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Wolfgang Roleback Please !


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1 minute ago, HowlVoid said:

Something a bit more silly, but...

May even a long pillar (or actual lance)  that body builders use in competitions and use is as a lance.

Then Wolf could his damage and use the speed of a beef. Lol

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i vote yes just to trigger wigfrid mains xD

Just now, __IvoCZE__ said:

Think 5 seconds. Do you really think people would intentionally play the obviously worse choice that just makes it terrible to play?

The thing that was changed is pre-rework Wolfgang was used “by noobs, casuals & speed runners” with relatively low upkeep or effort- a character labeled as Harder to play then Wendy was in actuality Easier for any common Joe to just pick up and master by simply munching their hearts out.

Im noticing a lot of those “noobs, casuals” finding the new Re-Worked Wolfgang harder to play as & those type of people will have a significantly more difficult time staying out of Wimpy form.

Where as: Pre-Rework Wolfgang it was really hard to ever be in Wimpy form unless you ran out of Food.

NOW it doesn’t matter how much food you do or do not eat… if you don’t have the resources for dumbells or the hunger costs for gyms Your not staying Mighty.. period.

In short: they took a character that was always supposed to be HARD to play as and made him Harder for anyone who’s never played Dont Starve to just start playing him.

There are some people (well actually A lot of people..) that are unhappy about that: but that’s where they should’ve paid attention that their character choice was labeled as harder to play.

Its literally the same reason Wendy mains complained about her original rework: She was supposed to be one of.. if not THE Easiest characters to play, yet her Original Rework direction required you to walk around at 2hp to get the most use out of Abigail.

Essentially taking a character clearly labeled as Easy & making them Harder.

You guys have to pay attention to the survival odds in the compendium..

From what I’ve seen, Wolfgang used to be the speedrun character that would let you jump in and smash bosses quickly.

I don’t know if the rework has changed any of that, but if they removed that aspect from Wolfgang it’s understandable why former mains may be a bit unhappy on how their character got adjusted.

Again, could be completely wrong ^

1 minute ago, Mike23Ua said:

Wendy was in actuality Easier

klei cant make anything easier than wendy and wigfrid

with wolf, even if wasnt hard, you needed to control his hunger which isnt the easier thing to do for a noob in a private server even less if they play in a community one

odds of survival not odds of killing fw

also wendy is afk survival...

2 hours ago, Double F said:

To start of, thank you for the mod ! I think im gonna use it, but i feel dirty somehow using mods that change the core game, i rather adpat or pick other character, i just hate the new rework and wanted klei to improve on it, but thank you a lot anyway !

doesn't seem like you would "rather adapt" judging from this topic

1 minute ago, 1bubbainpa said:

From what I’ve seen, Wolfgang used to be the speedrun character that would let you jump in and smash bosses quickly.

I don’t know if the rework has changed any of that, but if they removed that aspect from Wolfgang it’s understandable why former mains may be a bit unhappy on how their character got adjusted.

Again, could be completely wrong ^

is slower since you cant take advantage of having food everywhere in worlds balanced arround +4 players which was kinda ridiculous

now he walks at regular speed and needs some time to change form instead of eating all the carrots prepared for a multiplayer game

48 minutes ago, Mike23Ua said:

In his first day or two? Yes.. by day 200? Unless you just suck at gathering resources: He’s even better then he used to be.

Aside from losing his speed… what else did they Nerf? All I’m seeing is straight buffs everywhere.

"Straight buffs"  Lets make a few facts straight.
Damage: Old Wolf could maintain 1.9+ damage mod pretty easily.  Getting a stable 2x damage mod is nice, but its not a major buff.  This doesn't let Wolf do anything he couldn't do before, it only makes those things more reliable.
Speed: With a loss of speed Wolf is hit hardest in late game when you'd have all resources set up.  Especially with RWYS and potatoes and carrots, new Wolf is a MASSIVE nerf in late game where food really was a joke.

Quote

Plus: Chunking dumbells at annoying birds that land in the water where I was just about to place a boat platform down… has never been so satisfying.

Throwing dumbbells is great - except that its one of the most resource inefficient activities you could do in the game.  Just use a boomerang.

 

36 minutes ago, Dextops said:

but he was balanced in the first place

Nerf is nerf, doesn't mean anything about the state before hand.  I've said several times that Wolfgang was OP before the refreshes, and if nothing else changed his nerf would make sense.  However after Wendy refresh and Wanda release Wolfgang fit right in.  I think Klei was just working on old prejudices.

