Coolthulhu Posted May 5, 2021 Share Posted May 5, 2021 Abyssalite is useless for most of the game, only gaining two uses at the very end. Insulation production won't consume much abyssalite, melting abyssalite for tungsten requires a lot of complex engineering and doesn't offer any new materials. It's unfeasible that anyone will ever use even 1% of available abyssalite in a normal game. Here are my ideas: Lower per-tile amount in natural tiles. Make it precious for the applications below. Change cost of insulated tile/pipe to 100 rock + 300 abyssalite, lower build time to compensate for more hauling Consume it when producing radbolts at low radiation (<=25) Turn it into a radiation battery. A drywall-like tile that, when affected by high radiation, consumes most of it, then slowly re-radiates it back into the environment as long as environmental rads are lower than stored ones. Just don't produce regular abyssalite when mining. Mined abyssalite could turn into "crushed abyssalite" that lacks its primary form's properties, but is usable as a rock. Link to comment Share on other sites More sharing options...
gabberworld Posted May 5, 2021 Share Posted May 5, 2021 abyssalite is also used for feed the abyss bug, but yes as radiant bug not have extra lux probably most players not even use that Link to comment Share on other sites More sharing options...
Sanchozz Posted May 5, 2021 Share Posted May 5, 2021 You can also melt it in tungsten with this mod. Link to comment Share on other sites More sharing options...
babba Posted May 5, 2021 Share Posted May 5, 2021 Abyssalite needs some Klei love ! It used to be one of the most used materials and now its standing alone in a dark corner Ni Hao Ma?! Link to comment Share on other sites More sharing options...
Rainbowdesign Posted May 6, 2021 Share Posted May 6, 2021 I add to the Molecular forge in the Automated Colony mod (that would be for the dlc only however). I did add it now to the source code, but it will only be in the next version which may take some time. Co.Add.Recipe(buildings, 600, new ComplexRecipe.RecipeElement[1] { new ComplexRecipe.RecipeElement(ElementLoader.FindElementByHash(SimHashes.Katairite).tag, 100f) }, new ComplexRecipe.RecipeElement[1] { new ComplexRecipe.RecipeElement(ElementLoader.FindElementByHash(SimHashes.Tungsten).tag, 100f) }); You better do this with an autorefinery as long you have enough power with 10 minutes of time to produce 100kg tungsten this is not an easy recipe this is really late game. Link to comment Share on other sites More sharing options...
goboking Posted May 6, 2021 Share Posted May 6, 2021 Add a garbage module to rockets and let it dump (destroy) its contents into space during spaceflight. Link to comment Share on other sites More sharing options...
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