Arcwell Posted November 15, 2023 Share Posted November 15, 2023 (edited) 35 minutes ago, lenship2 said: okay, one more question what affinity multipliers apply to wolfgang's planar skills? is it only his affinity skills, or does it stack with weapon affinities as well? the numbers you got assume 25*1.3*1.1, which contrasts from what i was assuming (only 25*1.3) Applies to both physical and planar (multiplicative with each other): 1.3x (from skill tree vs. lunar) 1.1x (from shadow reaper vs. lunar) Applies to only physical (multiplicative with each other): 2x (from mighty) 1.1x (from void cowl) I checked your table and the only values that are off are the two that include +25 planar: 168.55 should be 171.16 219.258 should be 222.508 Calc looks like this: Spoiler planar_resist(phys dmg * alignment * phys mods) + (plan dmg * alignment) Since the enemy in question has no planar resist, we can simplify it down to: alignment * (phys dmg * phys mods + plan dmg) Note this does not work if you're calculating damage vs. a planar entity. Plug in numbers, this would be for Wolfgang shadow affinity shadow reaper & cowl 1st hit: (1.3 [shadow affinity] * 1.1 [shadow reaper vs. lunar]) * (38 [base physical] * 2 [mighty] * 1.1 [cowl] + 18 [base planar] + 5 [cowl] + 4 [cowl ramping]) = 158.158 damage Calc for +25 planar damage skill and shadow affinity 6th hit shadow reaper & cowl would look like this: (1.3 * 1.1) * (38 * 2 * 1.1 + 18 + 5 + 24 + 25) = 222.508 damage Edited November 15, 2023 by Arcwell 1 Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679511 Share on other sites More sharing options...
Hungry French Posted November 15, 2023 Share Posted November 15, 2023 10 hours ago, arubaro said: do you really think that is smart to update or release dlcs for a game less popular and played than dst when this has skin monetization? you complain about this non stop but makes no sense to expend atleast one year to release a dlc, at what cost??, instead of updating dst for free monthly or even 4 times per year while releasing skin packs at the same price than that hypothetical ds dlc... And why doesn 't DS have the same popularity ? There are no updates. Or do you want DS to have the same popularity as DST without content updates ? DST would also not be popular if there was only ONE QoL update from the 2019-2023 period. Online would be just as terrible as in DS. No one plays games that don't update. Is it not profitable to create dlc's? Then why does Hamlet exist ? Is it more profitable for Klei to receive money for skins ? Add skins to the DS. Or combine DS and DST. What is the problem? Keeping DS dead is not profitable. Port skins and updates from DST and online will grow dramatically and DS will start making money. Or even UPDATE Shipwrecked and Hamlet lol. 10 hours ago, arubaro said: without taking in count how messy and outdated is ds code and engine... Outdated ? Update code, engine and add skins! They did the same during the DST beta test lol. What prevents you from making a DS not a dead game, but a supported and updated one for years? Or combine these 2 games. 10 hours ago, arubaro said: instead of updating dst for free monthly or even 4 times per year while releasing skin packs at the same price than that hypothetical ds dlc... They won't be able to update DST forever... Or do you think that DST will be updated forever? Klei should have ways to get money from their Don't Starve franchise after work on DST is finished... 2 Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679553 Share on other sites More sharing options...
arubaro Posted November 15, 2023 Share Posted November 15, 2023 11 minutes ago, Hungry French said: Is it not profitable to create dlc's? Then why does Hamlet exist ? you didnt use the best example hahaha if you cant see how is more profitable to skin packs at +5€ monthly vs expending a minimum of 1 year to sell dlcs at most 15€ (and people will already complain about it being expensive...) then there is nothing to discuss with you Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679560 Share on other sites More sharing options...
Hungry French Posted November 15, 2023 Share Posted November 15, 2023 1 minute ago, arubaro said: you didnt use the best example hahaha if you cant see how is more profitable to skin packs at +5€ monthly vs expending a minimum of 1 year to sell dlcs at most 15€ (and people will already complain about it being expensive...) then there is nothing to discuss with you Bro. Just add skins to the DS. What is the problem? Obviously, it is more profitable to release skins than DLC's. But there are no skins in DS. So either release DLC's or add skins lol. 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679566 Share on other sites More sharing options...
_zwb Posted November 15, 2023 Share Posted November 15, 2023 18 minutes ago, Hungry French said: No one plays games that don't update. https://store.steampowered.com/app/440/Team_Fortress_2/ 20 minutes ago, Hungry French said: Is it not profitable to create dlc's? Then why does Hamlet exist ? Is it more profitable for Klei to receive money for skins ? Add skins to the DS. Or combine DS and DST. What is the problem? Keeping DS dead is not profitable. They could spend this time making more games with new content, instead of porting content. There's not really a need to make DST into DS, if you want DST content, just play DST I think you kind of forgot how much time and we effort is required in "just port DST to DS" 1 Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679568 Share on other sites More sharing options...
