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Remove the table and lureplant exploit


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8 minutes ago, QuartzBeam said:

I would recommend finding a better way to make use of your time than complaining about things that don't affect you in the slightest.

I think it does affect players capable of beating every boss legitimately.

why bother preparing and crafting countless armor and heals when you know perfectly well you can take the lazy route and never bother with a tough fight again? please don't say "fun".

given a choice the vast majority will take the lazy easy route, that's just how it is in videogames and I don't blame these people the slightest.

1 hour ago, Well-met said:

I think it does affect players capable of beating every boss legitimately.

why bother preparing and crafting countless armor and heals when you know perfectly well you can take the lazy route and never bother with a tough fight again? please don't say "fun".

given a choice the vast majority will take the lazy easy route, that's just how it is in videogames and I don't blame these people the slightest.

if you dont blame shouldnt you just let them be and do the cheese if they want? this is the same discussion when it comes to cheesing bosses, most of the people that complain about it dont use the cheese but either like seeing others do so.

26 minutes ago, Capybara007 said:

if you dont blame shouldnt you just let them be and do the cheese if they want?

I don't blame them because its the developer's fault for letting it happen, not the players.

If I can spare myself the torment of getting stunlocked to limbo by beeguards and lavaes for free then it would be very stupid to pass the offer up if I have no furnace or wrap paper yet.

What little "fun" you can extract from a legitimate raid boss fight is not a real downside to using cheese. Exploits are broken design no matter how you want to twist it.

I won't lie though, raged klaus is a strange cheesy foe and probably deserves to be exploited. That one could use some revision.

 

10 minutes ago, Well-met said:

I won't lie though, fat klaus is a strange cheesy foe and probably deserves to be exploited. That one could use some revision.

is a punishment for killing/not protecting the deers. 1st idea will come to a noob is "kill the weak deers that are burning and freezing us", experience players would need to protect them from deerclops/hounds/other mobs and is a way to prevent using armies against them since only weeber can stop a befriended mob that is atacking in self defense the deers

protecting the enemy is an unique mechanic, doesnt need revision

3 minutes ago, Well-met said:

you are better off abandoning the fight

you got the point!

Just now, ArubaroBeefalo said:

is a punishment for killing/not protecting the deers. 1st idea will come to a noob is "kill the weak deers that are burning and freezing us", experience players would need to protect them from deerclops/hounds/other mobs and is a way to prevent using armies against them since only weeber can stop a befriended mob that is atacking in self defense the deers

protecting the enemy is an unique mechanic, doesnt need revision

I understand the idea behind it, however the stat buffs he gets are ridiculously overkill and you are better off abandoning the fight unless you have reliable means to damage him from range. Raged klaus needs tweaks to not be so overkill, especially when his loot remains exactly the same.

7 minutes ago, Well-met said:

Raged klaus needs tweaks to not be so overkill, especially when his loot remains exactly the same.

I don't think players should be rewarded for killing the punishment form of a boss. Like @ArubaroBeefalo said, Klaus' unique mechanic is having to not kill 2/3 enemies you are presented with.

That's like asking for a reward for fighting Terraria's Bee Queen outside of the jungle or Skeletron during the day. They are meant to kill you, not be a fair challenge. Even if they are something that seasoned pros kill, it shouldn't give better rewards since it would incentivize the cheese that this thread is asking to remove in the first place.

1 minute ago, UbiAnomaly said:

I don't think players should be rewarded for killing the punishment form of a boss. Like @ArubaroBeefalo said, Klaus' unique mechanic is having to not kill 2/3 enemies you are presented with.

That's like asking for a reward for fighting Terraria's Bee Queen outside of the jungle or Skeletron during the day. They are meant to kill you, not be a fun challenge. Even if they are a challenge that seasoned pros kill, it shouldn't give better rewards since it would incentivize the cheese that this thread is asking to remove in the first place.

I openly question the relevance of a "punishment boss".

If he only had his damage resistance taken off, he would still turn into a killing machine but without the "everyone leaves because it's pointless" part.

Just now, Well-met said:

I openly question the relevance of a "punishment boss".

If he only had his damage resistance taken off, he would still turn into a killing machine but without the "everyone leaves because it's pointless" part.

The relevance is that without the punishment form, Klaus would be a boss you kill the minions of once and then fight like a wild boar from shipwrecked.

If he had his damage resistance taken off he would be relatively killable, defeating the point of a punishment form.

1 minute ago, UbiAnomaly said:

The relevance is that without the punishment form, Klaus would be a boss you kill the minions of once and then fight like a wild boar from shipwrecked.

If he had his damage resistance taken off he would be relatively killable, defeating the point of a punishment form.

I disagree. His increased speed, range and damage are no joke and nobody would actively seek to fight it above his normal form even without his resist.

