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Can FW drops deconstruct into fossils?


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Allow me to preface by saying I think the adding of a deconstruction recipe to the BeeQueen Crown was an amazing idea, and I love how that simple change made honeycomb a significantly more renewable resource than it has ever been in DST. Fossils, similarly, are one of the few non-renewable resources still in the game, and I can't think of a better way to make them renewable - at long last - than as part of a deconstruction recipe from Fuelweaver's drops.

The bone shards and nightmare fuel are nice but underwhelming compared to the value of drops that we get by deconstructing a BeeQueen crown. In general I'm not going to spend green gems to farm either resource as I can acquire them easily enough via other methods. But for a renewable source of fossils I could absolutely justify deconstructing extra barmors and bhelms.

I love that you are introducing ways to utilize these boss drops in ways that make more and more resources renewable; it is so nice to have uses for extra drops that would normally just take up chest space. I think that with a bit of tweaking, Fuelweaver's drop recipes could make just as big of a late-game impact as the BeeQueen Crown. What do you say?

4 hours ago, JazzyGames said:

But for a renewable source of fossils I could absolutely justify deconstructing extra barmors and bhelms.

With how much people want this change, and for all the good reason to do so, there's no doubt in my mind they'll change it. Would certainly help with larger projects without sacrificing temporary materials.

I do think some fossils should be added to the deconstruction loot just because there's no reason not to, but must admit I don't think it's necessarily the best way to make fossils renewable. It means you need fossils to get more fossils, because you need them to summon the fuelweaver to get his loot to deconstruct, so it doesn't solve the problem of being able to completely run out of fossils. It'd still be nice, but I do hope Klei would consider adding a second way to renew them from 0 rather than leaving it at just that.

7 hours ago, Sunset Skye said:

I do think some fossils should be added to the deconstruction loot just because there's no reason not to, but must admit I don't think it's necessarily the best way to make fossils renewable. It means you need fossils to get more fossils, because you need them to summon the fuelweaver to get his loot to deconstruct, so it doesn't solve the problem of being able to completely run out of fossils. It'd still be nice, but I do hope Klei would consider adding a second way to renew them from 0 rather than leaving it at just that.

I mean running out of fossils as in there being none left in the world is something you pretty much have to do intentionally, plus you should usually be keeping 8 fossils by the fw arena anyways

10 hours ago, Baark0 said:

I mean running out of fossils as in there being none left in the world is something you pretty much have to do intentionally, plus you should usually be keeping 8 fossils by the fw arena anyways

I still think it's a valid enough reason to have them be renewable through additional ways though. Can't really hurt right?

19 hours ago, Sunset Skye said:

It means you need fossils to get more fossils, because you need them to summon the fuelweaver to get his loot to deconstruct, so it doesn't solve the problem of being able to completely run out of fossils.

You don't ,,run out" of fossils (unless you feed them to a lureplant).

You only need to break 1 of your decorative skeletons to summon fuelweaver.

That is if Klei does add fossils to deconstructed loot. Right now, yeah, you have a limited amount of bones

Deconstructing boss drops should drop something unique imo, it's why Bee Queen Crown deconstruct drops are so awesome, 4 honeycombs per crown is just godsend, not to mention you can get extra crowns from Klaus which means even more honeycombs for wax papers and giant fruit decorations.

Meanwhile AF and Spider Hat drops just aren't unique enough and can be easily farmed by other means.

I am all in for Bone Helm/Armor/Thurible to drop fossils.

I 100% agree that bone armor and bone hat decons should include a couple of fossil fragments, even if it's just 1-2.

Stalagmite regeneration actually makes a lot of sense with the constant dripping in the caves.

Yes to both approaches :)

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