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Found 9 results

  1. Some automation elements I would like to have... Temperature delta sensors, air/pipe/hvac I would like to know on average if the temperature is rising or falling on a spot. it would be nice if the sensor has visual cue, cyan-blue, green, bright red for cooling, steady, rising respectively If possible the sensor would have enough out signal to know the 3 possible states. Power Usage delta sensors, power line Same as above but for power usage Power Generation delta sensors, power line Same as above but for power generation Pressure delta sensors, air/pipe/hvac Same as above but for pressure Signal average gate The signal average gate would average out the signal over the last n seconds (where n is editable, range 0.0 to 1.0 to whatever the buffer/filter maximum is) High Gas Pressure Sensors Currently the current gas sensor upper limit prevents me from venting out my hyperbaric gas tan when a high value. I thing the current sensor is 10K. I want to keep 150k as backup and use the excess. this is not possible with the current sensor
  2. Hi, i wonder if any modder would like to port DST Warly back to singleplayer, with his crops and all. I'm not claiming it would be an easy process, but I'd really appreciate it if someone did.
  3. We had this idea while endlessly picking up dug turfs when building a mega base. Tried to mess around with terraformer.lua but turns out we have no idea how to mod . Is there anyone that would like to take this request por favor? We think it'd be very useful for lots of people.
  4. By the time we reach the surface we have Gravitas teasing us with forbidden technology. Why can't the Dupes have elevators, too? Sure, we do get transit tubes, which is a step up from ladders... but they can take up so much space. I feel like elevators could help bring the game to the next (tech) level. Honestly, I'm kind of surprised Klei didn't release them as an actual feature, already.
  5. Ryukiin 2.0