Just now, Well-met said:

I disagree. His increased speed, range and damage are no joke and nobody would actively seek to fight it above his normal form even without his resist.

which is the point of having a punishment form. You just argued against yourself on the point of resistance removal.

Just now, UbiAnomaly said:

which is the point of having a punishment form. You just argued against yourself on the point of resistance removal.

It would be enough to shift the fight from impossible to somewhat still hopeful, yes that's the point of my thoughts.

Klaus's "punishment" already exists in the form of deer spells having exponentional effect the more players there are. There is no use for a "screw you and leave" form.

1 minute ago, Well-met said:

It would be enough to shift the fight from impossible to somewhat still hopeful, yes that's the point of my thoughts.

Klaus's "punishment" already exists in the form of deer spells having exponentional effect the more players there are. There is no use for a "screw you and leave" form.

The use for a "screw you and leave" form is preventing the removal of a boss' unique mechanic. It's pretty damn simple.

The developers don't want you to change klaus into an oversized living birchnut.

 

2 minutes ago, Dextops said:

fun

Raid bosses are not particularly fun when fought on a low crowded server, so there's no real loss to abusing cheese.

1 minute ago, UbiAnomaly said:

The use for a "screw you and leave" form is preventing the removal of a boss' unique mechanic. It's pretty damn simple.

The developers don't want you to change klaus into an oversized living birchnut.

I'm running out of ways to explain to you that raged klaus is still more threatening than his normal form, even without the resistance.

How does a little less effective health make him an oversized living birchnut? 

1 minute ago, Well-met said:

I'm running out of ways to explain to you that raged klaus is still more threatening than his normal form, even without the resistance.

How does a little less effective health make him an oversized living birchnut? 

Why would you want to remove his damage reduction though? The literal point of him is to kill you, not to be a challenge.

Just now, Well-met said:

I'm running out of ways to explain to you that raged klaus is still more threatening than his normal form, even without the resistance.

Enraged Klaus being more threatening is the point of the form. Yes, even without the resistance he would be just as threatening and potentially deadly. I don't see what benefit there would be to making that change, since nobody will ever fight him enraged anyway.

2 minutes ago, Well-met said:

How does a little less effective health make him an oversized living birchnut? 

Fun fact: Klaus is a reskinned Birchnutter.

1 minute ago, __IvoCZE__ said:

Why would you want to remove his damage reduction though? The literal point of him is to kill you, not to be a challenge.

Then that's bad design lol. Klei should've just made him vanish if the deers are slain.

1 hour ago, Well-met said:

Then that's bad design lol. Klei should've just made him vanish if the deers are slain.

In universe canon explanation with a technically winnable but not intended to win fight that is clearly meant to be backed off from for a variety of obvious reasons like his increased size = bad 

Poof Klaus is gone because reasons = good

The problem with letting cheese exist in a multiplayer game is that it is in fact: MULTIPLAYER so therefore- Yes what other people do can and will often effect other peoples enjoyment of the game.

Let me just state that I am one of the sole reasons why Runway was Nerfed into oblivion upon her arrival in Rogue Company, I saw an exploit no one else was utilizing (infinite free claymores) and when other people SAW Me doing that they started doing it too as is the case with a Multiplayer game- now: Her claymores are restricted to a much lower limit.

The same applies to DST.. it’s a game about playing “Together” but if you don’t play the way people want you to, then they kick/boot/report or just in general make you have a less fun experience.

When people want exploits fixed in a multiplayer game, most the time it’s because what you are or are not doing: directly impacts everyone else.

Its like when I want to host a summer 24/7 server and I TELL people they can’t go into caves, it’s just not the same as if Klei would stop being lazy and add in a way to actually Disable them from doing it. & since I’m saying this let me state that during a worlds Retrofitting process, there is actually an animation where cave entrances/exits are blocked off by a bunch of overgrown vines & roots until your retrofitting is completed.

Fixing exploits like what the OP demonstrates doesn’t just prevent You from doing what you want in the privacy of your own server, it also prevents you from doing it in a multiplayer environment..

Say I wanted to fight Klaus the correct way.. but you wanted to use the cheese way you would be directly interfering with my enjoyment of the game (a reportable offense on Xbox live) and I would be doing Vice-Versa for you.

Theres a REASON why after you shoot/blow up the same player so many times in GTA Online you end up in a bad sportsman lobby: No one “enjoys” having all the time they could’ve spent enjoying their game spent staring at themselves die & Respawn when you continuously ruin their fun- and that’s why within GTA itself: There’s a report option for this very behavior.

When a game becomes MULTIPLAYER many things have to be accounted for (as Klei is discovering now with all the exploit fixes & grief protection changes) 

And if you need a lore reason why Krampus should ignore your silly little block off props, Krampii Teleport all over the place (directly related to Wortox) Klaus should be able to teleport too probably.

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