5 minutes ago, ArubaroBeefalo said:

klei cant make anything easier than wendy and wigfrid

with wolf, even if wasnt hard, you needed to control his hunger which isnt the easier thing to do for a noob in a private server even less if they play in a community one

odds of survival not odds of killing fw

also wendy is afk survival...

Pre-Rework Wendy would need to wait approximately 3 game days for Abigail’s flower to bloom and then Murder an enemy to summon her, which she would later Suicide herself into the nearest swamp tentacles anyway.

Wendys odds of survival were in the game before her Rework- and she was always intended to be easier to play then Wolfgang.. but Wolf was actually easier: And This Rework fixes that..

Now Reworked Wendy is Easier (if you don’t like AFK Simulator don’t play her)

And Reworked Wolfgang is Harder (if you don’t like needing to gather resources and pay attention to your Might meter don’t play him)

I urge you guys to actually pay attention to your characters odds of Survival- Klei did not just add that to the game for the LoL’s..

Its a Foreshadowing of what is still to come: and I would even wager that it impacts future content plans as well as any tweaks they may do to the character..

Woodie/Willow in a Moonstorm anyone?

I have a very valid.., well thought out point (for once) and I wouldn’t be surprised in the slightest bit if Klei gives characters like Wortox, Wurt, Etc a second looking over based on their Odds of Survivability.

Because overall: That’s the difficulty threshold Klei intends for the player to master to successfully play as them.

10 minutes ago, Shosuko said:

Nerf is nerf, doesn't mean anything about the state before hand.  I've said several times that Wolfgang was OP before the refreshes, and if nothing else changed his nerf would make sense.  However after Wendy refresh and Wanda release Wolfgang fit right in.  I think Klei was just working on old prejudices.

k but its still an unjustified nerf and isn't well deserved i don't think it should've happened in the first place

5 minutes ago, Mysterious box said:

Personally I just can't really see a good reason to use Wolfgang over other combat characters in his current state not that he's bad he just doesn't seem worthwhile.

Well, if we’re comparing him to Wanda the problem that exists currently existed before as well.  Both have high damage but if you can kite well Wanda gets high damage and utility, and Wolf’s speed boost didn’t put him ahead other than very early on.  Lategame food was trivial, but by then Wanda had a teleport network set up which will always save more time.

Wigfrid has a similar problem, and I’m surprised people feel Wolfgang isn’t worth taking but Wigfrid is.

Wanda and Wendy currently are massively ahead of everyone but Wolfgang (and volt goat Warly) in damage, and also bring a huge amount of utility.

Wolfgang being at their level or closer to Wigfrid doesn’t fix Wanda and Wendy being mechanically optimal choices, and it would be super easy to nerf Wendy’s 40% damage boost on a beef to 10% and reduce the base damage of alarming clock to 68 and call it a day.

 

10 minutes ago, Toros said:

Well, if we’re comparing him to Wanda the problem that exists currently existed before as well.  Both have high damage but if you can kite well Wanda gets high damage and utility, and Wolf’s speed boost didn’t put him ahead other than very early on.  Lategame food was trivial, but by then Wanda had a teleport network set up which will always save more time.

Wigfrid has a similar problem, and I’m surprised people feel Wolfgang isn’t worth taking but Wigfrid is.

Wanda and Wendy currently are massively ahead of everyone but Wolfgang (and volt goat Warly) in damage, and also bring a huge amount of utility.

Wolfgang being at their level or closer to Wigfrid doesn’t fix Wanda and Wendy being mechanically optimal choices, and it would be super easy to nerf Wendy’s 40% damage boost on a beef to 10% and reduce the base damage of alarming clock to 68 and call it a day.

 

honestly, mechanically wendy refresh was one of the best but i dont get the numbers and some default things

why abi has new shield, new damage buff to everyone, so friendly way to manage her, etc without balance it with a downside? most of the new abi perks could have been added as elixirs instead of being a forgoten tab outside of the big healing one

idk why people says that wolf isnt worth when he just melt enemies without worry about downsides except having to work few seconds every many minutes

11 minutes ago, Toros said:

reduce the base damage of alarming clock to 68 and call it a day

Nobody runs around as young Wanda when they have alarming clock, base damage doesnt matter because of how easy it is to achieve higher values with practically no consequences(not talking old Wanda)

10 minutes ago, Toros said:

nerf Wendy’s 40% damage boost on a beef to 10%, reduce the base damage of alarming clock to 68 and call it a day.

