Update Information:
Hey Grifters.
Today in the Griftlands:
GAMEPLAY
- Enabled the promoted wealthy merchant, priest and luminitiate defs
- Set up a combat behaviour for the Promoted Wealthy Merchant
- Added a basic combat behaviour for the Pearlies
- Added death loot, boon and bane for Pearlies
- Added Pearlies to the patron_defs table in smith_pearl_on_foam_locations.lua
- give the dodgy scavenger plot armour
- add quest-in-progress side_smith_seemli_triangular_firing_squad
UI
- Switching the position of the Concede and Flourish buttons
- Making the Mettle Screen show up taking the full screen
- Fix crash buying health mettle upgrades.
- The brawl progress meter now indicates which bosses you will face.
- use custom player dodge anims again.
- Fix a presentation bug where dodging a multi-hit attack would abort the dodge anim early.
- Fixed bug where mettle upgrades were in a random order
CARDS
- Added missing upgrade highlight on Bonkers
- Adding an updated Flourish bar to the negotiation and battle screens
- Cleaned up names and descriptions for Smith's negotiation cards:
- negotiation behaviour for npc-sal
- Fixed bug where the Burn application of Sear ignored Evasion stacks
- Raw Power now only deals damage for and affects cards that cost more than 0
- Fixed bug in Raw Power's CanPlayCard
- Added upgrade highlights for Save Face
- Fixed bug with batter_up causing it to not have the correct target_count in certain cases
- torrid_clone now replays cards from END_RESOLVE rather than POST_RESOLVE
- Fixed bug where card defs with max_xp = 0 were given XP if the card had multiple non-XP upgrades
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