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[Poll] On the Craft UI QoL Update, Postmortem


Inazuma transcends eternity.   

110 members have voted

  1. 1. How do you feel about the Craft UI QoL Update series?

    • Very Satisfied
    • Satisfied
    • Unsatisfied
    • Very Unsatisfied
    • I have no strong feelings regarding the updates
  2. 2. What are the best, most fleshed out parts of the updates to you?

    • The new crafting interface's appearance.
    • The pin and favorites system
    • The search system
    • The new categories for items
    • Items being able to overlap within several categories
    • Being able to craft from containers
    • Being able to click research machines to access their crafting tiers
    • Being able to craft items despite not having crafted their prerequisite resources (e.g. Spear ropes)
    • Wolfgang's tweaks
    • Hound wave changes
    • Ancient Guardian changes
    • Deerclops attack change
    • The new skins
    • This choice is specifically reserved for a mechanic GetNerfedOn failed to mention lmao vote here and tell me in the comments
    • None of these pleased me.
    • Idc lmao
  3. 3. If you answered "Very Satisfied/Satisfied" why so?

    • The new craft ui is very convenient and easy to use.
    • The new craft ui is aesthetically pleasing
    • The new craft ui makes it easier for newer players to learn and enjoy the game.
    • The new craft ui makes crafting far more accessible in intensive situations.
    • The new craft ui qol changes help make crafting less tedious.
    • The new craft Ui makes finding important recipes faster.
    • Wolfgang's changes make him balanced and more effective to play with
    • Wolfgang's changes make him more fun to play with
    • The Ancient Guardian is finally fun to fight
    • The new ancient guardian phase looks sick
    • The new hound waves add incremental difficulty
    • The new hound waves are fun and challenging
    • The new clops mechanic is fun
    • Other (do mention in the comments!?
    • I answered "Very Unsatisfied / Unsatisfied"
    • I answered "No strong feelings"
  4. 4. If you answered "Very Unsatisfied/Unsatisfied" why so?

    • The new craft ui is very confusing
    • The new craft ui is visually bland
    • The new craft ui makes it confusing for noobs to learn
    • The new craft ui gives way too much information as opposed to the old one
    • The new craft ui makes crafting a chores
    • The new craft ui makes crafting harder in intensive situations
    • The new craft ui makes important recipes hard to find
    • The Wolfgang changes didn't help improve his reworked state
    • Wolfgang still isn't fun to play/is even less fun
    • Wolfgang still cannot run faster than other characters
    • Ancient Guardian is still unfun to fight/became wors
    • The new ancient guardian phase doesnt fit
      0
    • The new hound waves are too much difficulty to handle
    • The new deerclops is still ez to kill
    • Other (do mention in the comments)
    • I voted "Very Satisfied/Satisfied"
    • I voted "No Strong Feelings"
    • Dst kart was scrapped :(((
  5. 5. Should the choice be given for you to revert to the old craft UI, would you do so?



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19 hours ago, x0-VERSUS-1y said:

Quick-Access Favorite recipes tab - now 3 of them, interchangeable via scroll, for a total of 27 retained items I can swiftly make on-the-go, and ignore all the rest of Crafting UI

What i find funny is that this basically kind of mimics the old system
I too find that it is better to just keep the stuff needed in pins and avoid completely the big box that is the new UI
it kind of goes to show what are the actual discrepancies of the UI

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10 hours ago, loopuleasa said:

Keep in mind this poll will be biased towards people that actually spend time on klei forums

Yeah, the only place people go to to complain about the new hud. I never see anyone bring it up on pubs and when asked about it the worst I've seen is "it has its ups and downs". Just checked the scud and the front page only has one thread about it, posting suggestions on how to improve it for controllers.

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2 hours ago, QuartzBeam said:

The old UI was no more limited regarding lunar recipes than the new one.

We’re coping :wilson_cry:

Something must’ve held them back right? Right :concern:?? otherwise why is the celestial filter as underwhelming and boring as it currently is… :crushed:

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1 hour ago, Ohan said:

Something must’ve held them back right? Right :concern:?? otherwise why is the celestial filter as underwhelming and boring as it currently is…

I've already had one conversation about how Return of Them was a chain of promising, but badly implemented ideas that Klei refused to take any meaningful feedback on today. So, yeah, let's go with "they were held back", just this once.

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21 hours ago, ArubaroBeefalo said:

our brain also makes us reject new stuff...

 

 

  Reveal hidden contents

 

Why do our brains fight so fiercely against change?

 

This tendency has to do with the lingering survival instincts we adopted eons ago. Our reptilian brain, composed of the basal ganglia and brainstem, governs our primitive drives and habits. Much of the time, this part of the brain operates on “autopilot,” so we scarcely have to think about everyday activities, such as peeling a banana or walking from the shower to the bedroom. In a world brimming with stimulation (sights, sounds, smells, tastes, and touch), it is essential to let some of the “program” run in the background of our minds, governed by habit and our reptilian brains.

 

Another reason we’re programmed to cling to the familiarity of habit is our innate aversion to risk

 

source

https://www.thedisruptiveelement.com/post/why-your-brain-is-so-not-okay-with-change-and-how-to-ease-into-changes-anyway

That would be the case if we screamed against it and didn't give two pages of reasoning. :)

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