Nerfing Wendy’s damage while on a Beefalo won’t help her in actuality: Because lately I have discovered getting OFF The Beefalo and using it, Abigail and yourself for a 3 entity gank (Smite term for when a larger group of players jump one player) You actually fair out better getting OFF the Beefalo.. because between yourself, Abigail and the Beefalo: Your doing a ton of stun-locking/damage.

Ive used this method to make Moose/Goose a joke.

The only thing Nerfing the boost on the Beefalo will do is encourage more people to use the above Tactic: And I’m actually Okay with that- Because Wendy should have to work WITH Abigail herself, and not just sit on a Beefalo all day.

As far as Alarming Clock- I think the intention of paid dlc characters has and always will be to be better than the free ones.

Compare Wraith in Apex Legends to Ash- I rest my case.

1 minute ago, Toros said:

Well, if we’re comparing him to Wanda the problem that exists currently existed before as well.  Both have high damage but if you can kite well Wanda gets high damage and utility, and Wolf’s speed boost didn’t put him ahead other than very early on.  Lategame food was trivial, but by then Wanda had a teleport network set up which will always save more time.

Wigfrid has a similar problem, and I’m surprised people feel Wolfgang isn’t worth taking but Wigfrid is.

Wanda and Wendy currently are massively ahead of everyone but Wolfgang (and volt goat Warly) in damage, and also bring a huge amount of utility.

Wolfgang being at their level or closer to Wigfrid doesn’t fix Wanda and Wendy being mechanically optimal choices, and it would be super easy to nerf Wendy’s 40% damage boost on a beef to 10% and reduce the base damage of alarming clock to 68 and call it a day.

 

The thing is I'm not really talking from a pure damage perspective nor do I think it's reasonable to consider Volt goat jelly a part of Wolfgang's kit I consider it part of Warly's dps. My thing is when compared to the other combat characters and their varied abilities is 2x damage really enough of a draw he doesn't need speed back I still stand by that but I don't see a good reason to pick him over others either he doesn't necessarily clear bosses faster than others due to prep time, nor does he offer some team benefit to the team aside from dps, I just keep thinking other than purely liking wolfgang (not anything wrong with this) I don't see a real reason to pick him again tho this is just my personal opinion on the matter.

I see them giving him some way to maintain his might meter since that's the biggest complaint (aside from speed and standing still). Most people keep saying gembell and boss statues but that's the maxing out mighty fast, not maintaining or slowing mighty loss.

Mighty drain is alot more noticeable when hungry, and using boss statue makes you hungry fast. So wolf still has that hungry vacuum mechanic just installed into his gym instead.

He still deals insane damage, the consistent damage is nice it makes every weapon extremely viable in wolf's hands since before weapons like the tentacle spike couldn't get consistent 1 hits on 100 HP mobs this more of a QoL change than anything since in most cases anything above 1.9x damage was the average damage, so the hambat/darksword were the only real viable choices.

-100hp, no speed boost, increased sanity drain. All nerfs to be expected. The speed boost is noticable but the others really don't matter

Using marble and piggyback for no downside feels good but you have to "maintain" mighty for it. Rowing speed isn't really noticable, the carrying large items faster is extremely underwhelming. Some changes to the last two are most likely to happen.

Worst change, incentivized standing still boss statue gyms can get you to mighty fast from wimpy in like 15 seconds for 70ish hunger. Gembell best use is to leave normal form to enter mighty form otherwise it's kinda a waste of durability it's fast but that's the only appeal to it. They are the fastest options to get over the animation so you can actually have fun.

 

Now a scenario, you left your boss statue gym back home and left to go do "who cares". You left mighty and now arrived to your destination with barely any might meter left, enless you have the gembell your next best option is to stand still for a whole minute with the goldbell getting mighty. That sucks, I don't know why people defend this scenario but let me give you their solutions, (make a gembell, idiot),(make another gym station over at "who cares", idiot), (get used to standing still, idiot), (sucks to suck..... Idiot).  Maybe that's an exaggeration but there really isn't any way in game to sidestep working out as Wolfgang right now

You either let it drain to 0 mighty and work it all the way up or you stop constantly and give a small pump here and there in the end you still deal with it. It's most aggravating early game where time is precious and it's instead spent standing still for either two minutes or squeezing pumps in every moment possible.