Hungry French Posted November 15, 2023 Share Posted November 15, 2023 10 minutes ago, _zwb said: https://store.steampowered.com/app/440/Team_Fortress_2/ Look at the online DS and DST. 11 minutes ago, _zwb said: They could spend this time making more games with new content, instead of porting content. And they have been updating the DST for 7 YEARS. And no Don't Starve game? 16 minutes ago, _zwb said: There's not really a need to make DST into DS, if you want DST content, just play DST" DST destroyed all the mechanics of DS and turned part of it into an ugly multiplayer analogy Solo DST is terrible. Of the good ones, I can only mention armor rework (not perfect). And increasing the HP of creatures is not a bad idea. But the rest is just awful. It's impossible to play after DS. I watch all the exclusive content of DST 1 time through the force. But the second time without teammates, it's terrible. So disgusting that I'm waiting for DST content for DS or new Don't Starve game... 25 minutes ago, _zwb said: I think you kind of forgot how much time and we effort is required in "just port DST to DS" Don't Starve is Klei's most popular and profitable franchise. It is advantageous for them to transfer content at least after DST finished. 1 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679573 Share on other sites More sharing options...
Valase Posted November 15, 2023 Share Posted November 15, 2023 45 minutes ago, Hungry French said: Look at the online DS and DST. Online DS? 46 minutes ago, Hungry French said: And they have been updating the DST for 7 YEARS. And no Don't Starve game? Didn't they add a new update this year to DS(they even made thulecite renewable with the seed of ruin)? 47 minutes ago, Hungry French said: DST destroyed all the mechanics of DS and turned part of it into an ugly multiplayer analogy Solo DST is terrible. Of the good ones, I can only mention armor rework (not perfect). And increasing the HP of creatures is not a bad idea. But the rest is just awful. It's impossible to play after DS. Yeah. I can still remember when DST went to DS house and torched it to the ground. 47 minutes ago, Hungry French said: So disgusting that I'm waiting for DST content for DS or new Don't Starve game... I worry about your wellbeing. 48 minutes ago, Hungry French said: Don't Starve is Klei's most popular and profitable franchise. It is advantageous for them to transfer content at least after DST finished. I don't think that it is advantageous at any moment. Not only these things naturally take time, you also would need to "downgrade" a lot of code transitioning from DST to DS (which is 10x harder than cleaning code, that also is hard by itself). All of that for something that is not lucrative. 2 Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679578 Share on other sites More sharing options...
arubaro Posted November 15, 2023 Share Posted November 15, 2023 55 minutes ago, Hungry French said: It is advantageous for them to transfer content at least after DST finished. considering that klei will stop updating DST when that becomes less profitable i dont see how someone can think that would be advantageous expending an insane ammount of time porting DST stuff to a less popular game... is simply ridiculous Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679581 Share on other sites More sharing options...
Hungry French Posted November 15, 2023 Share Posted November 15, 2023 2 minutes ago, Valase said: Online DS? At this moment, 2500 people are playing DS. There are 38,500 people playing in the DST. 3 minutes ago, Valase said: Didn't they add a new update this year to DS(they even made thulecite renewable with the seed of ruin)? DS 2019-2023 updates : 1 Qol Update in 4 years (And perhaps the last one). 90% of the changes appeared in the DST from 2016-2018 yesr. DST updated from 2019-2023 : 15 content updates 19 characters update 6 QoL updates 8 Events And there were also updates in 2016-2018, which are still not in the DS. The next DS update... When? For the 20th anniversary of the game?... 18 minutes ago, Valase said: Yeah. I can still remember when DST went to DS house and torched it to the ground. And there are other cool DS features that make it harder, better balanced for lard and a small amount of unique content like vanilla beardlords and old bell. And this is not in the DST. 22 minutes ago, Valase said: I worry about your wellbeing. What do you mean? 23 minutes ago, Valase said: I don't think that it is advantageous at any moment. Not only these things naturally take time, you also would need to "downgrade" a lot of code transitioning from DST to DS (which is 10x harder than cleaning code, that also is hard by itself). What prevents you from recreating the DS code so that it would be the same or similar to the DST? 25 minutes ago, Valase said: All of that for something that is not lucrative. Bro. Think. Klei will finish working on DST sooner or later. Don't Starve Klei's Most Profitable Franchise. What should Klei do after stopping the development of DST ? They also somehow need to get paid for their most profitable franchise. Klei has 2 options : Create new Don't Starve game Or continue developing the original DS. Transferring content is a much easier way to get money than making a brand new game. And I have no idea what this game could be. Brand new or DS + DST game If Klei really wanted money, she would fix the DS engine. And would make compatibility between DS and DST. What is the benefit ? Only DS players will start buying skins and DST characters. Only DST players will start buying Shipwrecked and Hamlet. Klei can make Shipwrecked and Hamlet skins style and for exclusive characters. DS and DLC's sales will start to rise, because the game will literally be revived and players will not buy only DST because "Why buy DS if there is a lot more content in DST?" Klei will not have a limiter for creating content only for RoG world, caves and ocean, because they cannot expand it forever. Shipwrecked and Hamlet is an incredible scope for the implementation of Klei's ideas and, accordingly, the franchise will continue to live. What could be the disadvantages ? Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679592 Share on other sites More sharing options...
