Developer Kevin Posted December 4, 2020 Developer Share Posted December 4, 2020 Hey Grifters, Today was a day of more playing, and more fixing. I think we're getting close now GAMEPLAY Sal Streamlining/pushing drafts later: remove day 1 oppo, day 2 event, day 3 oppo Fixed bug where the boom box starting bonus could be rerolled by choosing the "Upgrade card" option and backing out Chemists now only have the bombard condition when on enemy team Adjusted Nadan's reinforcement table Fix Clerks et al surrendering even with Booster Clamp. Most battles in brawl can now be fled from. (run_away_chat) UI Hook up negotiation flourish fx. added screenshake to sal's abilities Fix "Immune" floater from showing up during the Combat Drone shutdown sequence. Fix certain negotiation quips with helpers not showing up. Fix rare situation where attack previews may not be correctly regenerated in the UI. Update custom game labels indicating Achievements are diasbled. Waylay / Daggerstorm: auto-deal the Blade Flashes (do not require a clickthrough) Adjusting the animation easing on the Death Loot widget Adding card tooltips to the Flourish Popup. Also allowing right clicks for more card info. And allowing selecting cards with gamepad to see their info as well, including the gamepad hint for it Showing 0 Prestige runs on the History screen as 0 prestige, instead of Story difficulty CARDS Rebuild is now targetable Fixed bug where Pure Diplomacy II was applying 10 composure to influence (and 5 to all other arguments) Fix formatting on Fume Bubble Parlous Concept: revised Fix Tincture desc. View full update 4 2 1 2 Link to comment Share on other sites More sharing options...
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