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[Suggestion] Revert the crafting recipe of Shell Beach Turf


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For those who haven't noticed, Shell Beach Turf's crafting recipe used to be 3 Broken Shells. Currently in the beta it was changed to 1 rock and 1 broken shell.

This is a terrible change in my opinion. The broken shells are already a resource that amasses like crazy with very few uses (Potted Fern, Seed Pack It, Shell Beach Turf). You end up with so many broken shells through killed slurtles, opened deep sea treasures and excess shell bells that the fact that the shell beach turf was an outlet for this amassing was a big relief. Now the turf crafts give 4 of the crafted turf and only require a single broken shell, players end up with unmanageable amount of turf if they want to use up their broken shells. Another concern of mine is that this turf is now yet another craft that requires already high-in-demand rocks that need to be used in so many other places from statues to catapults. I think 3 shells was the perfect amount and I hope the recipe is reverted.

 

Also according to Dr. Stone, shell fragments have so many uses; as soil fertilizer, construction material, soap and gunpowder. Would be nice to have more uses added to this material that piles almost at a comparable rate to hound teeth and bee stingers.

26 minutes ago, prezera said:

its a purely decorative item a cheaper recipe is never bad

just feed to a lureplant if you have too many 

the point is it isn't a cheaper recipe, it requires rocks now. If they want to make it cheaper, 2 broken shells would be a better recipe. Or Flints instead of rocks. so 1 flint 1 broken shell if it must be overwhelmingly cheaper than it is on non-beta worlds.

23 minutes ago, Ohan said:

Broken shells are naturally abundant and bound to amass in huge quantities but rocks are rare and precious? Really weird thread/request

Any idea how many rocks a setup like this requires? there can never be enough rocks in public servers. It's inacceptable that we have yet another recipe that requires rocks now in place of a recipe that used to be a nice outlet for the excess and useless broken shells. As I said, at least make it require flint instead of rocks, it would be a fine outlet for flint and shells, as much as we'll end up with dozens of shell turf now.

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11 minutes ago, SinancoTheBest said:

the point is it isn't a cheaper recipe, it requires rocks now. If they want to make it cheaper, 2 broken shells would be a better recipe. Or Flints instead of rocks. so 1 flint 1 broken shell if it must be overwhelmingly cheaper than it is on non-beta worlds.

lets say you need 100 shell beach turf

100 % 4 = 25, so you need 25 rocks 

stonefruit have a 34% chance of dropping a rock. so youd need around 73 stone fruit.

assuming picking each stone fruit takes 1 second and mining each stonefruit takes 0.5 seconds it would take less than 2 minutes to get enough rocks to make 100 turf

you should probably be harvesting stonefruit and planting them anyways for food

I don’t think the shell beach turf recipe changing is that big of a deal, however I do also prefer the old recipe. While stone is one of the most abundant resources it’s also one of the most needed. No matter what character you are you always need more stone, especially if you’re megabasing

16 minutes ago, prezera said:

it would take less than 2 minutes to get enough rocks to make 100 turf

This doesn’t take into account the time required for stonefruit to regrow, so this statement is innacurate.

32 minutes ago, SinancoTheBest said:

there can never be enough rocks in public servers. It's inacceptable that we have yet another recipe that requires rocks

What kind of public servers are you frequenting where people will exhaust the entire world’s rock supply on making shell beach turf? Absurd imaginary problem.

1 minute ago, goblinball said:

I don’t think the shell beach turf recipe changing is that big of a deal, however I do also prefer the old recipe. While stone is one of the most abundant resources it’s also one of the most needed. No matter what character you are you always need more stone, especially if you’re megabasing

This doesn’t take into account the time required for stonefruit to regrow, so this statement is innacurate.

if ur megabasing u should have more than 25 stonefruit bushes and if u dont then u should get more than 25 stonefruit bushes 

1 minute ago, Ohan said:

What kind of public servers are you frequenting where people will exhaust the entire world’s rock supply on making shell beach turf? Absurd imaginary problem.

Why do you think they're talking about random public servers and not long lasting worlds where this matters? On worlds that can reach into the thousands of days where you are doing a lot of building stone is a very valuable commodity as it used for lots and lots. The previous recipe was cheaper due to the fact weather your using 1 shell or 4 you end up with so many it Dosent matter much sense they have only a few uncommon uses, unlike rocks.

