Brashnack Posted August 15, 2021 Share Posted August 15, 2021 I haven't had time to play ONI for quite a while, and when I started up the game, I discovered that all of my mods were out of date. I did some googling, discovered that ONI changed to a new version of Harmony, and that probably broke most if not all of the mods I had. I then did some more googling and found a post suggesting I rename my mod folder and then clear my download cache in Steam. I did this, but even then, only like 10% of my mods updated. So, at this point, I have to ask if most of the most popular mods from the last few years are now just defunct/unavailable anymore because their authors aren't around to update them? Or is there hope that most of these mods will be updated/fixed in the near future? Given the length of time since the Harmony update was released, I'm not exactly hopeful that this will happen. Please confirm! Link to comment Share on other sites More sharing options...
sakura_sk Posted August 15, 2021 Share Posted August 15, 2021 1 hour ago, Brashnack said: Please confirm! At least Mod Updater is updated. Maybe if you unsubscribe and re-subscribe to that one (also exit-open again steam), it will work properly and using it you could find any other mod that is updated but doesn't want to work properly. Link to comment Share on other sites More sharing options...
Fradow Posted August 16, 2021 Share Posted August 16, 2021 After having a quick look through your list Sensors for conveyor is obsolete because those sensors made it into the game. No point keeping it. Insulated Joint Plate has been updated. Steam is acting up Thermo Sensor Tile has been updated. Steam is acting up SmartSweepy has not been updated. You are out of luck for this one. Mod Updater is one of the first mod that has been updated for the new Harmony update. Steam is acting up. Once you manage to get it updated, it will be able to update the other ones. It's a good idea to place it first in the list too Build Straight Up has been updated. Steam is acting up Link to comment Share on other sites More sharing options...
Primalflower Posted August 16, 2021 Share Posted August 16, 2021 do whatever you can to get mod updater to update. Once you get that one, you will be able to force all mods to be correctly up-to-date, which should solve most of your issues listed here. Link to comment Share on other sites More sharing options...
icuurd12b42 Posted August 17, 2021 Share Posted August 17, 2021 I had to unsub all the mods on steam, then I deleted everything in the mods\stream folder (where all the mods are installed) and emptied the mods.json file (where all the installed mods are registered)... then re-subscribed to the mods on steam... Link to comment Share on other sites More sharing options...
RonEmpire Posted August 19, 2021 Share Posted August 19, 2021 This is why I don't use mods. Too heavily dependent on modders to update. Link to comment Share on other sites More sharing options...
Fradow Posted August 19, 2021 Share Posted August 19, 2021 38 minutes ago, RonEmpire said: This is why I don't use mods. Too heavily dependent on modders to update. Literally all mods except one are working or were integrated into the game. This is a Steam content distribution issue, not a modder issue. Link to comment Share on other sites More sharing options...
Brashnack Posted August 22, 2021 Author Share Posted August 22, 2021 Thank you everyone for your replies/suggestions. I really appreciate you all trying to help me get my mods working again. After more googling (and following your advice), I was able to get nearly all the mods I wanted updated. The only remaining un-updated mods can be seen in the screenshot below. The biggest one I really want to see working is the longer bridges mod (I believe there's an alternative to the half door mod). Are the longer bridges now in the game and that's why I can't find an up to date longer bridges mod? I really appreciated the design flexibility that mod afforded me. Please let me know. Thanks! Link to comment Share on other sites More sharing options...
sakura_sk Posted August 22, 2021 Share Posted August 22, 2021 23 minutes ago, Brashnack said: why I can't find an up to date longer bridges mod? https://steamcommunity.com/sharedfiles/filedetails/?id=2565896823 Doesn't that work? Link to comment Share on other sites More sharing options...
Steve8 Posted August 22, 2021 Share Posted August 22, 2021 Get Tiny Door instead: https://steamcommunity.com/sharedfiles/filedetails/?id=2051059692 It was always better than Half Door anyways This may be an alternative to Rotate Everything: https://steamcommunity.com/sharedfiles/filedetails/?id=2555723006&searchtext=rotate Link to comment Share on other sites More sharing options...
