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Am I missing something with Inimical Gestalts? I drop the shards, they spawn, and...they attack me. I thought it was because I was wearing bone armor so I removed it, but they just seem to do nothing, or attack me, I don't get it. I attack something and they just float around, no help.

Edited by KvltBear
2 hours ago, KvltBear said:

Am I missing something with Inimical Gestalts? I drop the shards, they spawn, and...they attack me. I thought it was because I was wearing bone armor so I removed it, but they just seem to do nothing, or attack me, I don't get it. I attack something and they just float around, no help.

they aren't supposed to be minions, they were designed to be drawback to the jewel crown and then it got changed into weird nonsense

  • Like 1
4 minutes ago, Well-met said:

they aren't supposed to be minions, they were designed to be drawback to the jewel crown and then it got changed into weird nonsense

Ohhh, thank you. I'd probably be banging my head against the wall for hours trying to get them to fight what I want if not for this. I mean, even bearger smashing them directly doesn't aggro them. When they made the change it definitely sounded like they wanted it to be like summoning minions but I never really bothered to try it until now heh.

I have absolutely got to ask a question because well to be quite honest about it I question EVERYTHING about life, as a Gemini it’s just in my nature to ponder all the wonders, possibilities & outcomes, rather possible or pure science fiction.

With that said, I’ve read (not just with DST but several Non-Klei related games as well) that the Nintendo Switch seems to have problems running games as smoothly as the PS4 and Xbox One (for example Trinity Fusion has more lag, lower frame rate & it still glitches and crashes on a switch)

So from my understanding of it… the Nintendo Switch is less powerful than a PS4 or Xbox One, Correct?

So then… in the age of PS5 and Series X/S and Switch 2, why are developers even bothering with the outdated tech of the original Switch console? It seems to be headache for developers and gamers alike.

However because I’m not a tech intelligent person, I do not actually know if the switch is the lowest end of the performance spectrum of last generational console platforms or if that’s inaccurate.

I would ASSUME that with developers having issues getting games to run on the platform that it would have to be, but I wanted to ask just to be sure…

And more importantly: Why even release DST on the Switch (1) at all if it wasn’t as powerful as the PS4 & Xbox One? (The game already had problems running on those, so of course switch was gonna be a worse nightmare.)

I guess my main question is why release DST on Switch 1 instead of waiting and releasing it on the Switch 2?

 

  • Like 1
1 hour ago, Mike23Ua said:

I have absolutely got to ask a question because well to be quite honest about it I question EVERYTHING about life, as a Gemini it’s just in my nature to ponder all the wonders, possibilities & outcomes, rather possible or pure science fiction.

With that said, I’ve read (not just with DST but several Non-Klei related games as well) that the Nintendo Switch seems to have problems running games as smoothly as the PS4 and Xbox One (for example Trinity Fusion has more lag, lower frame rate & it still glitches and crashes on a switch)

So from my understanding of it… the Nintendo Switch is less powerful than a PS4 or Xbox One, Correct?

So then… in the age of PS5 and Series X/S and Switch 2, why are developers even bothering with the outdated tech of the original Switch console? It seems to be headache for developers and gamers alike.

However because I’m not a tech intelligent person, I do not actually know if the switch is the lowest end of the performance spectrum of last generational console platforms or if that’s inaccurate.

I would ASSUME that with developers having issues getting games to run on the platform that it would have to be, but I wanted to ask just to be sure…

And more importantly: Why even release DST on the Switch (1) at all if it wasn’t as powerful as the PS4 & Xbox One? (The game already had problems running on those, so of course switch was gonna be a worse nightmare.)

I guess my main question is why release DST on Switch 1 instead of waiting and releasing it on the Switch 2?

 

The Switch is an unusually weak console. It struggles to load even exclusive games at a reasonable framerate on its console (Tears of the Kingdom and Xenoblade Chronicles trilogy are notable examples, they were inexcusably laggy at times). It's the biggest issue and compromise Nintendo needed to make in order to have the console become portable, since now the hardware for the switch needs to accommodate its portability. It is far weaker than the other consoles from its generation and it isn't really even close.

In other words, unless a) you're playing a game that's only on the switch or b) want to play a specific game on the go, the Switch is almost always the worst option in terms of choosing where to play a non-exclusive game (or even exclusives, but shh).

I guess to answer the bulk of the question, it's just accessibility. The Switch despite being weak is also the best selling of the three, so that has the widest audience. This is doubly true for the Switch 1 over the Switch 2, since the Switch 2 has been met with a lot of skepticism considering its current lack of exclusives as well as just simply not as many people owning the console due to being new. 

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