calibayzone Posted March 16, 2022 Share Posted March 16, 2022 So, what are mistakes we can make in spaced-out that are very hard to undo? Besides the usual of running out of vital resources such as O2, etc here are some ideas: Cooking beetahives (they die above 0C). Now your uranium enrichment is 80% less efficient, permanently. Is this the only critter that doesn't care-package (or have mooteors)? Niobium volcano disaster: Debates rage, but yes it can rock-gas. In my mishaps, not as permanent as one would like. Regolith: Waiting too much. It overheats and landing spaces tend to go away (but may come back). You could still brute-force with abandon-ship full of dupes in exosuits and interplanetary payloads, I think. Niobium is a good dual use raw/refined metal if you get that volcano under control... Artifacts: They aren't renewable (I don't think) except for coffee mugs (which are relatively crappy decor-wise). Can they be lost with "abandon ship"? Sand: Filtration medium is harder to come by than the base game, but usually it is fixed with a rock crusher. Link to comment Share on other sites More sharing options...
Jurij I. Gorkij Posted March 16, 2022 Share Posted March 16, 2022 Artifacts do regenerate on space POI. Sand is easily renewable - you can mine it from space POI, which regenerate over time. You can crush rocks to get sand. You can crush ceramic to get sand. But mainly (and I am not certain if all starts are able to get it) you can get salt water/brine from geysers, extract salt and use rock crusher to get table salt (100 kg of salt => 100 kg of sand + 5 g of table salt). Link to comment Share on other sites More sharing options...
calibayzone Posted March 16, 2022 Author Share Posted March 16, 2022 Even the "better" artifacts regenerate, not just coffee mugs? Link to comment Share on other sites More sharing options...
Jurij I. Gorkij Posted March 16, 2022 Share Posted March 16, 2022 6 minutes ago, calibayzone said: Even the "better" artifacts regenerate, not just coffee mugs? Not sure of that, wasn't paying that much attention to that (my goal was to get recharges for neural thing). Link to comment Share on other sites More sharing options...
meekay Posted March 16, 2022 Share Posted March 16, 2022 Quote So, what are mistakes we can make in spaced-out that are very hard to undo? Letting a critter species go extinct. Although I think most of the ones I ranch now (hatch, drecko, puft, slug, pacu, sweetles) will eventually come out of the printer. But as you noted beetas do not and they are particularly environment-sensitive. Letting wheat or tofu go extinct. Letting pacu eat non-replaceable seeds, like buddy buds. Especially if it's because someone carelessly dropped it at a shift change. Landing a rover and trailblazer on the regolith asteroid and then having a vole eat your steel before you can build the landing pad. Not adequately hardening your tundra base before pushing the big red button. Tangent: in my current game I successfully transplanted a beeta hive and fly-traps to my home base for cheap & plentiful hydrogen and I am super proud of it. Link to comment Share on other sites More sharing options...
Gurgel Posted March 16, 2022 Share Posted March 16, 2022 3 hours ago, meekay said: Landing a rover and trailblazer on the regolith asteroid and then having a vole eat your steel before you can build the landing pad. That one is pretty much priceless Link to comment Share on other sites More sharing options...
Sasza22 Posted March 16, 2022 Share Posted March 16, 2022 5 hours ago, meekay said: Letting pacu eat non-replaceable seeds, like buddy buds. Especially if it's because someone carelessly dropped it at a shift change. Buddy buds aren`t even that bad. Pacu can eat wheezeworts as well. 5 hours ago, meekay said: Landing a rover and trailblazer on the regolith asteroid and then having a vole eat your steel before you can build the landing pad. They can eat steel? I thought they could only eat iron. Anyway i think the hard to undo stuff is when you mess up your piping and your gasses mix up in some part of your base. Fixing that can be such a pain, especially when random gasses get stuck in random rooms causing trouble. Not to mention that you might get some gas deletion in the process. Liquids can be a pain as well. Especially on cold planetoids. Dupes keep mopping them up, the stuff freezes, thaws and spills again all over the place. It can take several cycles to clean that up. Link to comment Share on other sites More sharing options...
calibayzone Posted March 17, 2022 Author Share Posted March 17, 2022 Wheezeworts are care packages and jumping joyas (also a care package) are strictly better than buddy buds gameplay-wise. But it would still be a big setback as care-packages are slow. Saturn critter trap seeds? Don't let those end up in the mouth of a hungry fish! Link to comment Share on other sites More sharing options...
nyonyonyo Posted March 18, 2022 Share Posted March 18, 2022 Starving all 3 starting duplicants to death. Link to comment Share on other sites More sharing options...
