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WX78: More slots incoming?


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A youtuber named Guille had some interesting thoughts to share that I think should be considered by klei devs

I'll copy and paste his comment here

Guille: 

some of my thoughts on the rework: -mfs turned wx into bioshock
-jimmy is stupid as hell and painful to use
-he should be able to buy more slots with gears - this idea in particular is very interesting
-half of the modules should be buffed
-imo it'd be more fun if the modules had some drawbacks but you didn't lose charge by unequipping them, as it is you're encouraged to stick to 1 specific combination of modules because you get punished otherwise, it'd also add more risk/reward to having more than 6 slots
 
My thoughts:
It would be cool if we can double our slots with gears, maybe 2-3 gears per slot? or maybe even 5 gears per slot which would cost 30 gears to upgrade to 12 slots, and make speed 2.0 hardcapped at 50% with 3 circuits
would encourage the use of more circuits
Edit: you know what? All circuits (except for the 1 slot ones) should be hard capped at 3
so if you have 12 slots in total, you won't be able to get 1025 health which is ludicrous and not needed
If we hard cap the amount of circuits we can use by 3, we can open up the conversation for getting more slots with gears

The current changes actually allow him to make use of his power instead of wasting as much time as he saved grouping up with a Wickerbottom in order to access his power. The only thing he used to have reasonable access to was eating gears and spoiled food, which he still has.

19 minutes ago, Cheggf said:

The current changes actually allow him to make use of his power instead of wasting as much time as he saved grouping up with a Wickerbottom in order to access his power. The only thing he used to have reasonable access to was eating gears and spoiled food, which he still has.

WX can pick stat circuits, but then they just lose all overload potential (compared to previous them).

They can pick 1/2 of overload power (either full speed or heat + light), but then they have 1/3 or even less of the previous stats.

The circuit mechanic is really awesome, but I don't see how this is not a straight nerf.

Also, with old WX you don't really need to rely on Wickerbottom for any meaninful fights - telelocator staff is more than enough for any boss fight or even two.

1 hour ago, anarki said:

WX can pick stat circuits, but then they just lose all overload potential (compared to previous them).

They can pick 1/2 of overload power (either full speed or heat + light), but then they have 1/3 or even less of the previous stats.

The circuit mechanic is really awesome, but I don't see how this is not a straight nerf.

Also, with old WX you don't really need to rely on Wickerbottom for any meaninful fights - telelocator staff is more than enough for any boss fight or even two.

Why are you only getting movement speed during boss fights?

I don't agree with the overload hallow knight effect, Getting permanent slots by eating a certain amount of gears and having a cap on circuits ( 3 for regular, 6 for 1-slot) so you can diversify quit a bit is a much better idea

it can even increase after each slot

slot 7: 3 gears slot 8: 5 gears slot 9: 7 gears

all the way up to 12 slots at 13 gears for the final upgrade

30 minutes ago, Seero said:

I don't agree with the overload hallow knight effect, Getting permanent slots by eating a certain amount of gears and having a cap on circuits ( 3 for regular, 6 for 1-slot) so you can diversify quit a bit is a much better idea

it can even increase after each slot

slot 7: 3 gears slot 8: 5 gears slot 9: 7 gears

all the way up to 12 slots at 13 gears for the final upgrade

Okay seero. I see this a lot. And im not being rude to you specifically when i say this. But its a really. Really. Bad idea. Like just awful.

the whole point of the rework. Like the entire reason it is like it is, is because current wx just eats all the gears. To the point where i have literally seen a wx hammer a fridge for an extra gear because they were “only one away”. You are literally just reintroducing the exact problem solved by the rework. Its a multiplayer game, we cant have a character mass consuming a valuable rare resource. 

More to the point. Gears arent even that hard to get, they’re just limited in quantity. Wx is the best at getting them, so any new wx can just go gather all the gears in the world, eat them, get bored, and leave.

 

finally, if klei wanted 12 slots, we’d just have 12 slots. Or 9 then upgraded to 12 already, theres an argument to be made about allowing one extra slot, but we are wayyyyy too far into the rework to be DOUBLING the available slots. Itd need to be entirely rebalanced. Hell at twelve slots, we could have 50 of each stat to start and it iust be okay because we have more than enough slots to legitimately just fix it. Its a rediculous amount of slots that there is absolutely no need for.
 

