Jann5s

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About Jann5s

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  1. I don’t think that debris is the most important consumer now, we also have pipes, rails and path finding
  2. I tend to put à big slab of métal below my rockets with some petroleum flowing through it in pipes to heat a steam chamber. It doesn’t recoup all the heat, but it’s simple and it captures a lot. A film of liquid on top allows to keep the loaders cool too.
  3. Neutronium seems to have this very strange radiation blocking pattern. I don't think this is as intended. It says that it is 100% blocking but in fact it is letting 100% of the radiation through. Even worse, is that it also infects the neighboring tiles. So building some lead metal tiles connected to the neutronium will cause the lead to let all the radiation through. Radiation seems to take on this striped pattern. In the first screenshot I highlight a black line, indicating 0 radiation. In the second I highlight the tile just above indicating 5k radiation. The radiation source in this case is the reactor that is just below. So if the first tile blocked everything, the second should not show radiation. The radiation is clearly visible also in the pincha pepper farm above the neutronium. Comet 4.sav
  4. Please guys you are hurting me with the units, W/s ?? Watt the hell. Energy comes in Joules, power in joules per second ie a watt. So one poot is 888 J. And an average of 4 g/s gives 35 W.
  5. Did any of the people who downloaded the save manage to complete a cycle? If so, please share the save, maybe I can continue from there. Would really like to finish this base.
  6. Recently, my game started freezing, i.e. it doesn't crash it just stops responding. The frequency seems to be increasing. Currently, I can't seem to get to the end of the cycle. I've tried about 5 times, and the freeze seems to consistently occur about 2/5th into the cycle. Serene System 8d.sav
  7. Thanks, this fix was exactly what I needed. I "emptied" a playload with nearly spoiled food inside, and the crash is solved.
  8. Sometimes the error is a bit more descriptive: NullReferenceException: Object reference not set to an instance of an object Rottable.RefrigerationLevel (IRottable rottable) (at <c8af1c7577924b4e8159a8d1b7565399>:0) Rottable+Instance.RefreshModifiers (System.Single dt) (at <c8af1c7577924b4e8159a8d1b7565399>:0) Rottable+Instance.Rot (Rottable+Instance smi, System.Single deltaTime) (at <c8af1c7577924b4e8159a8d1b7565399>:0) Rottable+RotCB.Update (Rottable+Instance smi, System.Single dt) (at <c8af1c7577924b4e8159a8d1b7565399>:0) UpdateBucketWithUpdater`1[DataType].Update (System.Single dt) (at <8e85aab05d1d44a5b339d82e5aea3b88>:0) StateMachineUpdater+BucketGroup.AdvanceOneSubTick (System.Single dt) (at <8e85aab05d1d44a5b339d82e5aea3b88>:0) StateMachineUpdater.AdvanceOneSimSubTick () (at <8e85aab05d1d44a5b339d82e5aea3b88>:0) Game.SimEveryTick (System.Single dt) (at <c8af1c7577924b4e8159a8d1b7565399>:0) Game.Update () (at <c8af1c7577924b4e8159a8d1b7565399>:0) Build: U37-484114-SD I've tried emptying all my fridges to see if that reset a counter or something, but to no avail.
  9. (I'm sorry, can't remember which branch is live and which is preview (these words mean the same to me) I'm on the "more-stable" early access branch, the one updating every few weeks) The game crashes consistently about 5 seconds after the save with: ArgumentOutOfRangeException: Index and count must refer to a location within the buffer. Parameter name: bytes System.Text.UTF8Encoding.GetString (System.Byte[] bytes, System.Int32 index, System.Int32 count) (at <695d1cc93cca45069c528c15c9fdd749>:0) FastReader.ReadKleiString () (at <8e85aab05d1d44a5b339d82e5aea3b88>:0) StateMachineSerializer+Entry.Restore (StateMachine+Instance smi) (at <c8af1c7577924b4e8159a8d1b7565399>:0) StateMachineSerializer.Restore (StateMachine+Instance instance) (at <c8af1c7577924b4e8159a8d1b7565399>:0) StateMachineController.Restore (StateMachine+Instance smi) (at <c8af1c7577924b4e8159a8d1b7565399>:0) StateMachine+Instance.StartSM () (at <c8af1c7577924b4e8159a8d1b7565399>:0) StateMachine`4+GenericInstance[StateMachineType,StateMachineInstanceType,MasterType,DefType].StartSM () (at <c8af1c7577924b4e8159a8d1b7565399>:0) GameplayEventInstance.StartEvent () (at <c8af1c7577924b4e8159a8d1b7565399>:0) GameplayEventManager.StartEventInstance (GameplayEventInstance gameplayEventInstance) (at <c8af1c7577924b4e8159a8d1b7565399>:0) GameplayEventManager.RestoreEvents () (at <c8af1c7577924b4e8159a8d1b7565399>:0) GameplayEventManager.<OnSpawn>b__6_0 (System.Object obj) (at <c8af1c7577924b4e8159a8d1b7565399>:0) Scheduler.Update () (at <c8af1c7577924b4e8159a8d1b7565399>:0) GameScheduler.Update () (at <c8af1c7577924b4e8159a8d1b7565399>:0) Build: U37-484114-SD
  10. @JohnFrancis, would be interesting to graph these results against a known benchmark result like single core perf to see if there is some correlation. Feel free to ask if you need help filling out the data.
  11. It feels like the DLC is nearing completion. I'm curious, is this true? Or are there some more (to be revealed) major new mechanics inbound? The main reason I'm wondering is because I want to start a new game soon
  12. had to disable my pliers mod, anybody know a workaround?