Xenologist Posted June 4, 2021 Share Posted June 4, 2021 I'm planning on making a polluted water tank for a cool slush geyser, and I'm wondering, at what point do I need to make the insulated tiles double thick? This is also a question for other types of fluids. Oil, petroleum, normal water and more. What is the max pressure required to break single normal tiles, single insulated tiles, etc. Yes, I do know that I could just use airflow tiles, but I wanna be a little more insulated then that. Link to comment Share on other sites More sharing options...
Saturnus Posted June 4, 2021 Share Posted June 4, 2021 2 hours ago, Xenologist said: I'm planning on making a polluted water tank for a cool slush geyser, and I'm wondering, at what point do I need to make the insulated tiles double thick? Any reason you don't want to make an infinite storage? Link to comment Share on other sites More sharing options...
nakomaru Posted June 4, 2021 Share Posted June 4, 2021 1 length of sandstone gives +75% full tile mass pressure limit 1 length of obsidian gives +150% full tile mass pressure limit these add up dynamically, e.g. 1 tile sandstone = 1750kg water limit 1 tile obsidian = 2500kg water limit 1 tile obsidian + 1 tile sandstone = 3250kg water limit 2 tiles obsidian = 4000kg water limit 3 tiles of anything solid = no limit airflow tiles, manual airlock, mechanized airlock = no limit Max mass can be viewed at oni-db.com Link to comment Share on other sites More sharing options...
Saturnus Posted June 4, 2021 Share Posted June 4, 2021 39 minutes ago, nakomaru said: 3 tiles of anything = no limit Curiously actually not true. If any of the two extra tiles is an air flow tile then it will not hold infinite pressure. So while an air flow tile on it's own will hold infinite pressure, it and mesh tiles do not count as tiles for holding back liquids. Link to comment Share on other sites More sharing options...
nakomaru Posted June 4, 2021 Share Posted June 4, 2021 Thanks. I think this can be clarified by saying "anything solid" to not include airflow/mesh tiles. For completion maybe, we can note that liquids and gasses can also be used. Too bad for anyone with hopes of infinite storage being removed. Link to comment Share on other sites More sharing options...
Saturnus Posted June 4, 2021 Share Posted June 4, 2021 7 minutes ago, nakomaru said: Thanks. I think this can be clarified by saying "anything solid" to not include airflow/mesh tiles. That'd work since it includes natural tiles, even sand. Link to comment Share on other sites More sharing options...
MinhPham Posted June 5, 2021 Share Posted June 5, 2021 Moar infinite storages ... Link to comment Share on other sites More sharing options...
Xenologist Posted June 6, 2021 Author Share Posted June 6, 2021 On 6/3/2021 at 11:34 PM, Saturnus said: Any reason you don't want to make an infinite storage? I just kinda don't feel like compressing all of that thermal mass into one space. Link to comment Share on other sites More sharing options...
Gurgel Posted June 8, 2021 Share Posted June 8, 2021 On 6/4/2021 at 5:26 AM, Xenologist said: I'm planning on making a polluted water tank for a cool slush geyser, and I'm wondering, at what point do I need to make the insulated tiles double thick? This is also a question for other types of fluids. Oil, petroleum, normal water and more. What is the max pressure required to break single normal tiles, single insulated tiles, etc. Yes, I do know that I could just use airflow tiles, but I wanna be a little more insulated then that. There was some pretty old post on how much water regular rock tiles can take and it was a lot for the harder ones. I think insulated tiles can take even more pressure. So unless you want more than, say, 15 tiles high, it should not be a problem. If you really want to know try in sandbox, but note that liquids take a while to settle. Link to comment Share on other sites More sharing options...
nikk Posted June 12, 2021 Share Posted June 12, 2021 On 6/4/2021 at 10:50 AM, nakomaru said: 3 tiles of anything solid = no limit airflow tiles, manual airlock, mechanized airlock = no limit Klei should fix this IMO. Link to comment Share on other sites More sharing options...
sakura_sk Posted June 12, 2021 Share Posted June 12, 2021 33 minutes ago, nikk said: Klei should fix this IMO. I think there should be a "no limit" condition (at least for solid tiles) otherwise the whole map could break over an accidental waterfall (or crude oil pocket) Link to comment Share on other sites More sharing options...
Saturnus Posted June 12, 2021 Share Posted June 12, 2021 1 hour ago, nikk said: Klei should fix this IMO. Somewhere on your map totally at random there's probably at least one infinite storage occurring naturally. "Fixing it" basically means destroying most maps. Link to comment Share on other sites More sharing options...
OxCD Posted June 12, 2021 Share Posted June 12, 2021 11 hours ago, Saturnus said: Somewhere on your map totally at random there's probably at least one infinite storage occurring naturally. "Fixing it" basically means destroying most maps. Well, map gen can make some mass huge, but nonetheless finite. So the destroying effect can be huge, but limited. Only geysers/volcanos/etc... Can bring infinite mass into the wild. But imo if an infinite storage makes things exploding, most of the time the "explosion" should end breaking the infinite storage. Not sayin that it should be fixed or not or anything else, even if I do have my own opinion. Just that natural huge pockets most probably, and most of the time, should not destroy that much. But could be wrong... Link to comment Share on other sites More sharing options...
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