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How to improve this Electrolyser's uptime?


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PS: Your only concern about that construction is air pump uptime. If pumps did not deliver enough oxygen to consumers it is a problem. If gas pipes full for the 100%, no matter how electrolizers work - for 1% or for 100%.

PPS: one of my colony, electrolizers uptime between 10 and 40% (I check it only now)

Spoiler

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4 hours ago, Tobruk said:

How can I improve this?

Have you tried submerging them in two layers of liquids to prevent overpressure?  I have 100% uptime and infinite oxygen and hydrogen gas storage. No need for atmo sensors for automation and can easily power itself with hydrogen gens.

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9 hours ago, Neotuck said:

Have you tried submerging them in two layers of liquids to prevent overpressure?  I have 100% uptime and infinite oxygen and hydrogen gas storage. No need for atmo sensors for automation and can easily power itself with hydrogen gens.

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Thanks, but (this is a personal opinion) I consider them exploits.

Without the submerged electrolyzer cheese, you need gas pumps near the electrolyzer to stop it from overpressurizing. Which probably also means filtering the gases after they have been pumped.

Something like this:

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The main problem with this style is gas deletion. Presumably from a race condition where both oxygen and hydrogen try to fill the occasional cell of vacuum that exists now and then. That being said, the example shown is pretty good for minimizing deletion. It produced 99.8% of expected oxygen and 98.6% of expected hydrogen. Uptime is 99% or so.

Personally I find this way nicer than the gravity filtering you find in spoms, no fiddling with priming or sensor settings. Build it and it just works.

16 hours ago, Tobruk said:

Each electrolyser is only at 67% uptime each day. How can I improve this?

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Make a modern rodriguez that makes up for the clumsy mistakes of the past.
These are my designs and found on the (unofficial) ONI discord along with countless other thoroughly tested and simple to build designs by many other contributers. The write up and compiling of information is in this case done by @Fradow. We owe him our thanks.
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Notes.

The small battery is used when you supply the build from one single small transformer. Then the small battery handles the occasional power spike above 1000W. Obviously you'd need to use conductive wires in that case. Left out in other cases.

There is left room in the bottom to snake the hydrogen line from the gas pump to an element sensor + vent filter ejecting oxygen packets during initial start up if you so desire. However, due to the design it only happens during start up and it'll only be a few packets at most so it's often just easier to repair the hydrogen generator if it takes damage instead.

Pump range is asymmetrical. In the semi version pumps are intentionally shifted to the right to make up for that.

Don't bother having to make a vacuum to build it. Priming is automatic and takes but a few seconds.

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9 hours ago, Tobruk said:

Thanks, but (this is a personal opinion) I consider them exploits.

Fair enough, but it's an exploit that has survived countless updates and patches

As long as Klei don't fix it, then (this is a personal opinion) I consider them features 

1 hour ago, Neotuck said:

Fair enough, but it's an exploit that has survived countless updates and patches

As long as Klei don't fix it, then (this is a personal opinion) I consider them features 

I'm sensing a little bit of good-humored banter here :D It's a single player game, so we can peacefully coexist hah :P

5 hours ago, YOLO KNIGHT said:

What are your atmo sensors set to? I use a setup that's not so different but hydrogen and oxygen are both set to over 400g/tile. I'll usually see 75-80% uptime on the electrolyzers

That's still not very good. The uptime limit of a well-designed rodriguez (see my post above) is between 93-94%

In the semi version posted above that is articially limited to 84.5% by only using 3 gas pumps which means the total average power consumption is 998.12W and thus can be supplied by a single small transformer when augmented by a small battery to cover the occasional 1200W power spike when all pumps and electrlozyer are on at the same time. The small battery adds 1.67W power loss but that's still below 1000W average by a hair.

It's fine. The uptime is mostly limited by how much dupes breathe and how much power they use. I can run pretty much an entire base off two electrolyzers and never worry about O2 or power until you get well into the late game. I still wind up making a bunch of oxylite or pressurizing areas outside the base just to use all of the oxygen. I could chase the last 10-15% but there's so many other things to do in the game, honestly

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