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Sleeping should be more beneficial


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When Wicker's refresh was announced, her original downside of being unable to choose to sleep was induced by not allowing her to sleep at all. However, this again brings up the question of whether her inability to sleep is really a downside, for most players will either not even know about sleeping or just forego it for better alternatives.

Sleep in DS was original in the fact that it was basically a time skip while draining hunger for higher sanity/health, allowing for a niche to fast forward through the game if you wanted to see a desirable event. Sleeping in DST is more comparable to gaining mightiness as Pre-QOL Wolfgang, instead of instantly gaining your stats back for hunger, you have to wait idly as your hunger slowly decreases to watch your health and sanity slowly increase.

The answer to the problem above would be to increase the speed at which sleeping's rate of return is affected, allowing you to gain your stats back at a less tedious rate (4x or faster would be nice). This doesn't really solve the problem of people not wanting to sleep when other options are better, more effective, and more fun that can return your stats. Sleeping still lacks that differing aspect that will entice others to use it.

Here are some suggestions that could improve sleeping.

  • Make the tent, siesta lean, and bedrolls a bit cheaper and repairable, the cost is a bit high for some of these items, especially the straw roll for being 12 cut grass to only restore sanity. Repairability might allow 
  • Allow sleeping to provide buffs to any character which uses it (with the idea that they are more energized), such as chopping faster, harvesting faster, and being more efficient in general.
  • Sleeping normally (via tent/fur roll and not a mandrake) should allow the player to be immune to being forced to sleep and only make them groggy, for why would they feel like sleeping if they just took a nap.

This is all I could think of regarding a buff to sleeping, feel free to add any suggestions you might have as well. 

tfw when current sleep can normally benefit mostly to Wormwood who doesn't regen health with food and is totally useless for Wanda (low sanity for nightmare fuel, can only be healed with watches). Other characters can easily replace it with sanity and health food, especially after RWYS and Moon Quay update.

17 minutes ago, maxwell_winters said:

Other coop survival games allows you to skip the night if everyone is sleeping. I doubt that it's technically possible to implement in DST though. 

Don't see any reason why it's not possible. Check if_all_players_asleep = true, make client's screen black, subtract X hunger (and X_1 age for Wanda) and add Y health and Z sanity corresponding to amount of time asleep, execute a command to skip to the start of the next day (next evening for Siesta lean-to), use 1 point of durability of a sleeping item.

Just an abstract thought, idk how exactly DST works with this.

4 hours ago, Hornete said:
  • Sleeping durability is time-based instead of usage-based.

The usage-based durability is a far outdated remnant of when sleeping was instant, but it is no longer instant and the usage-based durability feels weird today.

Honestly if this was the only change made to sleeping I think people would be much more willing to give it a shot. It's already really good for recovering stats so I think this would be pretty nice. Could probably stand to have some sort of indicator for how much durability is left though if it were to be added. Bonus points for repairing it with a sewing kit [Though that feels like a bit overkill in my eyes.]

9 hours ago, Duck986 said:

Don't see any reason why it's not possible. Check if_all_players_asleep = true, make client's screen black, subtract X hunger (and X_1 age for Wanda) and add Y health and Z sanity corresponding to amount of time asleep, execute a command to skip to the start of the next day (next evening for Siesta lean-to), use 1 point of durability of a sleeping item.

Just an abstract thought, idk how exactly DST works with this.

I think 2 separate servers on the surface and in caves might be an issue. 

11 hours ago, maxwell_winters said:

Other coop survival games allows you to skip the night if everyone is sleeping. I doubt that it's technically possible to implement in DST though. 

That sounds really dumb in the context of DST, but I like it and it really should be this way. Besides, I and many others play alone.

Sleeping isn't as inefficient as people think.. crockpot meats require you to gather different food stuff to cook with, plus the wait time for cooking. With tents and siesta you can live off cooked monster meat, sleep for non-boss fight damage healing then use non-spoiling healing salves for boss fights. No time wasted setting up berry bushes or stone fruit or 6 crockpot circle or icebox. Most boss fights don't require 40 pierogis. 10-15 salves are more than enough an easy to gather.

Also Walters portable tent is awesome, 10uses, super cheap, heats you up and drys you off as well as health/sanity. Perfect to use with beefalo hat during winter, let yourself take 40 freezing damage then sleep to heat up while healing the damage, you max out at 40C with tent so it works well.

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