arubaro Posted November 15, 2023 Share Posted November 15, 2023 17 minutes ago, Hungry French said: And this is not in the DST. which is good, they are both different experience Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679599 Share on other sites More sharing options...
Hungry French Posted November 15, 2023 Share Posted November 15, 2023 45 minutes ago, arubaro said: considering that klei will stop updating DST when that becomes less profitable i dont see how someone can think that would be advantageous expending an insane ammount of time porting DST stuff to a less popular game... is simply ridiculous Why do you decide for Klei ? Usually, games are updated to the moment when inspiration and love for the project remain. Any developers sooner or later lose the desire to develop a game and stop doing it and create a new game. The game will eventually be overloaded and the lack of enthusiasm from the developers will affect the overall quality of the game. Are there not enough games that, due to the unwillingness of developers to stop developing, turn the game into ****? First, you need to update the engine. Secondly. What time is it? Do you have any idea how many times more difficult it is to create new content than transferring? Or do you seriously think that Klei has been creating content for DST for 7 years, then transferring to DS will also take 7 years? To transfer all the content of the DST will require a maximum of 2 years. If they update the engine, this time will be reduced even faster... The only reason why Klei can't update the DS is because they want to work on the DST at this time. Creating a game is primarily the realization of yourself and your imagination, and only secondarily earning money. If the developer thinks about money first of all, then the game will start getting worse. The lack of motivation or the departure of some developers can lead to an extremely sad situation. 1 hour ago, arubaro said: considering that klei will stop updating DST when that becomes less profitable So it sounds like a verdict that DST will eventually turn from a game into money without a soul : "considering that klei will stop updating DST when that becomes less profitable" I believe more that Klei will lose inspiration and love than the game will stop making money. Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679605 Share on other sites More sharing options...
KvltBear Posted November 15, 2023 Share Posted November 15, 2023 Anyone know the specific mechanics of grass gekkos spawning? I've only ever gotten one spawn from grass tufts and then never again unless they die. I've tried making the enclosure larger, a 5x5 space, and still only one grouping spawned. So what should I be doing to get more gekkos? Is it purely a proximity thing or what? Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679606 Share on other sites More sharing options...
Hungry French Posted November 15, 2023 Share Posted November 15, 2023 34 minutes ago, arubaro said: which is good, they are both different experience Different experience ? Why then are there 20 times fewer players playing in DS and now think about how little DS and RoG play ? Why are there practically no streamers playing DS ? Where is the activity of the DS community ? Why do people call DS and RoG a useless purchase. Why you need to buy RoG when you don't need to buy it in DST ? Why should you buy a DS in which there is no content at all and it is in the DST too ? They don't have different experiences. DST is literally 4 DLC's for DS and RoG with with multiplayer ( casual ) mechanics. Have you at least seen at least one person who by some miracle will go to play DS. Kill 4 season bosses and Ancient Guardian and say : "Wow I like DS experience. I like that there are no 50 updates from DST in DS" You probably don't play DS and RoG yourself ? Or very rarely in Shipwrecked and Hamlet... Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679609 Share on other sites More sharing options...
Valase Posted November 15, 2023 Share Posted November 15, 2023 3 hours ago, KvltBear said: Anyone know the specific mechanics of grass gekkos spawning? I've only ever gotten one spawn from grass tufts and then never again unless they die. I've tried making the enclosure larger, a 5x5 space, and still only one grouping spawned. So what should I be doing to get more gekkos? Is it purely a proximity thing or what? you should have your gekkos and your grass tufts on separted pens(usually 1.5 screens is more than enough), because if there are any gekkos near a grass tuft, it will not spawn new ones. 4 hours ago, Hungry French said: What prevents you from recreating the DS code so that it would be the same or similar to the DST? Copyright infringements. Also the fact that I do not want. Also, go make your own thread like last time. Even better, go check that older thread and all that was talked last time, because your questions have not changed. You appear once per month only to go on your rambles about not liking DS nor DST and when you are suggest anything, you refuse and goes back into "I hate DST and DS but I want DST things in DS or DS thing in DST but not DST things in DS or DS thing in DST because they are cringe and lame and poopy". 3 1 Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679673 Share on other sites More sharing options...