I dunno if anyone has really tried fighting by just getting a small pump in like having 80 mighty and finishing tasks quickly instead.  I find it since there is no easy way to easily maintain mighty above 75 without the gembell, you're better off just taking the minute to actually get to 100 for the breathing room so you don't power down in any bad situation without having the time to notice your meter first. This is also assuming you're powering up with a real reason for 2x damage, a dangerous reason.... where you need the 2x and extra mighty time and not to just farm one spider nest with 1 shots.

I haven't even tried fighting with the dumbbells yet or using the toss in a fight for mighty maintenance both are just so bad for trying to maintain mighty in that way and they are also terrible durability wise for your dumbbell best hope you don't toss your gembell or goodbye precious durability.  And I've used the toss twice not for morsels though that's a terrible use never do that but for getting goats and koalas attention good use.

21 minutes ago, Cloakingsumo198 said:

Mighty drain is alot more noticeable when hungry, and using boss statue makes you hungry fast. So wolf still has that hungry vacuum mechanic just installed into his gym instead.

1 bacon and eggs per use... or a couple of carrots if you wear items that reduce hunger drain while doing the minigame so saying that he still being a food vacuum is kinda an overexageration

 

22 minutes ago, Cloakingsumo198 said:

I see them giving him some way to maintain his might meter since that's the biggest complaint

maintining the meter means that he has all the perks at 0 cost which is a bad desing taking in count that the bar is almost his only downside, imo we have enough "strong perks with no downsides" with wigfrid and wendy (and some biased users would include wanda here too lol)

i get that people dont like to work out but removing the interaction and the need of keeping it just make it a even more face roll character that he was before, klei should make it more engaging instead of basically remove it

or maybe, maaaaybe, this is the typical scenario where a change is rejected because human brains hate changes or leave the confort zone (like some topics shows (op is a good example))

 

43 minutes ago, ArubaroBeefalo said:

or maybe, maaaaybe, this is the typical scenario where a change is rejected because human brains hate changes or leave the confort zone (like some topics shows (op is a good example))

or it could be this rework did nothing to make him more fun and made him less fun for a false idea of balance

1 hour ago, ArubaroBeefalo said:

imo we have enough "strong perks with no downsides" with wigfrid and wendy (and some biased users would include wanda here too lol)

or maybe, maaaaybe, this is the typical scenario where a change is rejected because human brains hate changes or leave the confort zone (like some topics shows (op is a good example))

This is all debatable based on your biases and point of view and your overall decision will based on those views/biases.

But I'll give my pov on the Wendy and wigfrid one.

Wendy isn't gonna get you farther than farming spiders and bees if you don't know how to utilize her potions and tame a beefalo to max out her potential if you don't then you've been gimped against bosses.

Wigfrid is extremely boring (imo) but a HUGE team player, cheap helmets and group wide buffs isn't to be ignored but its effectiveness quickly falls off when there is no group so she's a worst solo character "kinda". Being limited to just meat is kind of a big downside (not really) foraging for food is no longer an option for you. So if you don't know all meat sources you're out of luck but life and sanity leech usually makes players figure out how to feed themselves lol.

For both characters with enough game sense their disadvantages can be completely ignored for the most part (except wigfrid) but that's the thing it's all "knowledge". KNOWLEDGE......IS.......POWER, downsides are meant to be overcome, it's part of the play style some will be easier, some harder, and some gimmicky

Spoiler

Wanda not hard lol :p

I don't like this argument where we must put down other characters to prop up our own "she's more op", "they just afk", "omg free stats", "this character is easy mode kek", "well my main is harder soooo".

I don't care and I don't think this the way to go about these characters since clearly Klei cared alot about themes and playstyles instead of balance cause otherwise our grumpy frail old man would be as strong as wolf or Wanda if that were the case but it's not. It's fair to make comparisons and say "HEY my character isn't as MECHANICALLY strong as this character, instead of my character can't do what that character can so change it. Cause the latter just ain't gonna happen but there will be a variety at least.

 

 

Back to Wolfgang and his gym (LOL).  People already said you could use the belt of hunger to use up less hunger when working out so that's nice it gives depth but there is ANOTHER (awesome).