I think it should be reverted as well simply because we don't need another sink for rocks, we do for shells.

1 minute ago, JustAPineapple said:

On worlds that can reach into the thousands of days where you are doing a lot of building stone is a very valuable commodity as it used for lots and lots.

Stone fruit bushes and petrified forests. This isn’t a problem. 

9 minutes ago, prezera said:

if ur megabasing u should have more than 25 stonefruit bushes and if u dont then u should get more than 25 stonefruit bushes 

The problem isn’t if you run out of stonefruit bushes mid-beach turf crafting, the problem is if you need rocks after crafting turf, which for megabase servers you always need. And if you don’t need them immediately, then now you’ve spent 100 rocks on turf when you could’ve stockpiled them for a future project that would require hundreds of rocks, and now you’ll need to spend way more time to get said rocks. It’s not the end of the world, especially since shell beach turf isn’t the most frequently used recipe in the world, but it’s certainly a minor annoyance.

 

10 minutes ago, Ohan said:

What kind of public servers are you frequenting where people will exhaust the entire world’s rock supply on making shell beach turf? Absurd imaginary problem.

People (I hope) aren’t spending hundreds of rocks on shell beach turf; they’re spending rocks on all the other countless recipes which require tons of rocks.

Excellent post, but I'm afraid you're about 25 days early.

We went from needing 3 Broken Shells to craft 1 Shell Beach Turfs to... needing 1 Broken Shell to craft 4 Shell Beach Turf. That's like 12 times more efficient and you want to revert that because you can't spare a single rock or because you have an unhealthy obsession with butchering Snurtles or something?

 

47 minutes ago, SinancoTheBest said:

there can never be enough rocks in public servers. It's inacceptable that we have yet another recipe that requires rocks now in place of a recipe that used to be a nice outlet for the excess and useless broken shells.

I’m sorry, but how can you justify needing 12 broken shells for 4 pieces of turf pre patch and yet one rock and one shell for 4 is somehow expensive???

I understand that shells can somewhat amass fairly fast, but that did not compensate for how many you needed if you wanted to use it as your main turf. It took me over 1000 days to finish getting all the shell beach turf for a biome in my world, and that was with exploits to speed the process up faster.

They might amass quickly if you know how to farm them, but you shouldn’t punish players who want to passively farm shells compared to those that actively do so.

i dont understand why everyone is trying to math you to death over this incredibly innocent and reasonable suggestion...

while i dont think this is a major problem, i do also experience broken shells building up over time and at a WAY way higher frequency than rocks, especially as someone who spends most of my time at sea, and think it is perfectly reasonable to ask for the recipe to be changed back to a handful of broken shells rather than shells and rocks

As someone who sails a lot, constantly getting sunken chests, and a lot of shell bells from Pearl, and weekly genocides of slurtles and snurtles, I have never thought to myself, "I have too many shell pieces", it's always been the opposite due to the horrid cost shell beach turf used to have.

I'm happy to have the new recipe. 

18 minutes ago, meow meow meow said:

i dont understand why everyone is trying to math you to death over this incredibly innocent and reasonable suggestion...

while i dont think this is a major problem, i do also experience broken shells building up over time and at a WAY way higher frequency than rocks, especially as someone who spends most of my time at sea, and think it is perfectly reasonable to ask for the recipe to be changed back to a handful of broken shells rather than shells and rocks

People are pointing out the absurdity of the "innocent and reasonable" suggestion.

Yes, a lot of megabase projects require rocks, and it is also possible to produce a lot of rocks for said projects. 

It's very difficult to argue that one rock is somehow a burden for 4 turfs.

I too believe 3x Broken Shells for 4x Shell Beach Turf is fair not only as a way to amass Shell Beach Turf, but also to dispose of Shells piling up - and I offer the perspective of a Sea Explorer for Sunken Chests: all such chests contain Broken Shells. Hence they pile up on one's boat in appreciable quantities. For now on live servers (non-Beta) there's a quick solution: make them into SBTurf which in turn can be burned in a Firepit, used in Boat's Flingo (if one goes for automatic fire prevention), or via Deck Illuminator. Simple & neat, utility-wise. Still, if current new recipe stands, sailors spending almost all their time on Ocean will need going ashore more often to get Rocks, on top of other resources, for this specific action: "recycling" unwanted Broken Shells into fuel.

