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WX78: More slots incoming?


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4 hours ago, Seero said:

you're missing the point
the gears were an example of how the slots can be added in, it doesn't need to be gears.

also, that problem you illustrated with gears? that's not a problem for characters, those are called griefers

also Wx's problem was he was insanely boring solo, and super reliant on wickerbottom

so no this idea isn't a bad idea at all, it's a great idea and I stand by it firmly

Is this any reason to not make suggestions? because we are far into the rework? That is hilarious.

1 its not even griefers, just normal people being selfish, even if they’re not destroying ice boxes for it, they’re still eating gears just for upgrades on one character. 
 

No im pretty sure a large part of it had to do with gears as well.

 

2 yes. Bad idea, also its not a reason to make no suggestions, but its not going to drastically change 5 days from the announced release date. Its not getting anywhere near doubled, and honestly it seems doubtful that theyd give even one extra slot.

9 hours ago, Cheggf said:

Why are you only getting movement speed during boss fights?

Because everything else was a piece of cake.

You seem to forget that with new WX we've got obliterating rain and one freeze basically disables all the upgrades, reducing WX to Wes level.

5 minutes ago, anarki said:

Because everything else was a piece of cake.

You seem to forget that with new WX we've got obliterating rain and one freeze basically disables all the upgrades, reducing WX to Wes level.

WX gains a 25% reduction to fight, chop, mine, and smash with his stats dropping to 75? Well don't get frozen then. Not sure how you think saving time on transportation, the best part of movement speed, is bad because moving is "a piece of cake" but are apparently constantly getting frozen. What's even freezing you?

13 minutes ago, Cheggf said:

What's even freezing you

One mistake on Klaus, two mistakes on deerclops, players in pvp. One freeze turns you to Wes for the rest of the fight.

Previous WX didn't have these downsides at all, yet his upsides were reduced, as I mentioned before. Sorry, but I already had transportation speed before the rework (with light and cold immunity) where I needed it.

35 minutes ago, anarki said:

One mistake on Klaus, two mistakes on deerclops, players in pvp. One freeze turns you to Wes for the rest of the fight.

You are over exaggerating this way too far. You only lose ONE charge when you get frozen in place. Normal freezing damage doesn't effect your charges.

If you don't want your important circuits to go down when getting frozen once or twice, then place then strategically at the bottom so your less important circuits get taken down first.

33 minutes ago, anarki said:

One mistake on Klaus, two mistakes on deerclops, players in pvp. One freeze turns you to Wes for the rest of the fight.

Previous WX didn't have these downsides at all, yet his upsides were reduced, as I mentioned before. Sorry, but I already had transportation speed before the rework (with light and cold immunity) where I needed it.

So having permanent 50% movement speed except if you repeatedly screw up in 2 easy fights it might drop to 40% (and the rest of the fights do no such thing even if you're screwing up a lot) is worse than only having 50% movement speed during boss fights (at the cost of p gems and living logs) and having a 0% boost the rest of the time.

8 minutes ago, Nickolai said:

You are over exaggerating this way too far. You only lose ONE charge when you get frozen in place. Normal freezing damage doesn't effect your charges.

If you don't want your important circuits to go down after being frozen once or twice, place them strategically at the bottom so your less important circuits get taken down first.

> Experiencing the new "Freezing-over means charge loss" downside in action, I was astonished how one Klaus deer freeze immediately depletes all charges.

1 hour ago, anarki said:

> Experiencing the new "Freezing-over means charge loss" downside in action, I was astonished how one Klaus deer freeze immediately depletes all charges.

Interesting. I was wrong on that freezing part. My bad.

Still, my point still stands, you do not turn into Wes if you get hit once by klaus spell. At worst you just become a lesser wilson. You can still do the fight, just gotta prepare better. (I do agree that klaus freezing shouldn't delete all charges at once.)

Deerclops however is the players fault if they lose charges from her. Deerclops is the "first boss" you encounter in the game, the easiest too. Simple attacks and low health. It is even more ridiculously easy to fight her now since Klei changed the attack to be a cone, meaning you cant get hit if you circle behind her.

If you are having trouble with stacked speed, then maybe learn how to fight better? Or maybe make use of other modules that can help in that situation. 

You can always switch out circuits whenever you want. Sounds like you are just handicapping yourself where you could instead use more useful circuits in that situation. Thinking ahead in a game like DST is extremely important and beneficial.

On 4/24/2022 at 2:38 PM, Nickolai said:

Interesting. I was wrong on that freezing part. My bad.

Still, my point still stands, you do not turn into Wes if you get hit once by klaus spell. At worst you just become a lesser wilson. You can still do the fight, just gotta prepare better. (I do agree that klaus freezing shouldn't delete all charges at once.)

Deerclops however is the players fault if they lose charges from her. Deerclops is the "first boss" you encounter in the game, the easiest too. Simple attacks and low health. It is even more ridiculously easy to fight her now since Klei changed the attack to be a cone, meaning you cant get hit if you circle behind her.

If you are having trouble with stacked speed, then maybe learn how to fight better? Or maybe make use of other modules that can help in that situation. 

You can always switch out circuits whenever you want. Sounds like you are just handicapping yourself where you could instead use more useful circuits in that situation. Thinking ahead in a game like DST is extremely important and beneficial.

