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6 hours ago, maradyne said:

Well, there's a question.

Where did people get this from? I've seen people say it a bunch since the game was announced, but never a source.
It seems more like something the community came up with due to not liking the game previews.

is made by other company without any supervision from klei, pretty clear

also the few trailers i watched contradicts klei's lore ... is like the company doing it never played or watched any dst media 

6 hours ago, Jakepeng99 said:

IMO it should only delete junk items like twigs, cutlasses, ect.

they should have more loot than trash plus your stolen item. They could have gems and other valuable items

is a pirate stash, it should have valuable items and, in that way, you will have benefits. I like how punishing they are but atleast they should give great loot

6 hours ago, maradyne said:

Well, there's a question.

Where did people get this from? I've seen people say it a bunch since the game was announced, but never a source.
It seems more like something the community came up with due to not liking the game previews.

If I'm not mistaken, New Home's story continues after Wilson stayed on the throne, which didn't happen since Charlie booted him out almost immediately. 

  • Like 3

Just encase people seem to “Forget” what Genre of Game Don’t Starve & DST actually were meant to be…

And I’m Begging Klei not to screw that up by overly casualizing the franchise.

One of my biggest draws personally when picking up a RogueLite/Like is Randomly Generated Levels & overall- Near Infinite amounts of Replay Value.

DST however isn’t as randomly generated as I would LIKE for it to be, which is a shame.. the biomes & mobs of DST aren’t full of the unpredictable amounts of RogueLite/Like chaos that they Should be..

So how the heck did it score so high in the top 25 Co-op RogueLite list?

And when do you guys think Klei will fully embrace the Genre the franchise is always paired up with? 
 

Why is DST so high up on This list?!

https://www.thegamer.com/best-co-op-roguelikes-multiplayer-games/#the-binding-of-isaac-rebirth
 

And, AND…!!!! Why do forum members on this Forum argue & debate over rather DST is or Isn’t a RogueLite/Like?

Im posting this in hopes that maybe someday Klei will deliver the same kind of RogueLite/Like experiences that I get from games like Spelunky 2, Fury Unleashed, Gunfire Reborn, where each playthrough is unique with biomes, mobs & resources not always being in the same known locations. 

I’d also like to ask even the developers at Klei what type of gaming Genre they consider DS & DST to be?

I’m genuinely curious what type of game experience I’m actually supposed to be playing when I sit down to play DST?

According to those videos & that above posted list- it falls into the RogueLite category.. 

But does it actually fit that category? And if it doesn’t.. then why is it always mentioned within it???

Ive recently had a strong desire to play more RogueLites, so I’ve recently purchased games like Storm Raiders & Outbreak Endless Nightmares.

Its kinda sad how DS was the game that introduced me to the gaming genre that is RogueLite/likes, and Now many years later I’m here on the DST forums questioning what kind of franchise it even is anymore.

6 minutes ago, Mike23Ua said:

Just encase people seem to “Forget” what Genre of Game Don’t Starve & DST actually were meant to be…

And I’m Begging Klei not to screw that up by overly casualizing the franchise.

One of my biggest draws personally when picking up a RogueLite/Like is Randomly Generated Levels & overall- Near Infinite amounts of Replay Value.

DST however isn’t as randomly generated as I would LIKE for it to be, which is a shame.. the biomes & mobs of DST aren’t full of the unpredictable amounts of RogueLite/Like chaos that they Should be..

So how the heck did it score so high in the top 25 Co-op RogueLite list?

And when do you guys think Klei will fully embrace the Genre the franchise is always paired up with? 
 

Why is DST so high up on This list?!

https://www.thegamer.com/best-co-op-roguelikes-multiplayer-games/#the-binding-of-isaac-rebirth
 

And, AND…!!!! Why do forum members on this Forum argue & debate over rather DST is or Isn’t a RogueLite/Like?

Im posting this in hopes that maybe someday Klei will deliver the same kind of RogueLite/Like experiences that I get from games like Spelunky 2, Fury Unleashed, Gunfire Reborn, where each playthrough is unique with biomes, mobs & resources not always being in the same known locations. 

I’d also like to ask even the developers at Klei what type of gaming Genre they consider DS & DST to be?

I’m genuinely curious what type of game experience I’m actually supposed to be playing when I sit down to play DST?