Zarquan Posted March 20, 2022 Share Posted March 20, 2022 On 3/16/2022 at 1:03 AM, Jurij I. Gorkij said: Artifacts do regenerate on space POI. Sand is easily renewable - you can mine it from space POI, which regenerate over time. You can crush rocks to get sand. You can crush ceramic to get sand. But mainly (and I am not certain if all starts are able to get it) you can get salt water/brine from geysers, extract salt and use rock crusher to get table salt (100 kg of salt => 100 kg of sand + 5 g of table salt). I would add dashasalt vines. Even domestically grown, they are sand positive if you have a chlorine vent. Link to comment Share on other sites More sharing options...
gabberworld Posted March 20, 2022 Share Posted March 20, 2022 On 3/18/2022 at 2:27 AM, nyonyonyo said: Starving all 3 starting duplicants to death. when something like that happens im usually go back 10 cycles for fix mistakes what i made Link to comment Share on other sites More sharing options...
meekay Posted March 22, 2022 Share Posted March 22, 2022 On 3/17/2022 at 3:28 PM, calibayzone said: jumping joyas (also a care package) are strictly better than buddy buds gameplay-wise The advantage of buddy buds for me is that they emit floral scent. It gives dupes a daily de-stress and suppresses other germs, including radioactive particles. Link to comment Share on other sites More sharing options...
MiniDeathStar Posted March 24, 2022 Share Posted March 24, 2022 On 3/16/2022 at 8:18 AM, calibayzone said: Cooking beetahives (they die above 0C). Now your uranium enrichment is 80% less efficient, permanently. Is this the only critter that doesn't care-package (or have mooteors)? What often happens to me is the hives get buried under solidifed nuclear waste and the beetas die out, then the hives starve to death. I finally had enough of that and modded my Uranium centrifuge to process depleted uranium at 2% efficiency, extracting more and more enriched uranium from it so it approaches 50% in the long run (the other 50% is lost in excavation). Link to comment Share on other sites More sharing options...
calibayzone Posted March 26, 2022 Author Share Posted March 26, 2022 Hives starve? The ONLY wild critter to starve? When was your playthrough? Fortunately an auto-miner is a solution, it can dig out the waste. Link to comment Share on other sites More sharing options...
TeDeum Posted March 26, 2022 Share Posted March 26, 2022 When your infinite liquid storage breaks out. Link to comment Share on other sites More sharing options...
Sasza22 Posted March 26, 2022 Share Posted March 26, 2022 17 hours ago, calibayzone said: Hives starve? I remember they changed them to not die from lack of food just before release just so they won`t randomly go extinct before you reach them. I`m not sure if they fixed them dieing from liquid CO2 and chlorine randomly stacking on top of them though. Link to comment Share on other sites More sharing options...
Pedro_L Posted March 27, 2022 Share Posted March 27, 2022 Accidentally melting an uranium biome Link to comment Share on other sites More sharing options...
nyonyonyo Posted March 28, 2022 Share Posted March 28, 2022 6 hours ago, Pedro_L said: Accidentally melting an uranium biome At least it doesn't go critical like the reactor. >_> Link to comment Share on other sites More sharing options...
Pedro_L Posted March 29, 2022 Share Posted March 29, 2022 On 3/27/2022 at 10:18 PM, nyonyonyo said: At least it doesn't go critical like the reactor. >_> Yeah, depleted uranium is hands I guess Link to comment Share on other sites More sharing options...
melquiades Posted March 29, 2022 Share Posted March 29, 2022 I think vacuuming a huge area and have one of your dupes drop nearly molten debris on the liquid lock, getting gas everywhere and allowing magma to exchange heat. Link to comment Share on other sites More sharing options...
Rainbowdesign Posted March 31, 2022 Share Posted March 31, 2022 Starting with a modded super hard difficulty just to find out you cannot survive long in an environment that always cools down to almost zero Kelvin within 10 cycles. Link to comment Share on other sites More sharing options...
Pedro_L Posted March 31, 2022 Share Posted March 31, 2022 Pressing F is another one that is surprisingly difficult to fix in the late game Link to comment Share on other sites More sharing options...
Zarquan Posted April 2, 2022 Share Posted April 2, 2022 Digging out hot raw minerals when you are feeding stone hatches using corner drop waterlocks. I wish my dupes would know better than to carry 1000 kg of 1000 C obsidian destroying everything. Though this isn't that hard to solve, as you can just put the rock in a place where the dupes can't get it. What's hard is when hot debris keeps forming and burns up the waterlocks and floods the rooms filled with hot rocks with gas. The gas is too hot to pump. Link to comment Share on other sites More sharing options...
meekay Posted April 2, 2022 Share Posted April 2, 2022 3 minutes ago, Zarquan said: Digging out hot raw minerals when you are feeding stone hatches using corner drop waterlocks. I wish my dupes would know better than to carry 1000 kg of 1000 C obsidian destroying everything. Along these same lines, launching a rocket, and then discovering a couple of cycles later that your dupes loaded a bin in the cabin with a bunch of hot obsidian or whatever, and now the cabin air temp is 60°C and climbing. Was fortunate enough for them to have suits for them to wear the whole way home for an Apollo 13 style mission abort. Link to comment Share on other sites More sharing options...
Zarquan Posted April 2, 2022 Share Posted April 2, 2022 57 minutes ago, meekay said: Along these same lines, launching a rocket, and then discovering a couple of cycles later that your dupes loaded a bin in the cabin with a bunch of hot obsidian or whatever, and now the cabin air temp is 60°C and climbing. Was fortunate enough for them to have suits for them to wear the whole way home for an Apollo 13 style mission abort. I wish I could put temperature limits on things going in to containers or buildings. Link to comment Share on other sites More sharing options...
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