Hokaeru Posted May 29, 2021 Share Posted May 29, 2021 Hi everyone, nuclear has already been discussed alot here, but I would like to focus on radbolt transport here. As the use of radbolt is getting more and more important, I feel the general idea is to make multiple small HYEP radbolt generators setups (with sunlight, satellite, wheezeworts...) and we never really have to make a big nuclear plant and use uranium because of transportation limitation. First of all, what do you think of this topic ? How do you feel about this ? Secondly, I would guess we are going to get some "accelerator" tile or pipe which requires power but transports radbolt without loss. What is your guess, opinion, wish ? Link to comment Share on other sites More sharing options...
Magheat2009 Posted May 29, 2021 Share Posted May 29, 2021 Lossless radbolt transportation is a must. Link to comment Share on other sites More sharing options...
RageLeague Posted May 29, 2021 Share Posted May 29, 2021 I'd like some sort of way to make "high voltage" transportation. Basically using a building to make it possible for more than 50 radbolt to be shot at once. Link to comment Share on other sites More sharing options...
Bromster Posted May 29, 2021 Share Posted May 29, 2021 The recent update added a slider to allow up to 500 radbolts to be shot out at once. Link to comment Share on other sites More sharing options...
ghkbrew Posted May 29, 2021 Share Posted May 29, 2021 7 hours ago, Magheat2009 said: Lossless radbolt transportation is a must. I don't think 100% lossless transportation is necessary. The 500 radbolt setting on radbolt generators goes a long way to reducing transportation costs. Now you can travel 50 tiles with a 10% loss instead of the 100% loss previously. What I really want is a radbolt buffer with the same configurable packet size, so you can use it as transformer. Use it to up the voltage (packet size) for long distance transportation and decrease it for local delivery to machines. Link to comment Share on other sites More sharing options...
sakura_sk Posted May 29, 2021 Share Posted May 29, 2021 3 minutes ago, RageLeague said: Basically using a building to make it possible for more than 50 radbolt to be shot at once. That is basically possible now (testing branch) Link to comment Share on other sites More sharing options...
Electroely Posted May 29, 2021 Share Posted May 29, 2021 I think was a legitimate issue, but in the upcoming update the radbolt generator was given a slider for the amount of radbolts to fire that goes from 50 to 500: I think the addition of slider makes long-range radbolt transportation much better, since you can reduce the loss per tile down to 0.2%. Link to comment Share on other sites More sharing options...
gabberworld Posted May 29, 2021 Share Posted May 29, 2021 this is my food farm radiation test with sun radiation and with shine bug, in top i use the gold metal tile as that have small radiation loss than other materials even better seems the manual airlock door for that with gold, it only holds back the 6 radiation from sun Link to comment Share on other sites More sharing options...
RageLeague Posted May 29, 2021 Share Posted May 29, 2021 11 minutes ago, sakura_sk said: That is basically possible now (testing branch) I must have missed it in one of the changelogs. Link to comment Share on other sites More sharing options...
Gurgel Posted May 29, 2021 Share Posted May 29, 2021 44 minutes ago, ghkbrew said: I don't think 100% lossless transportation is necessary. The 500 radbolt setting on radbolt generators goes a long way to reducing transportation costs. Now you can travel 50 tiles with a 10% loss instead of thw 100% loss previously. I agree. "Reasonable loss" radbolt transportation would be entirely enough. Edit: Seems that is working already in testing. Link to comment Share on other sites More sharing options...
Jann5s Posted June 1, 2021 Share Posted June 1, 2021 Just the idea of having long corridors with dangerous radbolts flying long distances sounds like a lot of fun to me. Also, this merits a single high radiation source. Like the OP, currently I only see a need for small local radbolt production sites due to the far too short range of the bolts. Link to comment Share on other sites More sharing options...
Swoop5994 Posted June 4, 2021 Share Posted June 4, 2021 i guess i only have to say that the beta was better with the radbolt collision it seems that it got nerfed the temperature seems to go away quicker or something. it seems to go up but i have to scale it up and be patient.....indeed more big more lag too... Link to comment Share on other sites More sharing options...
gabberworld Posted June 6, 2021 Share Posted June 6, 2021 like i see that mixing sun light with radiation waste is amount what is needed for food farm , not tested yet with plants Link to comment Share on other sites More sharing options...
Hokaeru Posted June 6, 2021 Author Share Posted June 6, 2021 Nice ! What do you think of having materials that conduct radiation very well or insulate ? At the moment it is not very clear, perhaps we should have an index such as SHC or TC ? Link to comment Share on other sites More sharing options...
gabberworld Posted June 6, 2021 Share Posted June 6, 2021 50 minutes ago, Hokaeru said: insulate for insulate its the graphite can be used also the depleted uranium , and for conduct radiation is uranium ore , at-least it seems like that Link to comment Share on other sites More sharing options...
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