes and dragon pie have good HP and food value returns) and she may use her reeds for houses at first. 

Wicker, while using them for books at first, can quickly turn a profit if she can get the necessary living logs. Everything that requires reeds is beneficial to her.

Wortox, great use of poultices if you want to reserve your souls for hopping. A trip to the swamp is a short hop away and souls drop there like flies or mosquitoes. Healing from food isn't very good, not that he needs it most of the time.  

Etc, etc. 

Also depends on play style and player skill.

I usually transition into healing items eventually as they don't spoil.

On 7/24/2022 at 9:35 AM, ChemNPhy said:

Then I suggest you try, just to be sure...

as long as you don't open the icebox when a sporecloud is on top of it you're food won't be turned into trash

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