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11 minutes ago, DolphinWing said:

Nuclear waste is a good coolant in some high temperature situations. You can use it to produce steel. Or you can collect the radiant if you have tons of it.

That's good to hear.  How do I make steel from it?

1 hour ago, minespatch said:

What should I do with it?

Make an infinite storage for it, place a radbolt geneator nearby and collec those precious radbolts for diamond presses or radbolt engines (or whatever you need them for).

40 minutes ago, minespatch said:

That's good to hear.  How do I make steel from it?

Use it as coolant in Metal Refinery - it has a huuuuuge temp range of ~500 C and a Specific Heat Capacity of 7.440, which is more than 4 times higher than Petroleum (used as coolant most of the time in mid-late game).

11 minutes ago, Duck986 said:

Make an infinite storage for it, place a radbolt geneator nearby and collec those precious radbolts for diamond presses or radbolt engines (or whatever you need them for).

I don't know what I need them for, I just have a supply of them and would like to use them instead of leaving them around.

What can I use Absylite for?

37 minutes ago, minespatch said:

That's good to hear.  How do I make steel from it?

You need to build a metal refinery. It will dump a specific amount of heat into the coolant so preferably you would want to use something cold like -10 degree C polluted water from geyser or build a steam turbine setup to delete the generated heat.

31 minutes ago, minespatch said:

I don't know what I need them for, I just have a supply of them and would like to use them instead of leaving them around.

Just like I said - radbolt generators make radbolts at speed corresponding to radiation level at their "honeycomb". Radbolts are used for things like:

Diamond Presses - makes Diamond from Refined Carbon, which is made from Coal in Kiln. Coal can be obtained from Regular, Stone or Sage Hatches, which excrete 50% of eaten mass as Coal (100% for Sage)

Radbolt Propulsion Engine - requires radbolts for, well, flying between planetoids or asteroid fields.

Material Study Terminal - requires radbolts to conduct Material Science (Yellow Science).

Interplanetary Launcher - launches cargo from one planetoid to another.

Tl;dr : Every building that has a green hexagon requires radbolts in this or that amount

6 minutes ago, DolphinWing said:

 Abyssalite can be used in  Molecular Forge to make Insulation. It is a late game material/ingredient. 

And sadly for Insulation only. In old versions of ONI it could have been used as a building material, but that allowed you to build a perfect insulated tiles/pipes in early game, so it was fixed, duh.

P.S.: It can be melted into Tungsten, but according to Minespatch's questions, he is far away from that :P

1 hour ago, Duck986 said:

Make an infinite storage for it, place a radbolt geneator nearby and collec those precious radbolts for diamond presses or radbolt engines (or whatever you need them for).

Use it as coolant in Metal Refinery - it has a huuuuuge temp range of ~500 C and a Specific Heat Capacity of 7.440, which is more than 4 times higher than Petroleum (used as coolant most of the time in mid-late game).

The minuscule amount of nuclear waste generated by wheezeworts and its tendency not staying in container may make it not worth the effort tho. For early game, I think it's best to put the nuclear waste somewhere cool enough so it solidifies and ignore it.

2 minutes ago, long0900 said:

The minuscule amount of nuclear waste generated by wheezeworts and its tendency not staying in container may make it not worth the effort tho.

Wheezeworts generate Radiation, not Nuclear Waste, which is made by melting Uranium or from Research Reactor.

And I thought this bug was fixed, wasn't it?

13 minutes ago, Duck986 said:

Wheezeworts generate Radiation, not Nuclear Waste, which is made by melting Uranium or from Research Reactor.

And I thought this bug was fixed, wasn't it?

 

25 minutes ago, Coolthulhu said:

It's generated by the radbolt "explosion", not worts. Also dying beetas.

Sorry for my lack of clarification I meant, as Coolthulhu said, the amount of nuclear waste generated from the explosion of the radbolts launched by worts radiated radbolt generators.

Lately I've taken to creating a separate rocket platform off a little ways by itself, and set a bit below surface level, and set up a shallow pool under it to catch and store liquid nuclear waste. This will become my radbolt rocket facility.

I start off with a single wheezewort in it and two radbolt generators hooked up to the heavy-watt power bus. There's an automation switch to trigger the generators to fire, and a power switch to turn off the current when I need. But I try to keep them turned on as much as possible.

Initially each of the generators will only absorb about 58 rads/cycle each, but that's enough to get a couple of notches on the radbolt engine. Once you've got enough to make it to orbit and return, do so. That will drop a few kilos of fallout. If your waste pool is backed by drywall or background (not space exposed), the fallout will condense to liquid waste. Try not to let it freeze because it will stop emitting radiation. (Don't try this at home, that's not how it works in real life.) Liquid nuclear waste emits a lot of radiation, and after a few cycles of running the engine, mopping up up the waste, and dropping it directly onto the square with the generator, you'll easily be generating 5000 rads/cycle or more. (I think I got up to 13K at one point.) Enough to quickly fuel up the rocket for exploring. Your dupes may glow in the dark and vomit pWater for a while, but they'll be fine.

Liquid waste will decay and the amount of rads it gives off will decrease over time -- haven't determined whether it's exponential like real life or linear. But by that time your rocket will return and drop more fuel.

I use one radbolt rocket for exploring, shuttling, dropping rovers, and retrieving artifacts, but unfortunately it's doesn't have enough heavy lift for drilling or landing away teams.

After a while I found that I'm collecting way more than I needed. In this image you can see that I've got a reflector network set up to redirect spare rads over to either my diamond press to the right or my railgun up above.

Screen Shot 2021-09-27 at 10.21.54 PM.png

By the way, any liquid nuclear waste you don't need you can drop on to a space-exposed tile and it will sublimate off and disappear.

1 hour ago, meekay said:

ry not to let it freeze because it will stop emitting radiation. (Don't try this at home, that's not how it works in real life.) Liquid nuclear waste emits a lot of radiation, and after a few cycles of running the engine, mopping up up the waste, and dropping it directly onto the square with the generator, you'll easily be generating 5000 rads/cycle or more. (I think I got up to 13K at one point.) Enough to quickly fuel up the rocket for exploring. Your dupes may glow in the dark and vomit pWater for a while, but they'll be fine.

So you're saying I should dig until I get down towards the magma so the waste can liquify?

1 minute ago, minespatch said:

So you're saying I should dig until I get down towards the magma so the waste can liquify?

Oh, no need to be so extreme. Nuclear waste is liquid from 26.9°C to 526.9°C, so as long as it's above "room temperature" it will be a liquid. In my screenshot you can see it's in front of the radbolt generator, which puts out a lot of heat, so that's a nice symbiotic relationship. You can also use an unpowered Automatic Dispenser set to Sweep Only to drop some of the solid stuff onto a square where you expect it will heat up.

11 minutes ago, meekay said:

. Nuclear waste is liquid from 26.9°C to 526.9°C, so as long as it's above "room temperature" it will be a liquid. In my screenshot you can see it's in front of the radbolt generator, which puts out a lot of heat, so that's a nice symbiotic relationship.

I think the reason my nuclear waste hasn't melted is due to my base being in the swamps. I wanted to get plugslugs for my starting base.

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