Why do you always want to weaken rather than strengthen, this is a pve game rather than a pvp game (though pvp mode) , or does it move anyone’s cake? Or is this Klei update just to get us off the hook?

1 hour ago, mrlang said:

Why do you always want to weaken rather than strengthen, this is a pve game rather than a pvp game (though pvp mode) , or does it move anyone’s cake? Or is this Klei update just to get us off the hook?

Keeping the power creep level in check is important for the game experience.

The fun of DST lies in its constraints.

Imagine how not fun the game would be if every character started out as +30% speed and +50% damage. Every piece of content would be much easier, and there would be no more challenge or reward.

36 minutes ago, loopuleasa said:

Keeping the power creep level in check is important for the game experience.

The fun of DST lies in its constraints.

Imagine how not fun the game would be if every character started out as +30% speed and +50% damage. Every piece of content would be much easier, and there would be no more challenge or reward.

And isn’t WX78 too expensive compared to other characters
It’s not a big deal to me, but have you thought about New People? I’m afraid this isn’t a challenge.

Does that make the new guy feel bad about the part and never touch it again

Just now, mrlang said:

Does that make the new guy feel bad about the part and never touch it again

I feel new people will love WX's circuits if they learn how to use them.

Jimmy can scanalyze animals and beeps, which is easy to spot for new players what you need to scan.

Just now, mrlang said:

And isn’t WX78 too expensive compared to other characters
It’s not a big deal to me, but have you thought about New People? I’m afraid this isn’t a challenge.

Does that make the new guy feel bad about the part and never touch it again

And many of the plugins in this update may not be used at all, such as the hunger and San Val which is why I asked if Klei was playing games with us

2 minutes ago, loopuleasa said:

我觉得如果新人学会如何使用 WX 的电路,他们会喜欢上它们。

Jimmy 可以扫描分析动物和哔哔声,这对于新玩家来说很容易发现您需要扫描的内容。

 

4 minutes ago, loopuleasa said:

I feel new people will love WX's circuits if they learn how to use them.

Jimmy can scanalyze animals and beeps, which is easy to spot for new players what you need to scan.

Well, let’s find out. Let’s hope it’s what yoy, not what I say

35 minutes ago, loopuleasa said:

I am not sure you played much with it, but that circuit is really good, credit to @lakhnish s testing

r/dontstarve - Here are the multiplicative effects of new WX hunger circuits (credit to Lakhnish Monster)

25 days until starvation in full setup, can have potential

Are yore this isn’t a joke? One player representing all the players? I’m shocked. Isn’t that a little childish. Oh, my God!

Just now, mrlang said:

Are yore this isn’t a joke? One player representing all the players? I’m shocked. Isn’t that a little childish. Oh, my God!

this is testing from the current wx rework

these are the numbers currently on the beta branch

this is not a suggestion, this is live

17 minutes ago, mrlang said:

Are yore this isn’t a joke? One player representing all the players? I’m shocked. Isn’t that a little childish. Oh, my God!

... isnt one player represeting all the players, is just that this player was the one who published his tests so everybody can know the numbers

personally i might use that module to build in a confortable way without needing to waste time opening bundles or cooking

you are the one who is being childish in every topic so calm down and try to argue with facts, opinions and other data instead of just ranting like a kid

2 hours ago, mrlang said:

One player representing all the players? I’m shocked. Isn’t that a little childish. Oh, my God!

Why would he be representing all the players? He only showed the hunger drain ect with circuits He never said to be representing all the player, so I don't know why you say that.

What if we even just started with half the slots as now and could eat gears to upgrade up to 10 or 12 or something? Each module that changes stats like health or should be x3 as effective and you could only have 1 of each type of module slotted, so I can only have 1 speed module but it would be as powerful as 3 speed modules. Right now you choose either or of things, this is why the idea that this system as it is made him more powerful or left him as powerful as before is false. There is no chance to get 50% speed boost, col immunity and light around you all at the same time. If this system was changed to how I described however, with 12 slots you could have all 3 of those things plus some additional stats to go alongside with it.

WX would still not be as powerful as before technically, you can't have all 3 overcharge boosts and all 3 stat boosts, but that lack of power would be  there would actually be something to mix and match. During winter for example, I would happily give up some health in exchange for cold immunity. If not in caves for extended period of time, I could consider exchanging the night vision module for the regular light around me to give chance for other players of light near me and to have another slot for something else. Imagine making this system actually FUN and POWERFUL to use. Yeah, upgrading up to 12 slots is what we need, and x3 as effective stats for speed and stat increase modules, with limit to 1 module to be slotted per module type.

15 minutes ago, Mx-Pain said:

We wanted a broke Op WX-78.

- 10 slots < With chances to increase >

- Missing circuits:

* Regen health / Sanity.

* One punch man Circuit.

- Remove hunger since it a machine.

To starter, or not.

:p

now i want this as a mod:wilson_ecstatic:

Spoiler

or for the april fool's update

 

On 4/23/2022 at 4:20 PM, leo920101 said:

The only problem is 4+3 (night vision + other), and that's why I recommend make night vision circuit take 5 slots.

If they made the moggles circuit cost 5 slots, it would render it useless. No-one is going to sacrifice ALL of the speed circuits. If this happens people will just equip speed circuits and use actual moggles while in the caves. 

I really think that 7 slots should be the max, anymore wouldn't be very balanced. But we do need that 7th slot to make the most out of our circuit combo's. Plz Klei

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