Working out with gold bell FIRST it doesn't use nearly as much hunger and it's perfect for your first 2 forms then you can top it off on the boss statue gym. Holy moly you just discovered 2 moments of depth that can only be discovered through playing the game and not reading notes. It's part of that KNOWLEDGE I mentioned earlier that's key to mastering your own characters.  Apply this to small depth to every facet of the rework and you'd eventually get a good rework.

This hunger drain from the gym is also a PITFALL in some ways. Let me explain, if you aren't playing smart and keeping your hunger high, your might will drain faster.  Wolfgang can become mighty at any point in time but the only "efficient" way is to also be at high hunger.  If a new player just works out but doesn't maintain their hunger than they will eventually just be draining out of their mighty form faster than they actually expect.  This is especially bad if they aren't actually filling up their hunger AND continually working out to maintain might instead as it does create a negative feedback loop of hunger vacuum but not as evident as before, though it still waste alot of both time and food, I've noticed this in pubs.

Now I know what you're gonna tell me. "That person is dumb, they should just learn how to play right or go be wendy" and I somewhat agree, but this game doesn't teach you anything so expect ignorance or mind numbing things that appear obvious to YOU only, and there is no right way to play either so I don't think that gives any of us more right to point at other player's crutches/methods/playstyles and say that's WRONG, the point is to have fun.

So stop trashing on noob friendly characters, others options exist for a reason.

4 hours ago, Toros said:

Snip

Toros where's the Wanda rebalance mod so Klei can get some ideas lol (jk jk)

3 hours ago, ArubaroBeefalo said:

honestly, mechanically wendy refresh was one of the best but i dont get the numbers and some default things

why abi has new shield, new damage buff to everyone, so friendly way to manage her, etc without balance it with a downside? most of the new abi perks could have been added as elixirs instead of being a forgoten tab outside of the big healing one

idk why people says that wolf isnt worth when he just melt enemies without worry about downsides except having to work few seconds every many minutes

I honestly think Wendy is only too good on a beefalo, and entirely due to getting the 40% damage boost combined with the beefalo bell changes.  Before that point, even her power on a beef was still very limited because of caves and beefalo being unsuitable for any multiplayer server where you weren't playing 100% of the time.  It honestly wouldn't be unreasonable to have Abi provide a 10% boost period.

3 hours ago, Random Guy000 said:

Nobody runs around as young Wanda when they have alarming clock, base damage doesnt matter because of how easy it is to achieve higher values with practically no consequences(not talking old Wanda)

Base damage matters because Wanda gets a 1.75 damage multiplier on dark sword and alarming clock while old.  Nerfing the base damage also would affect the max damage.

3 hours ago, Mike23Ua said:

Nerfing Wendy’s damage while on a Beefalo won’t help her in actuality: Because lately I have discovered getting OFF The Beefalo and using it, Abigail and yourself for a 3 entity gank (Smite term for when a larger group of players jump one player) You actually fair out better getting OFF the Beefalo.. because between yourself, Abigail and the Beefalo: Your doing a ton of stun-locking/damage.

Ive used this method to make Moose/Goose a joke.

The only thing Nerfing the boost on the Beefalo will do is encourage more people to use the above Tactic: And I’m actually Okay with that- Because Wendy should have to work WITH Abigail herself, and not just sit on a Beefalo all day.

As far as Alarming Clock- I think the intention of paid dlc characters has and always will be to be better than the free ones.

Compare Wraith in Apex Legends to Ash- I rest my case.

The beefalo strategy you described literally anyone could use, and moose goose is always a joke.
Disagree on DLC characters being better than free ones, that is not the intention and until Wanda they were all very much middle of the pack.

3 hours ago, Mysterious box said:

The thing is I'm not really talking from a pure damage perspective nor do I think it's reasonable to consider Volt goat jelly a part of Wolfgang's kit I consider it part of Warly's dps. My thing is when compared to the other combat characters and their varied abilities is 2x damage really enough of a draw he doesn't need speed back I still stand by that but I don't see a good reason to pick him over others either he doesn't necessarily clear bosses faster than others due to prep time, nor does he offer some team benefit to the team aside from dps, I just keep thinking other than purely liking wolfgang (not anything wrong with this) I don't see a real reason to pick him again tho this is just my personal opinion on the matter.

You could consider it part of Warly's DPS, but Wolfgang gains the most from volt goat jelly.  Warly alone can boost someone's damage to 1.7-3x, but Wolfgang gets 3.4-6x damage.

