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What do you like to rush on each character in your pubs?


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16 hours ago, jan Mele said:

What do you need them [blue mushrooms] for?

 

13 hours ago, Waynel said:

I think the whole biome has around 70 mushrooms on average. So, if one ruins rusher shovels 10 mushrooms for a total of 20 caps, it won't affect the experience of others in any meaningful way.

One of the possibilities is to feed beefalo to make it default (I believe points of one type should not exceed sum of 2 other type of points, therefore pudgy points are needed for default tendency): blue mushroom forest and lichen field are top 2 places where one can find large amount of vegetable food, with high density and of single item. There are also juicy berries and twigs on surface, but their density is much lower, and picking all twigs across half the biomes before they regrow is also bad manners, and not every world has juicy berries. There is green mushroom forest as well, but it's usually way out of my way to search for it, let alone scout it, and mushroom density is lower (but I'd rank it as 3rd best place for beefalo food with hunger points). Among other sources of beefalo food with hunger points there bananas, but only Wendy can farm them in large amounts with reasonable resources spent, and only if generated villages are large enough.

But blue mushrooms are much better than lichen because they spoil much slower, so outside of being lucky Wendy or effectively griefing surface by picking all twigs in early days blue mushroom forest is best place for acquiring pudgy points in beefalo rush. Even in lategame worlds in twigs vs mushrooms comparison one needs 32 twigs per day to keep cow fed and only 24 mushrooms per day, which across multiple stacks saves inventory slots in case mushrooms. I like to feed beefalo well through first 4-6 days to make window for default tendency large enough and because early game beefalo tend to buck player often, therefore I need large amounts of mushrooms, to supplement lichen or be the only beefalo food with hunger points (for at least ~ 3 days worth of pudgy points in case ~ 70 mushrooms). And since I never shovel them, all of them are fully restored for others to use after rain. Shoveling 10 mushrooms per player quickly adds up and permanently shrinks amount of blue mushrooms available.

As for healing items, I find surf'n'turf or bat bat (crafted or from labirynth chests) being much better than blue mushrooms. Compared to bat bat mushrooms spoil, and compared to sur'n'turf their 5 days window to use is effectively shorter* (for healing during ruins fights), and compared to surf'n'turf it causes player to spend too mush time fighting nightmare creatures, therefore burn extra light, time (ham bat spoilage), hunger points, and generating too mush nightmare fuel compared to thulecite amount that sits useless in chest/on the ground. Even with extra sanity player will go insane just as frequently as needed to generate about the same amount of nightmare fuel as thulecite.

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*surf'n'turf can be make with 2 eels and 2 monster meats, both ingredients can be acquired inside the ruins making 100% fresh dish already inside the ruins, not before it compared to picked far away mushrooms, therefore player has more time to use surf'n'turf than mushrooms before is becomes stale.

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6 minutes ago, Pig Princess said:

One of the possibilities is to feed beefalo to make it default

What do you need a default beefalo for other than completionism/decoration? 

16 minutes ago, Pig Princess said:

*surf'n'turf can be make with 2 eels and 2 monster meats, both ingredients can be acquired inside the ruins making 100% fresh dish already inside the ruins, not before it compared to picked far away mushrooms, therefore player has more time to use surf'n'turf than mushrooms before is becomes stale.

I should try this. Thanks!

I think it's also possible to make fruit medley (20 hp) with three bananas and a nightmare fuel, though not as useful

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3 hours ago, jan Mele said:

What do you need a default beefalo for other than completionism/decoration?

It's a tendency I'm always going for if I tame a beefalo. That being said, I enjoy boss fights on foot (although on pubs I sometimes don't have resources at all or right in the moment for some of them, therefore beefalo bossfights are backup plan). Benefits compared to other tendencies are the following:

- no need to feed beefalo compared to ornery. Not only it is convenient and saves a lot of resources in somewhat long run, I can stop carrying twigs for constant feeding (and get +1 free slot), I can also very quickly mount/remount beefalo in a fight: during wood chopping with Bearger that could last longer than 2 days, during fight with double t3 shadow rooks if I don't have speed on foot to kite them (I don't like multiple knights cheese), when I need to do stuff on foot during fight (light a tree, place structure, etc.), mount sooner than swarm of terrorbeaks/nightmarebeaks bites me (otherwise I would need to kite them while feeding + possibly even waking up beefalo*), before random terrorbeaks/clockworks from mining statues and hammering piles of broken clockworks hit me (otherwise it would be twig/lightbulb per pile, and need to wait for nightmare phase to end or use even more twigs/lightbulbs).

