goboking Posted May 25, 2021 Share Posted May 25, 2021 I really enjoyed world traits in the base game. Combining large glaciers and frozen core with Rime or volcanoes and magma channels with Volcanae helped each playthrough feel truly unique. To that end, I've been looking forward to trying a swampy start with slime molds for the added difficulty. But now I'm wondering how world traits would be implemented in Spaced Out. Because all planetoids are technically generated on the same map, could traits be localized to just the starting planetoids? Or would it be an all-or-nothing approach? Are world traits even something the player base enjoyed or would want to see ported to Spaced Out? I'm curious to see what you guys think. Link to comment Share on other sites More sharing options...
babba Posted May 25, 2021 Share Posted May 25, 2021 YES YES YES YES YES YES Link to comment Share on other sites More sharing options...
silentdeth Posted May 25, 2021 Share Posted May 25, 2021 Traits are disabled atm because they break world generation. They just haven't gotten around to fixing it. Not a high priority, considering they haven't ironed out all of the issues with the basic world generation. Link to comment Share on other sites More sharing options...
Meltdown Posted May 25, 2021 Share Posted May 25, 2021 I think that world traits would be something we would see at the later stages of DLC development. I hope that each planetoid would have a chance to get 1-2 traits, not only the main one. It would be even cooler if those traits would be hidden until planetoids are discovered. Link to comment Share on other sites More sharing options...
NewWorldDan Posted May 25, 2021 Share Posted May 25, 2021 It's going to be a bit awkward generating world traits on smaller asteroids. Still, I want to see more random geysers. Makes for a better game that way. Give me a lack of predictability and then let me engineer my way to success. Link to comment Share on other sites More sharing options...
Gurgel Posted May 25, 2021 Share Posted May 25, 2021 I am pretty sure we will see them again in some form. It is just too early yet. Link to comment Share on other sites More sharing options...
goboking Posted May 25, 2021 Author Share Posted May 25, 2021 1 hour ago, NewWorldDan said: It's going to be a bit awkward generating world traits on smaller asteroids. That's an interesting point. Large boulders on the smaller Spaced Out planetoids, for example, would make for a clunky pace of play. Maybe they'd be better limiting world traits to vanilla-style asteroid clusters? Link to comment Share on other sites More sharing options...
sakura_sk Posted May 25, 2021 Share Posted May 25, 2021 5 hours ago, goboking said: To that end, I've been looking forward to trying a swampy start with slime molds for the added difficulty. You could try forest start with the nasty irradiated swampy marsh asteroid to see how that goes If you are "lucky" everything will be quickly covered in slimelung. But yes, the swamp-marsh combo would be more challenging in a starting asteroid Link to comment Share on other sites More sharing options...
spkthed Posted May 26, 2021 Share Posted May 26, 2021 Why not have all asteroids share the same traits? If you know your lore... Spoiler These are all part of the same world, wouldn't the same world traits apply to everything? It's obviously okay to switch things up but I don't see any real pros/cons to any approach. I will say selfishly that myself and obviously many others liked to self-select seeds to ensure we always had a source of refined iron, a source of refined gold, and enough water + oil to do most things. If traits are random, that would break. With the DLC though I think many of these concerns are alleviated. Link to comment Share on other sites More sharing options...
goboking Posted May 26, 2021 Author Share Posted May 26, 2021 11 hours ago, spkthed said: Why not have all asteroids share the same traits? If you know your lore... That makes sense from a lore standpoint, but there may be traits that lead to gameplay complications with non-starting planetoids (particularly the smaller ones). Link to comment Share on other sites More sharing options...
Gurgel Posted May 26, 2021 Share Posted May 26, 2021 On 5/25/2021 at 10:00 PM, goboking said: That's an interesting point. Large boulders on the smaller Spaced Out planetoids, for example, would make for a clunky pace of play. Maybe they'd be better limiting world traits to vanilla-style asteroid clusters? Good point. Probably they will limit it that way. I think adjusting and debugging this for the small planetoid would be a lot of effort for pretty little payoff. Link to comment Share on other sites More sharing options...
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