I'm skeptical that Wolfgang's prep time is actually longer over the course of a server.  Very few people are so efficient that the 5 seconds per day of gym time or 15 seconds of gembell use when you are maintaining mighty actually matters compared to needing twice as many weapons/armor/healing/utility items for bosses.

Because wolf does double damage with normal durability loss on weapons, he cuts the resource to beat any boss in half.  This is is most significant when it comes to things like weather pains/panflutes/lazy explorers that aren't as straightforward to farm as dark swords/football helmets/pierogi.  In the case of dragonfly, he can also farm scales via resetting the fight or do a solo stun.  I suspect people will develop a strategy for a double stun dfly which will make her much easier to farm solo as wolf without much effort involved.

22 minutes ago, Cloakingsumo198 said:

"well my main is harder soooo"

this remember me when i used a WX avatar and people though i mained wx...

14 minutes ago, Toros said:

I honestly think Wendy is only too good on a beefalo

i mean, wendy isnt that good, she just trivializes survival but the player needs experiencie to do bigger things. A beefalo doesnt change that just trivializes even more the survival and certain boss fights but she still needs to perform perfectly to shine. Kinda sad when micromanaging abigail is the funnier thing of wendy but is only noticeable in few situations... just my taste i guess

 

24 minutes ago, Cloakingsumo198 said:

This is all debatable based on your biases and point of view and your overall decision will based on those views/biases.

 

for that i said "imo", thanks for explaining that my opinion is my opinion. Great work

And the "brain hating changes thing" was in a serious tone, not trying to dimiss that some people dont like the refresh in a legit way. Is a fact that must be taken into account when you see that some users hate the rework but when trying to explain why they fall into overexagerations, missinformation, lack of played time with the refresh, etc 

just see how much users hated wendy rework even when it was a great improvement (old wendy was fun but was so bad unless using cheese flower methods) but didnt even tryed to see the whole picture (some users hated it because they couldnt kill spiders afk at full health when they could did it faster at 75% hp..) meanwhile others had good points against the refresh,

we are animals after all and you cant deny that there were maaany users not liking the refresh because of this which, agaaaaaaaaaain, doent mean that everybody that dont like the refresh is because of this

is tireshome to explain every little thing....

30 minutes ago, Toros said:

It honestly wouldn't be unreasonable to have Abi provide a 10% boost period.

meh, she is already giving dps to the team, that perk just feels like klei adding a boost for the sake of adding a cooperative perk

33 minutes ago, Toros said:

I'm skeptical that Wolfgang's prep time is actually longer over the course of a server.  Very few people are so efficient that the 5 seconds per day of gym time or 15 seconds of gembell use when you are maintaining mighty actually matters compared to needing twice as many weapons/armor/healing/utility items for bosses.


Because wolf does double damage with normal durability loss on weapons, he cuts the resource to beat any boss in half.  This is is most significant when it comes to things like weather pains/panflutes/lazy explorers that aren't as straightforward to farm as dark swords/football helmets/pierogi.  In the case of dragonfly, he can also farm scales via resetting the fight or do a solo stun.  I suspect people will develop a strategy for a double stun dfly which will make her much easier to farm solo as wolf without much effort involved.

That's a compelling argument for solo, but as for multi you are relying on Warly.

I'd prefer a Wormwood + Warly, then a Wolfgang+Warly. Given they can get more reliable darkswords+veggies and Wolfgang's returns being a lot less in multi.

Warly also happens to have a higher damage output than Wolfgang for solo with no switching allowed, even if circumstantial. Even a Warly + Wigfrid is a better combo for helping Warly with his reliance on varied food. 

Seems Wolfgang needs certain scenarios to shine but most characters don't need Wolfgang. Wolfgang+Wes is the only team I can think of where Wolfgang is contributing to his teammate. 

Add in a 3rd character and Wolfgang becomes obsolete. In this case Wigfrid becomes a more compelling choice. 

There was a post made (can't find it) by a user named... Something like friendlygrass or something, where he showed a table comparing the resources used in a team of Wolfgang+Wilson and both were under the 3x multiplier, Wolfgang's was set to a reliable 2x for best case scenario. Both used a similar amount of resources against a dragonfly proving Wolfgang has worse returns in multiplayer and it gets worse as more players join. He's just a stone/gem sink in multi.

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