Developer Kevin Posted November 19, 2020 Developer Share Posted November 19, 2020 Hey Grifters. Today in the Griftlands: GAMEPLAY Enabled the promoted wealthy merchant, priest and luminitiate defs Set up a combat behaviour for the Promoted Wealthy Merchant Added a basic combat behaviour for the Pearlies Added death loot, boon and bane for Pearlies Added Pearlies to the patron_defs table in smith_pearl_on_foam_locations.lua give the dodgy scavenger plot armour add quest-in-progress side_smith_seemli_triangular_firing_squad UI Switching the position of the Concede and Flourish buttons Making the Mettle Screen show up taking the full screen Fix crash buying health mettle upgrades. The brawl progress meter now indicates which bosses you will face. use custom player dodge anims again. Fix a presentation bug where dodging a multi-hit attack would abort the dodge anim early. Fixed bug where mettle upgrades were in a random order CARDS Added missing upgrade highlight on Bonkers Adding an updated Flourish bar to the negotiation and battle screens Cleaned up names and descriptions for Smith's negotiation cards: negotiation behaviour for npc-sal Fixed bug where the Burn application of Sear ignored Evasion stacks Raw Power now only deals damage for and affects cards that cost more than 0 Fixed bug in Raw Power's CanPlayCard Added upgrade highlights for Save Face Fixed bug with batter_up causing it to not have the correct target_count in certain cases torrid_clone now replays cards from END_RESOLVE rather than POST_RESOLVE Fixed bug where card defs with max_xp = 0 were given XP if the card had multiple non-XP upgrades View full update 4 2 2 Link to comment Share on other sites More sharing options...
RageLeague Posted November 19, 2020 Share Posted November 19, 2020 8 minutes ago, Kevin said: Added a basic combat behaviour for the Pearlies The biggest question here is, what is their wealth class? Link to comment Share on other sites More sharing options...
Scrumch Posted November 19, 2020 Share Posted November 19, 2020 Woah! Does that mean we're getting 4 new npc classes?! Link to comment Share on other sites More sharing options...
minespatch Posted November 19, 2020 Share Posted November 19, 2020 6 hours ago, Scrumch said: Woah! Does that mean we're getting 4 new npc classes?! What are the four? Link to comment Share on other sites More sharing options...
ZeppMan217 Posted November 19, 2020 Share Posted November 19, 2020 4 minutes ago, minespatch said: What are the four? Enabled the promoted wealthy merchant, priest and luminitiate defs Added a basic combat behaviour for the Pearlies You saw em in the data mining thread. 1 Link to comment Share on other sites More sharing options...
minespatch Posted November 19, 2020 Share Posted November 19, 2020 Sorry. Link to comment Share on other sites More sharing options...
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