simo9115 Posted December 29, 2023 Share Posted December 29, 2023 Hi! I install mod but in mods menu in game, I can't enable it because "NOT COMPATIBLE WITH SPACED OUT". Can you help me? Link to comment Share on other sites More sharing options...
Tobruk Posted December 30, 2023 Share Posted December 30, 2023 On 12/29/2023 at 9:33 PM, simo9115 said: Hi! I install mod but in mods menu in game, I can't enable it because "NOT COMPATIBLE WITH SPACED OUT". Can you help me? Yeah, same. I compared the current version of FastTrack to the one that worked a year ago. I noticed one key difference: there are two additional files in the old mod, called mod.yaml and mod_info.yaml. They contain for example: Quote supportedContent: VANILLA_ID,EXPANSION1_ID which the new version does not have. Maybe that's the cause? Link to comment Share on other sites More sharing options...
SGT_Imalas Posted December 31, 2023 Share Posted December 31, 2023 (edited) @Tobruk@simo9115 you likely unpacked the mod archive incorrectly. the folder thats found inside the archive has to go into your local mods folder, simply clicking "unpack" it will put it one layer deeper, so instead of getting the folder structure: "mods/local/FastTrack/[mod files]", you likely have "mods/local/FastTrack/FastTrack/[mod files]", which doesnt work Edited December 31, 2023 by SGT_Imalas 1 Link to comment Share on other sites More sharing options...
melquiades Posted January 2 Share Posted January 2 On 12/26/2023 at 4:44 PM, Germany08 said: Fast track crashes upon checking the errands tab of any building. I just got a crash too but while checking the errands on a move task: Spoiler Assert failed: Chore requires description! HasTag at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj) [0x00000] in <7609d690302f4d1693caa0c1a81ea5cb>:0 at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <7609d690302f4d1693caa0c1a81ea5cb>:0 at DebugUtil.Assert (System.Boolean test, System.String message0, System.String message1) [0x00000] in <7609d690302f4d1693caa0c1a81ea5cb>:0 at BuildingChoresPanelDupeRow.Init (BuildingChoresPanel+DupeEntryData data) [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 at BuildingChoresPanel.GetDupeEntry (BuildingChoresPanel+DupeEntryData data, UnityEngine.RectTransform parent) [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 at BuildingChoresPanel.AddChoreEntry (Chore chore) [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 at BuildingChoresPanel.RefreshDetails () [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 at BuildingChoresPanel.Refresh () [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 at BuildingChoresPanel.Update () [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 Build: U50-587362-SD Is this from the base game? Link to comment Share on other sites More sharing options...
Peter Han Posted January 6 Author Share Posted January 6 On 1/2/2024 at 7:59 AM, melquiades said: I just got a crash too but while checking the errands on a move task: Hide contents Assert failed: Chore requires description! HasTag at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0 at Debug.LogError (System.Object obj) [0x00000] in <7609d690302f4d1693caa0c1a81ea5cb>:0 at Debug.Assert (System.Boolean condition, System.Object message) [0x00000] in <7609d690302f4d1693caa0c1a81ea5cb>:0 at DebugUtil.Assert (System.Boolean test, System.String message0, System.String message1) [0x00000] in <7609d690302f4d1693caa0c1a81ea5cb>:0 at BuildingChoresPanelDupeRow.Init (BuildingChoresPanel+DupeEntryData data) [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 at BuildingChoresPanel.GetDupeEntry (BuildingChoresPanel+DupeEntryData data, UnityEngine.RectTransform parent) [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 at BuildingChoresPanel.AddChoreEntry (Chore chore) [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 at BuildingChoresPanel.RefreshDetails () [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 at BuildingChoresPanel.Refresh () [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 at BuildingChoresPanel.Update () [0x00000] in <47d585cbed274b1baaecfa45e14b84e2>:0 Build: U50-587362-SD Is this from the base game? This is a base game bug, Klei did not specify a description for the "HasTag" criteria used for Move To chores (it was originally only used for critters), so checking the errands on an unreachable move task will crash. File a bug in the tracker if you want to see it fixed! 1 Link to comment Share on other sites More sharing options...
gwaewluin Posted January 15 Share Posted January 15 (edited) hello, the mod crashed, here is the log, thanks. I was wrong. I removed all mods but still crashed in the same time. Edited January 15 by gwaewluin Link to comment Share on other sites More sharing options...
Wycl1n Posted January 30 Share Posted January 30 Great mod! But I got some problems with shine bugs. They stop producing light few second ago after loading and my reactor stops working. Did I missed some setting to turn this feature off? Link to comment Share on other sites More sharing options...
SackMaggie Posted January 31 Share Posted January 31 5 hours ago, Wycl1n said: Great mod! But I got some problems with shine bugs. They stop producing light few second ago after loading and my reactor stops working. Did I missed some setting to turn this feature off? There's a setting about light overlapping check on that(but that doesn't seem to stop reactor). Or shine bug not produced light due to other reason. Have you check the last critter patch ? reactor might not work anymore. Link to comment Share on other sites More sharing options...
Wycl1n Posted January 31 Share Posted January 31 Idk, but here is before fast track And here is after They just stopped producing any light :`( Link to comment Share on other sites More sharing options...
