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Better early radbolt collection with power?


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11 minutes ago, sakura_sk said:

electrolyzer setup somewhere else

Ah, I see the problem. The slugs are at the bottom. I could make a few levels above and then make a slug farm/electrical plant there. Dupes don't have to suffer hydrogen and the hydrogen generators get them closer.

Also, about radbolts and research there is this topic. Although it's a bit "old" (it's even the previous art of material research station), it has several builds you can check. 

I'm not sure what exactly you are trying to do with radbolt generator and reflector facing each other in your screenshot.. :confused:

5 hours ago, minespatch said:

image.thumb.png.7eda843d360669d30c8fb5ad8b81b45b.png

Can someone critique my setup and tell me how I can improve my early stage battery so I can get the radbolts?

It'll take a while for me to get shinebugs but this is how I'm starting during swamps with plug slugs.

this setup is  maximum rad what you can get from 2 wheezewort

radpolt.thumb.png.bffb36817d5379d13259666963e2f2de.png

also if you have too much gas in room then wheezewort may not make those 2 vacuum tiles, result of that is little less rad

8 hours ago, gabberworld said:

better solution would be if you build something like this tho

Sorry to go through extra hoops but can you tell me which research I need to unlock for that setup? Made a new world and starting from scratch to bring the plugslugs above base.

7 hours ago, minespatch said:

which research I need to unlock for that setup?

Farm tile: meal preparation
Automation wire: smart home
Atmo sensor: improved ventilation (although a signal switch would work just fine and you already have that from "smart home")
Auto-sweeper: smart storage

The diamond press is more in the late game than early on and is located at pressurized forging (also need orbital research)

My current setup for research:

Spoiler

You could put a  signal switch instead of timer sensor and manual turn it on-off when you are ready to research.

image.png.cbfcf9435013648b8c4954e24b56905e.png

Radbolt generator will always draw power and generate radbolts. Disabling the radbolt generator by automation, only lets you control when the radbolts will be shot (hopefully not on top of a dupe's head...?). If power ever stops for the rad.generator, radbolts in its storage will degrade quickly.

 

most is written above (all the schemes suggested are great) but just my 2 cents.

radbolt generators should be as close to the research station as possible. When the radbolts fly they loose 1 radbolt per tile. Of course you can collect more radbolts and send not 50 but 120 at once but keep in mind 

1. If the power cut to radbolt generator it will start loosing radbolts accumulated fast. I go with 51 or 52 to get exactly 50 rad bolts hitting the station and producing 5 point of research each time. Also you have to make sure you maintain the constant power as it is critical - so I would go for a separate electrical circuit, battery and coal generator (one is enough for one radbolt generator and the research station and even autoloader plus batteries with logic to control coal generator as it does not need to work 100% of the time). When I research autoloader I have a coal bin with high priority assigned 6 and autoloader delivering coal to the generator with priority 7. Hydrogen generator will be fine but it looks like you do not have enough power to run electrolizer, filter, pump and radbolt generators.

2. The research station takes maximum 120 radbolts, the more will be wasted. So you want to send maximum 120+distance travel radbolts at once.

I normally set priority 9 to the research station and then no extra automation is required. As soon as radbotl generator accumulates 52 radbolts, it will shoot and the station gets 50. Then The researcher running to do a research, there is no hazard for him as the next shot will be in a cycle. So he completes 5 point of research by the time the second shot is ready next day.

Also my advise at the early stage, just dig into cold biome where natural wheezeworts are and build a station and radbolt just beside one. 

So you do not need to feed the naturally grown wheezeworts (the r/a power will stay the same but cooling will be different which you do not care in the cold biome anyway). You may have two wheezeworts together but it is rear, you can add one later. build radbolt generator right next to the wheezewort to the right and the the station next to the right, put coal generator and batteries and you may start collecting research points at very early stage. 

Use r/a overlay button (the right one after conveyor layout), so you can see r/a distribution.

So like in the pic below and I can see that any if these 4 wheezeworts I could use for research points. The radbolt generator receptor should be in max rad zone.

Spoiler

image.thumb.png.9f910895e0ddbe3b98cde16b43943efb.png

 

now, how to change your scheme.

remove r/a generators and redirectors (that are actually installed upside down).

move two wheezeworts directly next to the left one and install ONE radioactive generator to the right and then the research station; you may need to move air pump also it will prevent the station to be built. I would install the pump just above the electrolizers in the same room. It will still will take hydrogen and will allow electrolizers work more efficiently - I bet they have low working rates currently. You do not need all three, one should be ok. You do not need to dismantle them just cut water supply to them for now. You may use it later. The upper room will slowly be filled with hydrogen - no problem ; it is even good as wheezeworts will work better in hydrogen for cooling. You will need it as the whole system will soon warm up - electrolizer+hydrogen generator.

you need to decouple the electrical circuits. Cut the wires in a way that you have hydrogen generator connected only to r/a generator and research station and preferably batteries (no electrical shut downs or you loose accumulated rad bolts but not already researched points). Another electrical line will be wheels, one electrolizer and water press and filter. Batteries(any) here also are very preferable. This system can have electrical shut downs (when your dupes will go to sleep or you can make shifts), it is ok if you have batteries in both circuits.