- I can reach 50 damage treshold with war saddle, contrary to rider beefalo. Yes, my top speed with glossammer is lower than that of rider, but not by much. Yes, my top damage mounted is lower than that of ornery with war saddle, but 66 damage per hit still results in 100 and 200 hp entities to die from the same amount of hits compared to default with war saddle (2 and 4 respectively), and it doesn't make significant difference for other encounters. Yes, I'm slower on default beefalo with war saddle than ornery with glossammer, but in cases where I use war saddle I have more than enough speed (killing hounds during hound wave, shadows, nightmares in the ruins, clockworks (even to kite bishops), killing bats from cave entrances, destroying spider dens and killing Deerclops and Moose/Goose with moslings.

It's just that benefits of specialized tendencies don't provide enough for me compared to versatility of default and downsides of specialised tendencies.

I'm aware that war saddle is rng thing that tend to be locked behind middle/lategame, but even with just glossammer saddle I prefer default to others. That just means I have to use other weapons than completely free beef hits if I want more damage, but that is ok for me because backup plan (infinite spear and 1000hp regenerating shield) and speed for general moving (outside of fights) is all I want from beefalo. I like that in order to reach more damage and speed + armor** for bosses I need to obtain various resources (I'm bored with ornery, especially in Wendy's case).

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*After recent changes beefalo mounting works as following: if it has enough obedience and sleeps, attempt to mount is successful and player becomes mounted without further actions; if beefalo's obedience is not enough and it sleeps, one has to perform waking up animation, then feed it, and only then - mount it; non-sleeping beefalos with not enough obedience work as before - one needs to feed it before mounting. Therefore tendencies with minimum obedience above 50% have advantage.

**Technically beefalo is 100% armor with 1000hp of durability, but sometimes one needs/could need more hp of durability (tanking without backing up to regroup). In my case, it's Bee Queen, Fuelweaver p2 (p1 and p2 for Wendy), Celestial Champion p3 - occasionally - for Wendy (I'd rather take hit myself than let Abigail die because I didn't cast weather pain in time), Celestial Champion p2 just in case, Twins just in case. Also I need to be on foot and have armor while running from accidently angered seaweeds (or me being unlucky enough for seaweeds to take damage from wildfire while I'm close) - ultimate boss of the game.

Edit: I forgot about the fact that rollback makes player dismounted even if one was riding beefalo during last save. If one was fighting, especially swarm of mobs or boss, ability to instantly mount can save life of both rider and beefalo. Even if one doesn't rollback themselves, on pubs other people can.

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2 hours ago, jan Mele said:

What do you need a default beefalo for other than completionism/decoration?

Default beefalo has the advantage of not needing to be fed (because of 45% domestication resting point) like ornery beefalo, while also having decent damage unlike rider.

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On 5/6/2022 at 5:11 PM, Keller Max said:

Am i the only one that hate ruin rushers on pub servers? Those who destroy all pig houses, clean everything underground, rarely share the loot and then leave

actual good ruins rushers in pubs don't clear pig houses along the villages (mostly forrest ones) and share the loot after they are done

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16 hours ago, GenomeSquirrel said:

I’ve always found pig stuff; umbrellas, football helmets, and hambats, more valuable than ruins items. I don’t know why people would waste it for largely temporary and redundant items.

Why is making football helmets and sitting around good but making football helmets to get an irreplaceable speed boost and enough armor over twice as good as football helmets to last forever bad?

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3 hours ago, Cheggf said:

Why is making football helmets and sitting around good but making football helmets to get an irreplaceable speed boost and enough armor over twice as good as football helmets to last forever bad?

I value the convenience of crafting on demand as superior. Because both items are temporary, the better stats on the ruins armor can be overcome with a higher quantity of pig armor. The pig armor is also more inventory efficient, and harvesting it also grants food.

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6 minutes ago, GenomeSquirrel said:

I value the convenience of crafting on demand as superior. Because both items are temporary, the better stats on the ruins armor can be overcome with a higher quantity of pig armor. The pig armor is also more inventory efficient, and harvesting it also grants food.

Pig armor is way less inventory efficient. Need to use 3 slots whereas ruins gear only takes 1 due to its high durability.

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3 minutes ago, Cheggf said:

Pig armor is way less inventory efficient. Need to use 3 slots whereas ruins gear only takes 1 due to its high durability.

While that may personally be true for a highly skilled player, generally that 1 weapon/armor will eventually be used up in a combat situation with death soon after without a backup.

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