Big Hat Logan Posted February 2 Share Posted February 2 I use Fast Track and my shine bugs produce light. However, I do not have a farm, just some bugs flying wherever they feel like. Link to comment Share on other sites More sharing options...
Primalflower Posted February 4 Share Posted February 4 On 1/31/2024 at 7:33 AM, Wycl1n said: They just stopped producing any light :`( the behavior is correct anyhow, shine bugs are supposed to stop producing light when overcrowded Link to comment Share on other sites More sharing options...
melquiades Posted February 8 Share Posted February 8 @Peter Han I am guessing this was released without your permission: https://steamcommunity.com/sharedfiles/filedetails/?id=3156263450 Link to comment Share on other sites More sharing options...
Mementh Posted February 8 Share Posted February 8 1 hour ago, melquiades said: @Peter Han I am guessing this was released without your permission: https://steamcommunity.com/sharedfiles/filedetails/?id=3156263450 no idea how to report on steam.. but i posted to not use! Link to comment Share on other sites More sharing options...
SackMaggie Posted February 8 Share Posted February 8 2 hours ago, Mementh said: no idea how to report on steam.. but i posted to not use! Umm this ? Link to comment Share on other sites More sharing options...
melquiades Posted February 8 Share Posted February 8 2 hours ago, SackMaggie said: Umm this ? I don't think you can report on behalf of an author for a DMCA complaint. Link to comment Share on other sites More sharing options...
Charletrom Posted February 8 Share Posted February 8 Pretty incredible. For the mod description they literally just copy/pasted PeterHan’s first post in this thread, including the part about it not being ready for release on major modding platforms. There’s no mention of receiving any permission to upload. Link to comment Share on other sites More sharing options...
SGT_Imalas Posted February 8 Share Posted February 8 (edited) 47 minutes ago, Charletrom said: There’s no mention of receiving any permission to upload. its someone with a chinese name Edited February 8 by SGT_Imalas Link to comment Share on other sites More sharing options...
Mementh Posted February 8 Share Posted February 8 1 hour ago, SGT_Imalas said: its someone with a chinese name looks like its gone and good riddance but lets not use language and such as a derogatory! Link to comment Share on other sites More sharing options...
SGT_Imalas Posted February 8 Share Posted February 8 8 minutes ago, Mementh said: derogatory merely a reference to the fact that topics like copyright are viewed differently in china compared to western countries Link to comment Share on other sites More sharing options...
imazined Posted February 11 Share Posted February 11 This looks like a genuine Fast Track crash NullReferenceException UnityEngine.Component.TryGetComponent[T] (T& component) (at <72b60a3dd8cd4f12a155b761a1af9144>:0) PeterHan.FastTrack.UIPatches.Chatty_OnStartedTalking_Patch.Prefix (System.Object data, Chatty __instance) (at <1da3b9bc914d49ce9e3f0a9d24eb99df>:0) (wrapper dynamic-method) Chatty.Chatty.OnStartedTalking_Patch1(Chatty,object) EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0) KMonoBehaviour.Trigger (System.Int32 hash, System.Object data) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0) ConversationManager.DoTalking (Conversation setup, MinionIdentity new_speaker) (at <ad63d841ef814a5d8bf82e8bc9ca21bd>:0) ConversationManager.Sim200ms (System.Single dt) (at <ad63d841ef814a5d8bf82e8bc9ca21bd>:0) SimAndRenderScheduler+Sim200msUpdater.Update (ISim200ms updater, System.Single dt) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0) StateMachineUpdater.AdvanceOneSimSubTick () (at <1e2b7d5db95c4d6b84eabb7ca0270927>:0) Game.SimEveryTick (System.Single dt) (at <ad63d841ef814a5d8bf82e8bc9ca21bd>:0) (wrapper dynamic-method) Game.Game.Update_Patch2(Game) Build: U50-587362-V This Jorge was also modified with DSS by SGT_Imalas in the same session. Player.log Link to comment Share on other sites More sharing options...
Newbinator Posted February 16 Share Posted February 16 Is there a setting in fast track to remove the decimal places in percentages? I would like it just to display full numbers not decimals. In appreciation. Link to comment Share on other sites More sharing options...
melquiades Posted February 19 Share Posted February 19 Looking forward the performance improvements in the next update, they seemed to touch on a lot of stuff. Link to comment Share on other sites More sharing options...
sendros Posted March 1 Share Posted March 1 Hey, here's a new QoL patch and it doesn't work with FastTrack. Update please 1 Link to comment Share on other sites More sharing options...
SharraShimada Posted March 1 Share Posted March 1 6 hours ago, sendros said: Hey, here's a new QoL patch and it doesn't work with FastTrack. Update please Please give him at least one or two days to update the mod. He has a life too. 2 Link to comment Share on other sites More sharing options...
Charletrom Posted March 1 Share Posted March 1 1 hour ago, SharraShimada said: Please give him at least one or two days to update the mod. He has a life too. I say he should take whatever time he needs. With all the performance changes in the last patch I’d guess that this one is a bit more complicated. 1 Link to comment Share on other sites More sharing options...
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