According to those videos & that above posted list- it falls into the RogueLite category.. 

But does it actually fit that category? And if it doesn’t.. then why is it always mentioned within it???

Ive recently had a strong desire to play more RogueLites, so I’ve recently purchased games like Storm Raiders & Outbreak Endless Nightmares.

Its kinda sad how DS was the game that introduced me to the gaming genre that is RogueLite/likes, and Now many years later I’m here on the DST forums questioning what kind of franchise it even is anymore.

DS still +- resembles a roguelike. DST has it even worse...

24 minutes ago, Mike23Ua said:

Just encase people seem to “Forget” what Genre of Game Don’t Starve & DST actually were meant to be…

And I’m Begging Klei not to screw that up by overly casualizing the franchise.

One of my biggest draws personally when picking up a RogueLite/Like is Randomly Generated Levels & overall- Near Infinite amounts of Replay Value.

DST however isn’t as randomly generated as I would LIKE for it to be, which is a shame.. the biomes & mobs of DST aren’t full of the unpredictable amounts of RogueLite/Like chaos that they Should be..

So how the heck did it score so high in the top 25 Co-op RogueLite list?

And when do you guys think Klei will fully embrace the Genre the franchise is always paired up with? 
 

Why is DST so high up on This list?!

https://www.thegamer.com/best-co-op-roguelikes-multiplayer-games/#the-binding-of-isaac-rebirth
 

And, AND…!!!! Why do forum members on this Forum argue & debate over rather DST is or Isn’t a RogueLite/Like?

Im posting this in hopes that maybe someday Klei will deliver the same kind of RogueLite/Like experiences that I get from games like Spelunky 2, Fury Unleashed, Gunfire Reborn, where each playthrough is unique with biomes, mobs & resources not always being in the same known locations. 

I’d also like to ask even the developers at Klei what type of gaming Genre they consider DS & DST to be?

I’m genuinely curious what type of game experience I’m actually supposed to be playing when I sit down to play DST?

According to those videos & that above posted list- it falls into the RogueLite category.. 

But does it actually fit that category? And if it doesn’t.. then why is it always mentioned within it???

Ive recently had a strong desire to play more RogueLites, so I’ve recently purchased games like Storm Raiders & Outbreak Endless Nightmares.

Its kinda sad how DS was the game that introduced me to the gaming genre that is RogueLite/likes, and Now many years later I’m here on the DST forums questioning what kind of franchise it even is anymore.

ds was never a roge like but roge lite which seems like a nitpick but matters

dst wasnt never focus as a roge lite due to reviving friends

24 minutes ago, Mike23Ua said:

And I’m Begging Klei not to screw that up by overly casualizing the franchise.

roge like games are games for casuals (i love them) because you dont need to engage that much to enjoy them. Just play few short sessions and have fun (like you do as you claimed)

also you are the one who asked for nerfs to batilisks, cookie cutters, varglets and bosses. Precisely when you complaint about bosses was because you wanted a more casual experience because "farming 20 walls is too grindy"

your post refers to builders wanting to casualize the game but ironically is what you want just focused on losing worlds and dumb destuction while the other side of the community wants real challenges and higher difficulty (nerfs to cookie cutters dont belong here)

is being really tireshome to see that you are incrementing your rants about the game's future (on top of hungry french's posts) because you are bored of playing 4 seasons in the surface on loop

there are more games mike, no need to be dramatic about 1 that is following a realistic route instead of a childish, silly, boring and not profitable one

Edited by arubaro
  • Big Ups 2
7 hours ago, Hungry French said:

DS still +- resembles a roguelike. DST has it even worse...

I mean the key features of a RogueLite/Like are randomly generated worlds/weapons/resources, Deaths that actual Mater (Either permanent forcing restarting to try again, or punishing enough so you don’t want to do it again like permanently losing access to a survivor in State of Decay if they die..)

DST would be a FAR more interesting game to me and other RogueLite/Like enjoyers if just a few simple key changes were made and offered up probably under its own type of Game Mode- & that would be that when the player dies they’re forced to go through the rest of the playable character roster until they’ve exhausted all options & have to start over.

Its got Nothing to do with wanting nerfs to how many damn Cookie Cutters can swarm Spawn and Stunlock you on top of a tiny Boat Platform..

