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Wortox: Which would you choose?


Out of these two, choose the one you prefer.   

45 members have voted

  1. 1. Well?

    • Free 2nd hop
      3
    • Teleport access through map
      42


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Wortox got some huge buffs here, ngl.

Personally, I have a dilemma- both abilities sound good, but not at the same time.

Wanda's teleportations style are: Precise long distance teleporting, non-precise short distance teleporting. You can set a specific spot for clocks to bring you back to, or get sent back to few steps behind you, which might just end up being right under a boss during a fight. They don't really compete with each other.

Wortox's teleportation has always been precise short distance, nothing more. So here's the thing- adding a second free hop as long as you're fast can make chaining hops and quicker travel more viable- if you want to get somewhere in a straight line without caring about rivers, you might be more inclined to do so if it costs you a couple souls less. With practice, it could prove very effective.

But adding the teleportation using map, he gains a long distance travel, which makes chaining hops kind of useless, if you can use less souls to just tp via map. It is a neat ability, however powerful- you can reach basically any point on the map if you have 20 souls, and you can always carry more with living mobs in your inventory (for the trip back for example). As long as you discovered any place on the map, the world is free to your taking. You can't of course take anyone with you, or travel between shards like Wanda, The first part is a matter of setting up lazy deserters everywhere so you can soul hop and teleport everyone else this way, and for the second just teleport to the nearest sinkhole and go from there. All that of course assuming you have good source of souls and animals to hold in inventory, so it's not really early game- and Wortox does have an issue with lack of lategame utility.

In my opinion, there's no point in more focus on short distance teleport buffs if you're adding a long distance ones. Either one or the other. Thoughts?

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5 minutes ago, Duck986 said:

I thought the max amount for teleport is 12 souls, isn't it?

nope, teleports me just fine

Maybe it's a bug?

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19 minutes ago, BezKa said:

Thoughts?

The problem arises when you enter late game - e.g. to go to ruins and back, you need X souls to go to cave entrance, Y souls to go to APStation and the same amount to go back, while also having starving mobs and food for them in your inventory + some healing. While Wanda after getting a cane can set an infinite amount of anchor points between two distant points of the world or even shards, and can store her watches in the backpack or even activate them directly from a chest + can do all of that for all her teammates + a powerful weapon + a 4-min cooldown LGE.

Maybe slight tweaks won't hurt, but except that they're fine, I think.

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34 minutes ago, Duck986 said:

I thought the max amount for teleport is 12 souls, isn't it?

You can only teleport as far as you have the souls too do so. If you don't have that many souls, then you won't get a teleport prompt at all. So wherever you got that information from probably only had 12 souls in their inventory at the time.

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12 hours ago, BezKa said:

The first part is a matter of setting up lazy deserters everywhere so you can soul hop and teleport everyone else this way,

You can also have one precrafted. 

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