Developer zarklord_klei Posted March 15, 2021 Developer Share Posted March 15, 2021 Changes Lord of The Fruit Flies world setting can now be changed in the caves. Bug Fixes Fixed a bug causing some mod assets to fail to load. Fixed a bug causing the timers for Ancient Gateway, Antlion Rage, Dragonfly, Grass Gekko Morphing, and Salt Formation Regrowth to reset upon restarting the game. Fixed Lord of The Fruit Flies never spawning. Fixed a bug causing mod configuration overrides from mod overrides to get applied after every single mod info is loaded, instead of just once after all modinfo’s have been loaded. Added logging for when a steam workshop mod fails to download. Added logging for dedicated servers when downloading mods. Fixed a crash on mac and linux when the path length for workshop mods was greater than 256 characters. Fixed the mods downloading notification not going away when mods finished downloading. Fixed a bug causing pigs to respawn immediately upon restarting the game. View full update 14 5 2 Link to comment Share on other sites More sharing options...
Scrimbles Posted March 15, 2021 Share Posted March 15, 2021 Quote Fixed a bug causing some mod assets to fail to load. Nice, had to split assets to a different workshop upload recently and it was causing crashes. Is there still a 100mb limit on mod uploads though? I've been getting conflicting info on that point, if anyone happens to know I'd appreciate it. 2 Link to comment Share on other sites More sharing options...
sdfe07 Posted March 15, 2021 Share Posted March 15, 2021 (edited) 48 minutes ago, zarklord_klei said: Bug Fixes Fixed a bug causing some mod assets to fail to load. Where are the mod assets downloaded to/from now? Quote Added logging for when a steam workshop mod fails to download. Added logging for dedicated servers when downloading mods. Where are the log files output to? I checked server_log.txt and didn't find much info. I updated my server & client, but I don't see where the mod files are downloaded. I have read the post about how files should be downloaded to data/steamapps/workshop/content/322330/WORKSHOPID, but don't see anything there. Do we still have to configure the following to download and set up mods? Or have the set up steps changed? Change /mods/dedicated_server_mods_setup.lua to use ServerModSetup("WORKSHOP-ID") and enable mod settings by updating /mods/modsettings.lua to use ForceEnableMod("workshop-WORKSHOP-ID") Asking bc mod files don't seem to download to that location anymore. Any help is appreciated! We have an eager bunch of folks excited to play again! Edited March 16, 2021 by sdfe07 Link to comment Share on other sites More sharing options...
Mysterious box Posted March 15, 2021 Share Posted March 15, 2021 41 minutes ago, zarklord_klei said: Changes Lord of The Fruit Flies world setting can now be changed in the caves. Bug Fixes Fixed a bug causing some mod assets to fail to load. Fixed a bug causing the timers for Ancient Gateway, Antlion Rage, Dragonfly, Grass Gekko Morphing, and Salt Formation Regrowth to reset upon restarting the game. Fixed Lord of The Fruit Flies never spawning. Fixed a bug causing mod configuration overrides from mod overrides to get applied after every single mod info is loaded, instead of just once after all modinfo’s have been loaded. Added logging for when a steam workshop mod fails to download. Added logging for dedicated servers when downloading mods. Fixed a crash on mac and linux when the path length for workshop mods was greater than 256 characters. Fixed the mods downloading notification not going away when mods finished downloading. Fixed a bug causing pigs to respawn immediately upon restarting the game. View full update Don't mean to be a bother after all these fixes just happened but is the merm ai being bugged a known issue atm I know there was a thread on it yesterday but i didn't know if you guys saw it or not thanks in advance. Link to comment Share on other sites More sharing options...
penguin0616 Posted March 16, 2021 Share Posted March 16, 2021 26 minutes ago, Scrimbles said: Is there still a 100mb limit on mod uploads though? I've been getting conflicting info on that point, if anyone happens to know I'd appreciate it. Quote Workshop API Upgrade The Steam Workshop API has been upgraded, this provides the following improvements: Mods will be smaller in file size, along with downloading faster. Updates won’t require redownloading the whole mod, instead only the changes are downloaded. The File limits imposed by the previous API are gone. Mods will be automatically updated by the steam client without the game even needing to be open. The Mods Tab should perform better due to using the faster API for getting mod info. 1 1 Link to comment Share on other sites More sharing options...
Scrimbles Posted March 16, 2021 Share Posted March 16, 2021 5 hours ago, penguin0616 said: There was confusion over whether that meant file SIZE limits, or the amount of FILES that were able to be included. Link to comment Share on other sites More sharing options...
dukemt Posted March 16, 2021 Share Posted March 16, 2021 Pigs are bugged. They don't come out of their house.(on Klei official server) Link to comment Share on other sites More sharing options...
CarlZalph Posted March 16, 2021 Share Posted March 16, 2021 6 hours ago, Scrimbles said: Nice, had to split assets to a different workshop upload recently and it was causing crashes. Is there still a 100mb limit on mod uploads though? I've been getting conflicting info on that point, if anyone happens to know I'd appreciate it. ISteamUGC has no real limitation for any content's total size nor file counts that reside within them. ISteamRemoteStorage has the 100MB limit and other limits. Klei is now using the ISteamUGC interface. 2 1 Link to comment Share on other sites More sharing options...
gghhrr Posted March 16, 2021 Share Posted March 16, 2021 looks like I'm not the only one encounter with the bug after this update ( in Klei official dedicated server ) 1. pigs don't spawn from the house ( including building one new pighouse ) 2. rabbit don't spawn ( uncertain ) 3. bunnymen don't spawn Link to comment Share on other sites More sharing options...
GenomeSquirrel Posted March 16, 2021 Share Posted March 16, 2021 1 hour ago, gghhrr said: looks like I'm not the only one encounter with the bug after this update ( in Klei official dedicated server ) 1. pigs don't spawn from the house ( including building one new pighouse ) 2. rabbit don't spawn ( uncertain ) 3. bunnymen don't spawn Also hound are coming out of hound mounds Link to comment Share on other sites More sharing options...
ElSaltoManco Posted March 16, 2021 Share Posted March 16, 2021 12 hours ago, gghhrr said: looks like I'm not the only one encounter with the bug after this update ( in Klei official dedicated server ) 1. pigs don't spawn from the house ( including building one new pighouse ) 2. rabbit don't spawn ( uncertain ) 3. bunnymen don't spawn im having the same bug with the last patch Link to comment Share on other sites More sharing options...
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