Its got EVERYTHING to do with maybe finding your Gold Ore (or Pig King) in the Swamps, or on Pearls island or even down in caves instead of having them always spawn in locations the player can “map out” and rush to gather supplies from.

It’s got everything to do with Moon Quay island spawning in different shapes & sizes or maybe even broken up into multiple different islands.

Or slowly unlocking new characters & skills with each failed attempt at conquering the game to help with the next attempt.

DST to me seems to completely forsaken these choices & instead opts for a highly predictable gameplay loop.

Nah I don’t want your base to explode or whatever- BUT….

Having more significantly more random generation when a world is in creation & Not knowing what type of mobs are going to spawn out of a Lunar/Shadow Rift or Unstable Portal would certainly help to scratch that RogueLike itch.

I just don’t understand how DST can be ranked so high up on these RogueLite co-op game lists if it just.. not really even a roguelite anymore?

Like I mean that isn’t just MY Opinion either- check this out…

https://store.steampowered.com/curator/31485812-Coop-Roguelike-Games/

Why is DST listed on this list at all if it’s “Not Recommended”??

And would it really kill any of you guys if DST actually offered up a new mode to cater towards RogueLite/like players?

I get it… the “Rogue” Genre is a niche category and many many Many people dislike it for whatever reasons, But this year (and next)in particular has been the year of the RogueLite/Like experience.

When Klei originally created Dont Starve back in 2013 the RogueLite/Like Genre was a risky type of genre to put the game within, because- Well not many gamers enjoyed the thought of permanent or at least significantly punishing deaths & lost gameplay progress..

HOWEVER 2023 & 2024 have seen a massive spike in this particular gaming genres popularity- Releasing games like MythForce & even games that originally released as NOT Being a RogueLite/Like are even getting DLC expansions to cater to this particular type of Gameplay.

Teenage Mutant Ninja Turtles Shredders Revenge is a RogueLike/Lite DLC.

And recently just announced… The Last of Us Part 2 will be getting a RogueLite DLC as well.

The Genre isn’t Dead, & while we may be a small niche minority of game enjoyers- 2023/2024 has been the year of the RogueLite/Like.

I come to these forums near about every single day not to complain about a game or franchise that I DONT Enjoy, but to suggest features & provide feedback to a game that I DO ENJOY but would enjoy a lot better if it actually had more RogueLite/like elements.

I do this because Don’t Starve was the franchise that introduced me to the RogueLite/Like game Genre, and I would be very heart broken if it completely moved away from that type of experience.

While yes I do play different RogueLite/likes to satisfy this itch… why can’t the game franchise that introduced me to it in the first place provide a more satisfying RogueLite/like gameplay itch?

To any True DS/DST fan.. why would you dare even tell me to go play other games? Rather than to see my point of view and be like.. “Ya know, Maybe for once Mike is actually right about something, and DST could probably offer up a new RogueLite/like mode that better caters to these type of players.”??

Why are these forums so full of hate & arguments and ideas and opinions being shutdown??

Why can’t we all just accept that we all love & enjoy the game/franchise and want to see different things from it?

And more importantly- Why if DST is going to be so high up on a list of best co-op RogueLite/likes- Can’t the game have a mode that further leans into that style of play?

I have some ideas & suggestions I can make Sure- Like maybe remove or redesign Wilderness Mode so that when a player dies as for example Wolfgang, they can’t use him again until a new game save.

But these are just Ideas… and I’m sure Klei could come up with something better.

I think the sad Truth here though is that Klei’s Development team over the years have seen many types of developers come and go within their studio, and perhaps the developers who were once passionate about RogueLite/like experiences have been replaced with developers who want to steer the game & franchise in a different direction.

I just want to hear the actual developers of the game franchises point of view-

What type of Genre is DST meant to be??? If it’s not a RogueLite/like & it can’t get a mode that further caters to that type of experience- I feel heartbroken to even have to say this: but is it time for me to start looking for other games that would be similar to DS/DST that would be better suited to scratch that itch?

Edited by Mike23Ua
21 minutes ago, Mike23Ua said:

I don’t want your base to explode

Yes you do. You've been whining about lunar rift avoiding spawning right on top of structures for months :wilson_curious:

21 minutes ago, Mike23Ua said:

Having more significantly more random generation when a world is in creation & Not knowing what type of mobs are going to spawn out of a Lunar/Shadow Rift or Unstable Portal would certainly help to scratch that RogueLike itch.