Brashnack Posted August 22, 2021 Author Share Posted August 22, 2021 7 hours ago, sakura_sk said: https://steamcommunity.com/sharedfiles/filedetails/?id=2565896823 Doesn't that work? 6 hours ago, Steve8 said: Get Tiny Door instead: https://steamcommunity.com/sharedfiles/filedetails/?id=2051059692 It was always better than Half Door anyways This may be an alternative to Rotate Everything: https://steamcommunity.com/sharedfiles/filedetails/?id=2555723006&searchtext=rotate Thank you both very much for the additional assistance. Link to comment Share on other sites More sharing options...
ZombieDupe Posted August 27, 2021 Share Posted August 27, 2021 I'm really unhappy with the fact that so many good mods got pretty much terminated as a result of the shifting code. Any modification that has kept up has resulting in needing to be re-uploaded/updated for the new code base, reinstall new versions for every mod version and if you have close to or over 100 mods this is going to be a nightmare. There needs to be some better solution to this brought up by Klei in some form. The UI for mods has been terrible too, it's not made to support dozens of mods listed without a mod itself overhauling the visual system. And even then it's still a nightmare to navigate through the mods and find the right ones. I think we could do with a mod manager type that puts mods under a grid instead of a list, with mod profile pictures showing up and the name underneath, much like how mods are displayed in the Steam Workshop itself. Less scrolling, more and quicker control. Also a mod that can batch-enable mods and associate them with save files would save immense amount of time when playing with different ones on different saves! Honestly, why is automatic mod memory enabling on save load not a thing in the game by default? Don't suppose it would not be that hard to implement! Link to comment Share on other sites More sharing options...
nyonyonyo Posted August 27, 2021 Share Posted August 27, 2021 Decompile and recompile the mods? Some of the regulars here encouraged me. Kudos to them. Link to comment Share on other sites More sharing options...
sakura_sk Posted August 27, 2021 Share Posted August 27, 2021 11 minutes ago, nyonyonyo said: Decompile and recompile the mods? Unless stated otherwise by the creator of the mod, re-uploading a mod without its creator's consent usually is not recommended and it says so in "Modding Guidelines" Link to comment Share on other sites More sharing options...
Fradow Posted August 27, 2021 Share Posted August 27, 2021 5 hours ago, ZombieDupe said: I'm really unhappy with the fact that so many good mods got pretty much terminated as a result of the shifting code. Any modification that has kept up has resulting in needing to be re-uploaded/updated for the new code base, reinstall new versions for every mod version and if you have close to or over 100 mods this is going to be a nightmare. There needs to be some better solution to this brought up by Klei in some form. Mods use Harmony to patch the game. Now before BOFA, ONI used Harmony 1. Modders community asked to get Harmony 2. We got Harmony 2, but since both versions are incompatible, mods now have to target Harmony 2. There really isn't a "better" solution, or even any solution around that simple fact. 5 hours ago, ZombieDupe said: Also a mod that can batch-enable mods and associate them with save files would save immense amount of time when playing with different ones on different saves! Honestly, why is automatic mod memory enabling on save load not a thing in the game by default? Don't suppose it would not be that hard to implement! That'd be great, yes, but that's just not how it currently works. Mods are loaded once when you launch the game. They are not loaded when you load a save file. Re-engineering the game and/or the mods to do that would not be "easy" by any stretch of the definition. Don't you love when outsiders condesendingly tell you how easy your job is to do, without any knoweldege? Link to comment Share on other sites More sharing options...
thegroundbelow Posted October 6, 2021 Share Posted October 6, 2021 To be fair, factorio has the same limitation (has to restart to change enabled mods), but they still offer the option to sync enabled mods to a save file. It just automatically restarts the game once you do. Link to comment Share on other sites More sharing options...
gabberworld Posted October 6, 2021 Share Posted October 6, 2021 6 minutes ago, thegroundbelow said: To be fair, factorio has the same limitation (has to restart to change enabled mods), but they still offer the option to sync enabled mods to a save file. It just automatically restarts the game once you do. even tho factorio have that. lua self supports single script refresh without fully need restart app Link to comment Share on other sites More sharing options...
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