Sigmok Posted May 1, 2021 Share Posted May 1, 2021 (edited) On 4/30/2021 at 1:53 AM, Ipsquiggle said: Plant Mutations are a brand new feature that integrates radiation with farming gameplay. Spoiler Plants that require Ambient Radation, a Mealwood that requires Illumination, a Bristle Blossom that requires 1200 lux. This is amusing, I like it so far. Edited May 2, 2021 by Sigmok Updated Information 3 Link to comment https://forums.kleientertainment.com/forums/topic/129458-spaced-out-update-462129/page/3/#findComment-1455177 Share on other sites More sharing options...
sakura_sk Posted May 1, 2021 Share Posted May 1, 2021 Is it just me or are pipes (wires and rails) more crispy clear in this update? Spoiler base game previous update Now 7 Link to comment https://forums.kleientertainment.com/forums/topic/129458-spaced-out-update-462129/page/3/#findComment-1455185 Share on other sites More sharing options...
Red Oolong Posted May 1, 2021 Share Posted May 1, 2021 Personally, I was hoping that plant mutations would involve radbolts, but I'm glad we have more uses of radiation. Maybe there could be a station that let you use radbolts to turn seeds in mutant varieties you've already discovered. 2 Link to comment https://forums.kleientertainment.com/forums/topic/129458-spaced-out-update-462129/page/3/#findComment-1455294 Share on other sites More sharing options...
Electroely Posted May 1, 2021 Share Posted May 1, 2021 2 minutes ago, Red Oolong said: Personally, I was hoping that plant mutations would involve radbolts, but I'm glad we have more uses of radiation. Maybe there could be a station that let you use radbolts to turn seeds in mutant varieties you've already discovered. That'd be great! Being able to properly make farms if the mutant variants I want would be fun. Another thing that's been mentioned on the suggestions subforum... A lamp that consumes radbolts to emit radiation would be great. It would allow for sustaining mutants without planting Wheezeworts every few tiles or dumping a bunch of Shine Bugs inside the farm. Other uses for radiation would be really cool, too. Maybe disinfecting? 8 Link to comment https://forums.kleientertainment.com/forums/topic/129458-spaced-out-update-462129/page/3/#findComment-1455299 Share on other sites More sharing options...
crbd115 Posted May 2, 2021 Share Posted May 2, 2021 16 hours ago, sakura_sk said: Is it just me or are pipes (wires and rails) more crispy clear in this update? Reveal hidden contents base game previous update Now Yea I noticed this too but I thought I must have just missed it in a previous patch 1 Link to comment https://forums.kleientertainment.com/forums/topic/129458-spaced-out-update-462129/page/3/#findComment-1455376 Share on other sites More sharing options...
babba Posted May 2, 2021 Share Posted May 2, 2021 (edited) 18 hours ago, sakura_sk said: Is it just me or are pipes (wires and rails) more crispy clear in this update? Reveal hidden contents base game previous update Now Vision improvements Once the windows are opened, the smoke moves out Edited May 2, 2021 by babba 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/129458-spaced-out-update-462129/page/3/#findComment-1455388 Share on other sites More sharing options...
sakura_sk Posted May 2, 2021 Share Posted May 2, 2021 Is it the right time to ask "what happened to Radium" and why can't we build radioactive tiles/farms out of it? 2 1 Link to comment https://forums.kleientertainment.com/forums/topic/129458-spaced-out-update-462129/page/3/#findComment-1455509 Share on other sites More sharing options...
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