Could you be more specific on the "randomness"? What do you want when you say "Not knowing what type of mobs are going to spawn out of a Lunar/Shadow Rift"? How random is random?

21 minutes ago, Mike23Ua said:

Why is DST listed on this list at all if it’s “Not Recommended”??

Because whoever made this is not as smart as Mike23Ua to realise DST shouldn't be on this list :lol:

Seriously though, this is just that person's opinion, is it that important?

21 minutes ago, Mike23Ua said:

Why if DST is going to be so high up on a list of best co-op RogueLite/likes- Can’t the game have a mode that further leans into that style of play?

DST doesn't has to stay the same forever, it can lean towards elements other than rogue like just as it can lean towards rogue like.

21 minutes ago, Mike23Ua said:

To any True DS/DST fan.. why would you dare even tell me to go play other games?

 

21 minutes ago, Mike23Ua said:

but is it time for me to start looking for other games that would be similar to DS/DST that would be better suited to scratch that itch?

Annoyed when people say "go play another game" yet asks people "should I go play another game instead"......why?

Edited by _zwb
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41 minutes ago, Mike23Ua said:

Its got EVERYTHING to do with maybe finding your Gold Ore (or Pig King) in the Swamps, or on Pearls island or even down in caves instead of having them always spawn in locations the player can “map out” and rush to gather supplies from.

in the end almost no one would like that because how quick and well you can do stuff will depend entirely on luck instead of knowledge or skill and it's clear that almost no one in the community likes that, judging by how i haven't seen anyone like klaus loot, which can be krampus sack, two red amulets, bq crown, bwrap bp, royal jelly and thick fur or one red amulet, shroom skin, spider hat and talbird egg depending on luck 

  • Like 2
1 hour ago, grm9 said:

in the end almost no one would like that because how quick and well you can do stuff will depend entirely on luck instead of knowledge or skill and it's clear that almost no one in the community likes that, judging by how i haven't seen anyone like klaus loot, which can be krampus sack, two red amulets, bq crown, bwrap bp, royal jelly and thick fur or one red amulet, shroom skin, spider hat and talbird egg depending on luck 

RogueLite/Likes depend largely on luck though- for example Spelunky, I have never not one time in all the time I’ve played Spelunky managed to “beat” the game.. sometimes I can live till world 7, other times I die 42 seconds into world 1.

It’s got everything to do with enemy, items, & danger placement.

I can’t be the only one in this entire community who gets tired of always knowing exactly what biome I need to go to to find a specific mob or resource.. I absolutely refuse to believe that.

People can count down days till certain seasons, bosses or events will occur in DST and that goes against the unpredictable (and admit-ably mostly luck based) genre that is RogueLite/like.

 

What exactly is randomized when generating a world on default settings?

Is it just twig trees/saplings/grass geckos?

Just been noticing A LOT of treeguards in my current game and wondering if it's just a coincidence.

 

Edited by hoppin mandrake
  • Wavey 1
3 minutes ago, hoppin mandrake said:

What exactly is randomized when generating a world on default settings?

Is it just twig trees/saplings/grass geckos?

Just been noticing A LOT of treeguards in my current game and wondering if it's just a coincidence.

 

Are you playing as Woodie? He has increased odds to spawn them.

1 minute ago, Mike23Ua said:

Are you playing as Woodie? He has increased odds to spawn them.

Nope just a Wilson solo game. I have a chest filled with living logs already which is odd for me since I'm only on day 80ish.

1 hour ago, hoppin mandrake said:

Nope just a Wilson solo game. I have a chest filled with living logs already which is odd for me since I'm only on day 80ish.

There are several set pieces that start with tree guards.  2 I can think of off the top of my head are one that spawns with treeguards, rocks and a miner hat. Another has them blending inside a forest. These + some unlucky (or lucky) spawns could lead to extra bunch of them. or you have them set on lots and didn't know that.

2 hours ago, hoppin mandrake said:

What exactly is randomized when generating a world on default settings?