14 minutes ago, ArubaroBeefalo said:

i think 6 is better than having 2 speed modules and being able to also equip a 3 pinnes module

 

hum, look at your ID and I thought you'd never rather choose speed modules than your old poor beefalo
it's Ok, I'll look after them when you're not here

13 minutes ago, leo920101 said:

 

hum, look at your ID and I thought you'd never rather choose speed modules than your old poor beefalo
it's Ok, I'll look after them when you're not here

beefaloke, the name of the skin trader, didnt fit in nickname

the point is that i prefer buffs in the underwhelming modules than deleting the mechanic of "choosing modules for each situation" since with more slots you have less reasons to change modules

2 minutes ago, ArubaroBeefalo said:

the point is that i prefer buffs in the underwhelming modules than deleting the mechanic of "choosing modules for each situation" since with more slots you have less reasons to change modules

Relax~it's not like [speed x2 + thermal] over shadows everything, it just take place of [speed + thermal +hardy 1.0/gastric 1.0]

It is impossible to exhaust these combinations, but the conversion of 3+2+1 to 3+2+2 does not reduce the total number of useful combinations.

The only problem is 4+3 (night vision + other), and that's why I recommend make night vision circuit take 5 slots.

4 minutes ago, ArubaroBeefalo said:

beefaloke, the name of the skin trader, didnt fit in nickname

the point is that i prefer buffs in the underwhelming modules than deleting the mechanic of "choosing modules for each situation" since with more slots you have less reasons to change modules

I've seen this point about less incentive to change modules by having more slots a bunch of times now. Let's be real, NOBODY will be changing circuits on a daily basis. Even with the change that makes it so you can remove them one at a time, losing the charge and having to wait to recharge is a high penalty. People will be exchanging circuits for specific reasons, like summer or winter, and guess what if you had a 2-2-2 going so far you can't fit in the 3 slot temperature modules without removing 2 whole modules first. That seems like even more of a reason to not change modules (not to mention you end up floating one circuit slot which you have to fill with an inefficient 1-cost module). If you had a 2-2-3 then it feels much nicer, just replace the 3.

Also with max 6 slots the unquestionably best build is triple speed or 1 night vision and 1 speed. Well with 7 slots these don't get any stronger but other builds do. These are no longer the unquestionable best. At the very least people will want to experiment with some of the 2-2-3 combos first.

1 hour ago, Copyafriend said:

the whole point of the rework. Like the entire reason it is like it is, is because current wx just eats all the gears. To the point where i have literally seen a wx hammer a fridge for an extra gear because they were “only one away”. You are literally just reintroducing the exact problem solved by the rework. Its a multiplayer game, we cant have a character mass consuming a valuable rare resource. 

More to the point. Gears arent even that hard to get, they’re just limited in quantity. Wx is the best at getting them, so any new wx can just go gather all the gears in the world, eat them, get bored, and leave.

 

you're missing the point
the gears were an example of how the slots can be added in, it doesn't need to be gears.

also, that problem you illustrated with gears? that's not a problem for characters, those are called griefers

also Wx's problem was he was insanely boring solo, and super reliant on wickerbottom

so no this idea isn't a bad idea at all, it's a great idea and I stand by it firmly

1 hour ago, Copyafriend said:

finally, if klei wanted 12 slots, we’d just have 12 slots. Or 9 then upgraded to 12 already, theres an argument to be made about allowing one extra slot, but we are wayyyyy too far into the rework to be DOUBLING the available slots. Itd need to be entirely rebalanced. Hell at twelve slots, we could have 50 of each stat to start and it iust be okay because we have more than enough slots to legitimately just fix it. Its a rediculous amount of slots that there is absolutely no need for.

Is this any reason to not make suggestions? because we are far into the rework? That is hilarious.

Real talk, the beta is 3 and a half days away from ending, console certification process can take anywhere between 4 days to 2-3weeks. Klei wants to try and get this update out to consoles (maybe not switch since it’s relatively newer..) as fast as possible.

Any additional changes to the WX78 during this beta, likely won’t be added in time to reach consoles cert deadlines, in fact I’ve been meaning to ask Mr JoeW if he or Nome or Anyone that would Actually be able to tell me- What all was included in the console versions cut off date?

(as in will we get those awesome Wurt and bramble husk buffs or will we be a hotfix or two behind Getting them later?)

Another thing you also have to factor is Klei probably did not code the WX78 rework to HAVE Additional slots, so even if you got 12 slots… if Klei only programmed the game with the intent that WX78 can only stack 3 speed circuits for the 50% speed buff, then applying an additional 3 Speed circuits is NOT going to give you 100% speed buff and plugging them in (even though you have 12 slots) would just be wasting slots because Klei didn’t spend the extra time programming you to be able to socket in more.

Pretty sure you won’t get 7 slots, you DEFINITELY won’t get 9+..

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