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On 4/30/2021 at 1:53 AM, Ipsquiggle said:

Plant Mutations are a brand new feature that integrates radiation with farming gameplay.

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Spoiler

Plants that require Ambient Radation, a Mealwood that requires Illumination, a Bristle Blossom that requires 1200 lux.  This is amusing, I like it so far.

 

Edited by Sigmok
Updated Information
  • Haha 3
2 minutes ago, Red Oolong said:

Personally, I was hoping that plant mutations would involve radbolts, but I'm glad we have more uses of radiation. Maybe there could be a station that let you use radbolts to turn seeds in mutant varieties you've already discovered.

That'd be great! Being able to properly make farms if the mutant variants I want would be fun.

Another thing that's been mentioned on the suggestions subforum... A lamp that consumes radbolts to emit radiation would be great. It would allow for sustaining mutants without planting Wheezeworts every few tiles or dumping a bunch of Shine Bugs inside the farm. Other uses for radiation would be really cool, too. Maybe disinfecting?

  • Like 8
16 hours ago, sakura_sk said:

Is it just me or are pipes (wires and rails) more crispy clear in this update?

  Reveal hidden contents

base game

image.png.c199d465f1be9dfb2540dd3f5a202af6.png

previous update

image.png.f50d4d27c2e394004d938727e1392428.png

Now

image.png.1225498d01e5967eaeed9c0274d1f640.png

 

Yea I noticed this too but I thought I must have just missed it in a previous patch

  • Like 1
18 hours ago, sakura_sk said:

Is it just me or are pipes (wires and rails) more crispy clear in this update?

  Reveal hidden contents

base game

image.png.c199d465f1be9dfb2540dd3f5a202af6.png

previous update

image.png.f50d4d27c2e394004d938727e1392428.png

Now

image.png.1225498d01e5967eaeed9c0274d1f640.png

 

Vision improvements

Once the windows are opened, the smoke moves out :lol:

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Edited by babba
  • Like 1
  • Haha 2

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