psusi Posted August 5, 2021 Share Posted August 5, 2021 I understand adding this as it was too easy before to just let dupes always breathe po2 and not bother to clean it, but could it be put on a bit less of a hair trigger? There's always one or two cells of PO2 floating around somewhere that just don't want to get in range of a deodorizer and it's really annoying to get the debuff every time a dupe spends one second running past one pocket of PO2. Also, now that deodorizers take power, this discourages you from just spamming them all over the place to catch every little pocket of PO2. Could their range be boosted to compensate for this? Link to comment Share on other sites More sharing options...
Artorias36 Posted August 5, 2021 Share Posted August 5, 2021 Range should be boosted and polluted oxygen should be totally used. Everytime i deconstruct a deoderizer there is a small packet of few grams of PO that is inside. Link to comment Share on other sites More sharing options...
psusi Posted August 5, 2021 Author Share Posted August 5, 2021 3 hours ago, Artorias36 said: Range should be boosted and polluted oxygen should be totally used. Everytime i deconstruct a deoderizer there is a small packet of few grams of PO that is inside. Yea, that's another annoyance. Link to comment Share on other sites More sharing options...
Soulwind Posted August 7, 2021 Share Posted August 7, 2021 While I agree with improving deodorizers a bit, as far as debuffs are concerned, yucky lungs is pretty tame. Link to comment Share on other sites More sharing options...
psusi Posted August 10, 2021 Author Share Posted August 10, 2021 On 8/7/2021 at 1:31 PM, Soulwind said: While I agree with improving deodorizers a bit, as far as debuffs are concerned, yucky lungs is pretty tame. Yea, it isn't horrible; it's just very frustrating that it's basically impossible to avoid since it only takes one tiny cloud of PO2 floating around that the darn deodorizers won't eat to cause it. Link to comment Share on other sites More sharing options...
nessumo Posted August 10, 2021 Share Posted August 10, 2021 But duplicants will eventually use it up. That being said I am in big favour of "fixing" these bits of PO left after deconstruction. When comes to range - mixed feelings. I have no problems with cleaning base, even on a swamp - it just takes a bit longer. Link to comment Share on other sites More sharing options...
Coolthulhu Posted August 10, 2021 Share Posted August 10, 2021 Range is OK, the problem is that O2/pO2 do not exchange positions vertically, so you end up with lots of pockets. Link to comment Share on other sites More sharing options...
Orzelek Posted August 10, 2021 Share Posted August 10, 2021 When you have vertical shaft full of pO2 it's a nightmare. Go and build deodorizer every 4-5 tiles on some airflow tiles, connect all of that to power and wait. It will take longer to build then clean up the pO2. And then you will be left with few pO2 clouds still after you deconstruct deodorizers if they don't overlap. It's a lot of manual work that could be spent on more productive things. Maybe pO2 should be slightly heavier then O2 which would help a lot with things like these. Link to comment Share on other sites More sharing options...
psusi Posted August 11, 2021 Author Share Posted August 11, 2021 Hrm... yea, making it heavier so it tends to sink to the floor ( where you normally build deodorizers ) certainly would help. Link to comment Share on other sites More sharing options...
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