You need to move exhaust from the filter into another room (or several rooms) - you created above 1500 pressure in the room and no hydrogen will flow into the generator. (as the filter is blocked).

Later you can add storage to hydrogen as you may generate more than required when you install batteries and automation. If no storage a long gas pipe can work as a storage.

I do realize that you have the pump at the top to allow gravity gas separation but you restricted the flow too much with solid tiles. Three permeable tiles are simply not enough. Time is not on your side as you are consuming more hydrogen then producing.in your setting.

battery research 15 dirt and the next one 20 dirt only. But you would go for smart ones for generator automation.

2 hours ago, minespatch said:

image.thumb.png.b04527c8ce80631f477342618713ce76.png

Here's my new setup. Currently chugging out hydrogen and polluted oxygen out of the room. Trying to get the dupes to deliver things as quickly as possible... Might need to remove the floor to make things drop.

still a problem -

you will not deliver radbolts in this setup. You will need to move the radbolt generator one tile down. Also the wheezeworts with agricultural tiles.

Alternatively you can raise the research station one tile up. 

remove the radbolt redirector it is in the wrong position anyway and you do not need it at all. If you go into r/a overlay you will see the receiving point of the station - it is the black circle on the left side and one tile away from the floor.

Theoretically you can move the redirector one tile to the right, point it vertically down, and change generator direction to the northeast to heat the redicrector but you will increase the path and loose radbolts, so I would just change the setup.

 

do not worry about junk on the floor, you can deal with it anytime later; it does reduce some decoration but if you do not max up skills of dupes, it does not really matter. Do not need to mop polluted water in the salt geyser. The polluted water will eventually evaporate into polluted oxygen. Just remove ice and polluted ice pieces from the floor of the geyser. It will eventually warm up and you will need to deal with clean water. So to avoid filtration you can remove the ice pieces now.

If you have learned desalinizer, you can install pump at the bottom piped to desalinizer and you will have clean cold water. Great for everything, from cooling, to plant farm, to electrolizer, so you do not need extra cooling then. You need to route the pipes to make sure the salt water warms up to at least 1C. So you can chill with the pipes any room you need.

2 minutes ago, KonfigSys said:

If you have learned desalinizer, you can install pump at the bottom piped to desalinizer and you will have clean cold water. Great for everything, from cooling, to plant farm, to electrolizer, so you do not need extra cooling then. You need to route the pipes to make sure the salt water warms up to at least 1C. So you can chill with the pipes any room you

Already have it installed. Just takes forever to get the dupes to deliver things like Brine.

 

8 minutes ago, KonfigSys said:

remove the radbolt redirector it is in the wrong position anyway and you do not need it at all. If you go into r/a overlay you will see the receiving point of the station - it is the black circle on the left side and one tile away from the floor.

Theoretically you can move the redirector one tile to the right, point it vertically down, and change generator direction to the northeast to heat the redicrector but you will increase the path and loose radbolts, so I would just change the setup.

 

radpolt.thumb.png.bffb36817d5379d1325966So like Gabberworld's example?

12 minutes ago, minespatch said:

Already have it installed. Just takes forever to get the dupes to deliver things like Brine.

 

radpolt.thumb.png.bffb36817d5379d1325966So like Gabberworld's example?

ABSOLUTELY

why do you need dupes to deliver brine?

a pump and pipes will do it well.

I see. 

there are two ways in the game:

one is to dig everything (I mean any water vents) and let everything mix and then build required walls to separate the pools and deal with the mess pool at the very bottom later, when you have enough electrical power for filters and labor to install the system. It is not difficult to deal with the mix on the main base as there is a magma layer at the bottom.

Just create a steamroom , build turbines and all these mixed fluids will nicely turn into steam from magma heat and then 95C clean water and electricity from turbines. 

Another to build protective walls in advance carefully around vents and geysers to avoid leakage. 

Saying above, there is no right way for everyone; there is only one right way the one you enjoy the most :D

just a small advice, I do not know why you are using mechanical airlocks everywhere but they are very good to hold any pressure

so I usually contour a pool with the doors to avoid water pressure breaking walls and bottom of the pools.

Spoiler

image.thumb.png.156680240623f45f770f295eafb18311.png

 

 

1 minute ago, KonfigSys said:

I do not know why you are using mechanical airlocks everywhere

Avoiding water problems above and below while I clean up my base. I prefer organizing while I figure out what estimates I have.

1 hour ago, minespatch said:

Still confused.

Radbolts need to have a path there

image.png.64c845519e2837d54325dabc5f74a528.png

You either need to put the radbolt generator one tile down and make its direction as it is to the right or rotate it clockwise (the round part on the right above the right wheezewort) and make its direction look diagonally down-right. You can make the head of the radbolt generator (round part) change directions if you click on it.

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