Whether the primary resources are twiggy trees/saplings, grass tufts/grass gekkos, and berries/juicy berries. What optional biomes there are (e.g. second deciduous, triple tusk). What setpieces there are (e.g. treeguard forest, trapped pig). Where everything is. How big everything is. Whether or not Herobrine is in the world.

  • Like 1
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Okay serious Question, How many Bunnymen houses should I build near Bee Queen to make the fight more enjoyable Solo, But NOT have the Bunnies do the entire fight for me?

I want to at least interact with fighting the boss myself a tiny bit, but no where near as much as the Machovists expect me to.

In short: What’s the fastest way to get her health down low enough to feel like a fair fight scaled for solo play? since ya know… we don’t have options for that outside of mods yet.

16 hours ago, Mike23Ua said:

Okay serious Question, How many Bunnymen houses should I build near Bee Queen to make the fight more enjoyable Solo, But NOT have the Bunnies do the entire fight for me?

I want to at least interact with fighting the boss myself a tiny bit, but no where near as much as the Machovists expect me to.

In short: What’s the fastest way to get her health down low enough to feel like a fair fight scaled for solo play? since ya know… we don’t have options for that outside of mods yet.

Nobody can reasonably ascertain what would feel like a fair fight for you.

This is something you will probably have to experiment with for yourself.

How do you guys like to organize your stuff into chests? After all this time I still can't get happy with however I do it. I wish it didn't feel easier to just dump everything on the ground, there's so much stuff to store now it's becoming overwhelming.

  • Like 1
3 hours ago, KvltBear said:

How do you guys like to organize your stuff into chests? After all this time I still can't get happy with however I do it. I wish it didn't feel easier to just dump everything on the ground, there's so much stuff to store now it's becoming overwhelming.

Distinguished Steamer Trunk NOTE: Doesn't steam. See ingameLogs, planks, pinecones

Distinguished Train Case Organize your foraged scraps in class and style. See ingameRocks, flint, marble, other minerals

Distinguished Traveller's Trunk Its travelling days may be over, but it'll always have the memories. See ingameGrass, twigs, flint

Distinguished Carpet Bag This bag made from luxurious carpet is the height of modern fashion! See ingameAnything obtained by killing something

Distinguished Treasured Chest A chest worthy of storing your finest gems and treasures. Or, y'know, twigs and manure. See ingameEquipment

Timeless Ancient King's Chest The history of an ancient people is locked away inside. See ingameNightmare fuel, gems, living logs, thulecite

They've since added a lot more chest skins so I should come up with something better, but the rest of them I just throw things around in impromptu.

Edited by Cheggf
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22 hours ago, Mike23Ua said:

Okay serious Question, How many Bunnymen houses should I build near Bee Queen to make the fight more enjoyable Solo, But NOT have the Bunnies do the entire fight for me?

Gashzer has been recommending 9 with armor, and it takes 40 unarmored to automate.

I would estimate that 1 armored is roughly worth 4 unarmored, and that you want a value in the 30s with the all or nothing nature of getting damage dealt with things that die quickly.

  • Like 1
On 11/20/2023 at 4:12 AM, _zwb said:

You can do this in DS, if this makes the game not rogue like, then DS/T has never been rogue like.

Don’t Starve Qualified as a RogueLite/Like because death was permanent and lead to complete progress deletion, You earned EXP and leveled up to unlock new characters for future playthroughs that made it easier to survive.

Mainly the Adventures Game Mode (a doorway found somewhere in your sandbox world) was what made DS a RogueLite. You progressed through 5 different randomly generated worlds of hazards and dangers, & dying in world 5 started you over again back at world 1.

DST on the other hand- In my opinion has NEVER been a RogueLite/Like, But….

That does NOT mean I can’t request a game mode preset that turns it into one.

Klei has been adding more RogueLite/Like world generation options to the game over the years- Most recently we got a setting so that your world is instantly deleted upon death.

But Klei could take things a step or two further in the RogueLite/Like game mode if they wanted to- Such as (just like solo DS..) Locking all playable characters behind Exp progression, more randomized generation of worlds & resources Etc..

I would even enjoy a twist on Wilderness Mode where when you die as one of the playable characters they become unusable for the rest of that worlds existence forcing you to play as whoever you haven’t managed to get killed yet..

DS fueled this fire, now I’m begging Klei to pour Gasoline on it with DST.

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