2 hours ago, QuartzBeam said:

We went from needing 3 Broken Shells to craft 1 Shell Beach Turfs to... needing 1 Broken Shell to craft 4 Shell Beach Turf. That's like 12 times more efficient and you want to revert tha

That's the point, the recipe was already quite satisfyingly buffed with the turf update as you'd be making 4 turfs with 3 shells. That was a more than enough buff. Why did we further get another rock craft as well as the only meaningful way of using up shells nerfed? Perhaps I worded it incorrectly when I said that the recipe now requires way too little broken shells and way too many rocks- The complaint isn't that it's hard to make beach turf now due to the rocks it requires but rather it became another, however minute it may be, drain on the rock reserves. Anyone played in long lasting worlds can attest to how important rocks end up as construction materials and despite all the petrified trees and stone fruits, you could always use more. 

In fact the recipe is in such an awkward position now where it combines an excess material you want to get rid of and a material you can never get enough of. Thus here are three options that'd all be better arrangements than this imo:

  1. Recipe should be reverted to 3 broken shells, we never needed double reduction in the crafting cost anyway
  2. Recipe should be decreased to 2 broken shellsreduction in crafting cost is fair but lets not add any minerals to the crafting recipe unnecessarily
  3. Recipe should require 1 broken shell and 1 flint instead of a rock, rocks have many uses already, flints are quite limited and tend to pile up- this'd atleast allow us to get rid of two excess materials while we craft would be thematically more appropriate than rocks as all regular lures are made out of flint anyway
30 minutes ago, SinancoTheBest said:

it combines an excess material you want to get rid of and a material you can never get enough of

In my experience, rocks are the former and broken shells are the latter though, unless I'm using a certain exploit to farm broken shells. I've also had a way harder time getting Flint (which I've been using to craft cobblestones pre-QoL) than I've ever had with rocks, which can be farmed in the comfort of my base via stone fruit bushes.

I'm not sure I completely understand the issue. I don't think broken shells are that easy to amass unless you literally base on pearl's island. What if you're megabasing and want the shell bells for decorations? You'd have to make a lot of visits to pearl to get new shells to smash. That would take effort. Killing crab king gives a bunch of shells, but I'm not sure I know of a lot of people who kill crab king for fun, or for the shells. 

Sunken treasures? You only get 4 at a time in a world and those are spread out all over the sea. 

Killing snurtles/slurtles? That's fine, but right now its a grind to even get 1 beach turf using this method. 

I can see how you can get too many broken shells, especially since it only stacks at 10 (Unless beta changes this), and one shell equals 4 turfs in beta, according to QuartzBeam.

But running out of rocks doesn't sound right. Once you get a large anough Stone Fruit farm you will never have rocks shortage again. Or early game you can just go mining the stalagmites in Caves, they should be more than enough for you until other methods can be accessed like petrified forest.

About statues, try using moon glass from Lunar Grotto biome, or marbles, both of these items are either plentiful or easily farmable. That way you only cost 2 rocks per statue.

 

8 minutes ago, PetulantPansy said:

I'm not sure I completely understand the issue. I don't think broken shells are that easy to amass unless you literally base on pearl's island. What if you're megabasing and want the shell bells for decorations? You'd have to make a lot of visits to pearl to get new shells to smash. That would take effort. Killing crab king gives a bunch of shells, but I'm not sure I know of a lot of people who kill crab king for fun, or for the shells. 

Sunken treasures? You only get 4 at a time in a world and those are spread out all over the sea. 

Killing snurtles/slurtles? That's fine, but right now its a grind to even get 1 beach turf using this method. 

I think the OP constantly goes hunting the snails and the treasures, while also frequently visits Pearl. That may explain.

Eh? Reading the responses makes me think that im playing the game wrong lol. My recent megabase world still has an incomplete beach area because i havent amassed enough broken shells for the turf in 700 days. 

The methods to farm shells are just so inefficient that i resorted to killing crab king every spring. If solo megabasing, i cant imagine how shells can be a problem since sailing is about the least efficient thing.

Also, hounds teeth late game  :dejection:

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