    Version 1.0.0

    86 downloads

    Under construction
  6. Hi guys, I made a mod to add a structure to the game, the Synthesizer. It is a structure that, when fed with a resource, produce a number of that resource after a time (for common resources, it pop 5 new after a day, but for boss resources, it's only one after an entire week). basically anything that's pickable can be added to the mod, but I limited it to resources so the player can have an infinite amount of finite resources, like gears. You won't have to worry about not finding more gear anymore ! Now for the art. The machine grow the resource like a bee box, so resource appear one by one and can be collected early to stop the growing. What I need is a structure like this : Kinda like the science machine. It has a base structure, an oven opening (open when you can add stuff in it, closed otherwise), a dial with the number of item currently harvestable, a thermometer to show when the next item will end, and a weel that show that the item is currently synthesing (synthetising ?) something. Of course, thoose elements don't have to be exactly what I wrote as long as they serve the same purpose, if you have ideas, feel free to tell them. As you can see, i'm a big d*ck in drawing, even more on a computer. I need someone that could draw the elements in a don't starve style, and make the animations (I think I could manage the animations if you don't want to.). Help me please so you can use this mod as well ! It's currently 90% functionnal, and I just need the animations for last tests ! thanks a lot !
  7. Hey guys, I have some ideas about a new character mod.. Adds:Deadpool Character in-game,5 new weapons,1 new crock pot recipe.. Deadpool will have a health regen 1 hp per min. But has a faster hunger drain by 25%Also he is immune to insanity because he already is insane.The only way to find hallunications is to go to cavesIf Deadpool dies he respawns next morning,and will reattach his body parts and gets a stats penaltyNew lines when inspecting eating or using stuffSmall chance of voiced by Nolan NorthWeapons added: 1:Bow and Arrows:The bow requires 2 saplings ,1 rope ,2 slurtle slime* .When crafted it can throw arrows as fast as the darts are thrown.It is unbreakable. There are different types of arrows.Their basic matterial is bird feathers like the darts. The first type of arrow,the classic arrow requires 2 azure feathers,1 sapling and 1 flint to be crafted.It is stealthy meaning that if you attack a beefalo (for example) the rest of the herd won't start chasing you.It deals 100 damage per arrow and in order to stack the character has to wear a quiver.The second type of arrow,the stun arrow requires 2 jet feathers,1 sapling and 2 silk to be crafted.It has the ability to lower the walking speed and damage by 35% of every mob except Spiders ,Rock Lobsters,Treeguards ,and all kinds of Tentacles .However It deals only 30 damage per arrow.In order to stack the character has to wear a quiver.The third type of arrow ,the explosive arrow requires 2 crimson feathers,1 sapling,1 nitre and it has to be lighted by any fire source (torch ,campfire or fire pit ) in order to explode when reaches the enemy's body.It deals 120 damage if it's exploding mechanism is activated (lighted by fire) and it damages all the nearby mobsas well within a range of 2 berry bushes. However if thrown without being activated it deals 40 damage andno splash damage. Quiver:Arrows also require a quiver to stack.Only one type of arrow can be saved at a quiver at a time..The arrows stack when they are saved in a quiver..The quiver is an item that can be used at the chest slot,and it is used to save items (only arrows however) like a backpack .It has only one slot wich can save up to 40 arrows of a kind.It requires 5 pig skin ,4 boards ,and 3 ropes to be crafted. 2:Musket:It requires 5 boards ,6 cut stone ,3 gears.It is a ranged weapon that requires gunpowder to shoot..It is unbreakable.When the player drags a stack of gunpowder,the musket starts to gain durability . 20 gunpowders can get consumed at the time, meaning that each gunpowder gives the musket 5% durability.It deals 100 damage per gunpowder.When it is fired it requires a 4 seconds time in order to automatically reload the musket.When the character fires the musket, a shot sound will scare and make all the passive mobs to flee (except chester ). 3:Knife:Requires 5 flint,1 hammer,2 boards to craft.It can be used both as weapon and as a tool..As a weapon it deals only 25 damage but hits faster than normal weapons...Also it can be thrown to cause 30 damage but it has to be picken up..It has 100 uses as a meele weapon,50 uses as a ranged weapon and 200 uses as a tool.It can be used to insta-harvest reeds,grass and twigs..It can also be used as a razor without wasting uses. 4:Detonating Bombs:Requires a bee mine,3 nitre and 1 gunpowder..It looks like be mine but it detonates causing blast damage ( 50 damage per bomb).It is like the Demomans stickies and it can be detonated by some distance by right clicking on them..It cant stack but it will also detonate near by bombs 5:Katana Swords:Requires a hammer,10 flint,and 1 nightmare fuel and a prestihatitator to prototype.It deals 50 damage,and has 200 uses..Also while deadpool haves them equiped they appear in his back. Foods added: Chimichangas:It requires 1 meat of any kind,1 vegetable of any kind, 1 butter and 1 egg.It replenishes all stats by 70% and Deadpool gets a killing spree boost.When the boost is enabled,Deadpool deals 50% more damage,runs like a ninja (plus 30% faster walking) and all the stats are regenerated by 3 per minute for a short time.Boost ends after 5 in game hours..*slurtle slime in order to be elastic.. Thats all..I need help with this mod.I am able to draw the scetches and write the lines... Any help is aprocciated..My account on steam:http://steamcommunity.com/profiles/76561198044807107/
  8. Hello, Could someone please remake the picture below with Wilson instead of Poe? If you do, I would be really grateful.
  9. Good Afternoon,My gamer-name is Dathrick and I am a youtuber who has released 2 seasons of Don't Starve gameplay, and a total of 101 videos at this point. I have used the same thumbnail for both seasons of Don't Starve, and I don't want to use the same for a third season. What I am requesting is actually 2 separate pieces of artwork that I am given permission to use in my videos and as thumbnails. 1 artwork would be for Season 3 of Dathrick Doesn't Starve, which is sandbox gameplay. The second artwork is for a new series that tries out Adventure mode as it is created. If you have any questions, please feel free to post them here or to PM me.My channel is www.youtube.com/Dathrick93Thank you,Dath~