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Silence .... any updates ?


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In case you were wondering about this kind of news filter/buffer gates are still not reliable, other logic gates still need to be re-built when there's a port overlap, glass forge liquid output t° still set at liquid t° on floor, entities carried on rails are still often seen in the foreground, dups are still wasting food on floor, the conveyor overlay is still very unclear, gaz may still be destroyed when competing for a nearby tile, some hardly dislikable Quality of Play mods like "sweep by type", "bigger zoom out", "setting change tool" or "build over plants" are still not native, and performances are still very poor in late/very late game.

(Only mentioning some that pop up in my head and are older than grandma)

Otherwise, yeah it appears sometimes an update pop up, essentially for SO.

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13 hours ago, Sebastiangperez said:

There is any news ?

The most up-to-date is recently posted roadmap: 

There might be some more info about eg. Klei Fest around late April, or sometime in May. Before that there is no need to share info, because there is no more info to share.

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I expect we might get some news in the following weeks. Assuming there will be an update somewhere in May we will likely get a preview beta mid April. It`s been some time but updates are usually much better quality if they aren`t pumped every few weeks. We might get some fun content that doesn`t alter the game too much and if we are lucky a teaser for the future dlc.

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15 hours ago, Sasza22 said:

and if we are lucky a teaser for the future dlc

I loved SO! DLC, but tbh it needs some more polish before we could rush to DLC2. Especially radiation part could see some more love and rebalance

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