Pumking7 Posted July 15, 2022 Share Posted July 15, 2022 When Wicker's refresh was announced, her original downside of being unable to choose to sleep was induced by not allowing her to sleep at all. However, this again brings up the question of whether her inability to sleep is really a downside, for most players will either not even know about sleeping or just forego it for better alternatives. Sleep in DS was original in the fact that it was basically a time skip while draining hunger for higher sanity/health, allowing for a niche to fast forward through the game if you wanted to see a desirable event. Sleeping in DST is more comparable to gaining mightiness as Pre-QOL Wolfgang, instead of instantly gaining your stats back for hunger, you have to wait idly as your hunger slowly decreases to watch your health and sanity slowly increase. The answer to the problem above would be to increase the speed at which sleeping's rate of return is affected, allowing you to gain your stats back at a less tedious rate (4x or faster would be nice). This doesn't really solve the problem of people not wanting to sleep when other options are better, more effective, and more fun that can return your stats. Sleeping still lacks that differing aspect that will entice others to use it. Here are some suggestions that could improve sleeping. Make the tent, siesta lean, and bedrolls a bit cheaper and repairable, the cost is a bit high for some of these items, especially the straw roll for being 12 cut grass to only restore sanity. Repairability might allow Allow sleeping to provide buffs to any character which uses it (with the idea that they are more energized), such as chopping faster, harvesting faster, and being more efficient in general. Sleeping normally (via tent/fur roll and not a mandrake) should allow the player to be immune to being forced to sleep and only make them groggy, for why would they feel like sleeping if they just took a nap. This is all I could think of regarding a buff to sleeping, feel free to add any suggestions you might have as well. Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/ Share on other sites More sharing options...
Mysterious box Posted July 15, 2022 Share Posted July 15, 2022 Personally I love how the uncompromising mod handles sleeping making you rapidly lose hunger but also rapidly recover stats though it could probably stand to be a bit slower than that Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584370 Share on other sites More sharing options...
Duck986 Posted July 15, 2022 Share Posted July 15, 2022 tfw when current sleep can normally benefit mostly to Wormwood who doesn't regen health with food and is totally useless for Wanda (low sanity for nightmare fuel, can only be healed with watches). Other characters can easily replace it with sanity and health food, especially after RWYS and Moon Quay update. Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584371 Share on other sites More sharing options...
Hornete Posted July 15, 2022 Share Posted July 15, 2022 Sleeping durability is time-based instead of usage-based. The usage-based durability is a far outdated remnant of when sleeping was instant, but it is no longer instant and the usage-based durability feels weird today. Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584374 Share on other sites More sharing options...
maxwell_winters Posted July 15, 2022 Share Posted July 15, 2022 Other coop survival games allows you to skip the night if everyone is sleeping. I doubt that it's technically possible to implement in DST though. Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584488 Share on other sites More sharing options...
Duck986 Posted July 15, 2022 Share Posted July 15, 2022 17 minutes ago, maxwell_winters said: Other coop survival games allows you to skip the night if everyone is sleeping. I doubt that it's technically possible to implement in DST though. Don't see any reason why it's not possible. Check if_all_players_asleep = true, make client's screen black, subtract X hunger (and X_1 age for Wanda) and add Y health and Z sanity corresponding to amount of time asleep, execute a command to skip to the start of the next day (next evening for Siesta lean-to), use 1 point of durability of a sleeping item. Just an abstract thought, idk how exactly DST works with this. Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584493 Share on other sites More sharing options...
Juny Pear Posted July 15, 2022 Share Posted July 15, 2022 4 hours ago, Hornete said: Sleeping durability is time-based instead of usage-based. The usage-based durability is a far outdated remnant of when sleeping was instant, but it is no longer instant and the usage-based durability feels weird today. Honestly if this was the only change made to sleeping I think people would be much more willing to give it a shot. It's already really good for recovering stats so I think this would be pretty nice. Could probably stand to have some sort of indicator for how much durability is left though if it were to be added. Bonus points for repairing it with a sewing kit [Though that feels like a bit overkill in my eyes.] Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584517 Share on other sites More sharing options...
GrowthMindset Posted July 15, 2022 Share Posted July 15, 2022 IMO sleep shouldn't drain hunger faster than normal at all. It doesn't make any sense. The waiting already has a hunger drain. Why should sleeping drain more?? Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584711 Share on other sites More sharing options...
Cheggf Posted July 15, 2022 Share Posted July 15, 2022 Plenty of people sleep, especially on pubs and double especially if they're a character who benefits more from sleep like Wormwood, Warly, and Wickerbottom (oops). Just because you guys like to copy YouTubers doesn't mean sleep sucks. Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584723 Share on other sites More sharing options...
maxwell_winters Posted July 15, 2022 Share Posted July 15, 2022 9 hours ago, Duck986 said: Don't see any reason why it's not possible. Check if_all_players_asleep = true, make client's screen black, subtract X hunger (and X_1 age for Wanda) and add Y health and Z sanity corresponding to amount of time asleep, execute a command to skip to the start of the next day (next evening for Siesta lean-to), use 1 point of durability of a sleeping item. Just an abstract thought, idk how exactly DST works with this. I think 2 separate servers on the surface and in caves might be an issue. Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584733 Share on other sites More sharing options...
Duck986 Posted July 15, 2022 Share Posted July 15, 2022 1 hour ago, maxwell_winters said: I think 2 separate servers on the surface and in caves might be an issue. Wdym? Master can get information from Caves, and vice versa. Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584777 Share on other sites More sharing options...
hhh2 Posted July 15, 2022 Share Posted July 15, 2022 11 hours ago, maxwell_winters said: Other coop survival games allows you to skip the night if everyone is sleeping. I doubt that it's technically possible to implement in DST though. That sounds really dumb in the context of DST, but I like it and it really should be this way. Besides, I and many others play alone. Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584783 Share on other sites More sharing options...
Gashzer Posted July 15, 2022 Share Posted July 15, 2022 Sleeping isn't as inefficient as people think.. crockpot meats require you to gather different food stuff to cook with, plus the wait time for cooking. With tents and siesta you can live off cooked monster meat, sleep for non-boss fight damage healing then use non-spoiling healing salves for boss fights. No time wasted setting up berry bushes or stone fruit or 6 crockpot circle or icebox. Most boss fights don't require 40 pierogis. 10-15 salves are more than enough an easy to gather. Also Walters portable tent is awesome, 10uses, super cheap, heats you up and drys you off as well as health/sanity. Perfect to use with beefalo hat during winter, let yourself take 40 freezing damage then sleep to heat up while healing the damage, you max out at 40C with tent so it works well. Link to comment https://forums.kleientertainment.com/forums/topic/141711-sleeping-should-be-more-beneficial/#findComment-1584882 Share on other sites More sharing options...
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