Hungry French Posted November 15, 2023 Share Posted November 15, 2023 16 minutes ago, Valase said: Copyright infringements. Also the fact that I do not want. Also, go make your own thread like last time. Even better, go check that older thread and all that was talked last time, because your questions have not changed. You appear once per month only to go on your rambles about not liking DS nor DST and when you are suggest anything, you refuse and goes back into "I hate DST and DS but I want DST things in DS or DS thing in DST but not DST things in DS or DS thing in DST because they are cringe and lame and poopy". *What prevents Klei from recreating the DS code so that it would be the same or similar to the DST?* There is no activity in my thread past. And I don't hate DS and DST. I don't like the fact that DS is abandoned, but DST lives. It's silly that the single version is abandoned, but multiplayer is not. Why it is impossible to update both games. It's logical. After all, Klei has solo players, so it would be good to update the single game. And now imagine if the DST would be abandoned, and the DS would be updated. A lot of people will write about what they want in DS, but with friends. DS with DST exclusive content is good. DST with DS exclusive content is good. But the content must be properly balanced for solo or multiplayer standards. Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679678 Share on other sites More sharing options...
Mike23Ua Posted November 15, 2023 Share Posted November 15, 2023 I’m very confused about what I’m even supposed to be doing while playing DST, if the goal is to build a pretty base I get pretty bored with that after some time, if the goal is to explore and fill out the entire map I just delete the world and start that experience over after I’ve completed that task.. I defiantly do NOT understand the point or purpose behind raid bosses. Is it a skill check? Am I supposed to fight them to get better gear? Is there only reason to exist so that I can kill them & create a stone statue of them that says to other players “I killed this?” Also how does that work?? How do players KNOW “I Killed This” did I do it alone? Did I have 5 other random people pop in to help me easily kill it? Spam Crab King with a Bazillion Bees? Did I just stand idly beside two bosses as they killed each other out?? If this is a bragging right: How do you tell how the hell did obtained it in the first place? That brings me to my next question/rant- if fighting raid bosses aren’t for bragging rights (because you have no idea how players managed to actual kill them..) then what OTHER purpose does fighting them serve? In a game where I want to be challenged with survival, is the purpose of the bosses to drop weapons & items that make survival even easier?? Why is the game crammed full of these raid boss battles anyway? is it because this is the easiest type of content for Klei to design? Is this what the DS community enjoys about the franchise the most? I would highly doubt that… because there’s an entire single player campaign mode that doesn’t feature one single boss. So the TL:DR- WHY DOES DST FOCUS SO HEAVILY ON MOSTLY OPTIONAL RAID BOSSES??!! It’s gotten to a point where I expect a new boss every single game update.. and while that’s a bit of an over exaggeration, there has been a massive “spike” in this type of content over anything else the game has to offer. But my question- is Why??? Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679679 Share on other sites More sharing options...
BalkanCockroach Posted November 15, 2023 Share Posted November 15, 2023 (edited) 10 minutes ago, Mike23Ua said: I’m very confused about what I’m even supposed to be doing while playing DST, if the goal is to build a pretty base I get pretty bored with that after some time, if the goal is to explore and fill out the entire map I just delete the world and start that experience over after I’ve completed that task.. I defiantly do NOT understand the point or purpose behind raid bosses. Is it a skill check? Am I supposed to fight them to get better gear? Is there only reason to exist so that I can kill them & create a stone statue of them that says to other players “I killed this?” Also how does that work?? How do players KNOW “I Killed This” did I do it alone? Did I have 5 other random people pop in to help me easily kill it? Spam Crab King with a Bazillion Bees? Did I just stand idly beside two bosses as they killed each other out?? If this is a bragging right: How do you tell how the hell did obtained it in the first place? That brings me to my next question/rant- if fighting raid bosses aren’t for bragging rights (because you have no idea how players managed to actual kill them..) then what OTHER purpose does fighting them serve? In a game where I want to be challenged with survival, is the purpose of the bosses to drop weapons & items that make survival even easier?? Why is the game crammed full of these raid boss battles anyway? is it because this is the easiest type of content for Klei to design? Is this what the DS community enjoys about the franchise the most? I would highly doubt that… because there’s an entire single player campaign mode that doesn’t feature one single boss. So the TL:DR- WHY DOES DST FOCUS SO HEAVILY ON MOSTLY OPTIONAL RAID BOSSES??!! It’s gotten to a point where I expect a new boss every single game update.. and while that’s a bit of an over exaggeration, there has been a massive “spike” in this type of content over anything else the game has to offer. But my question- is Why??? The statues are trophies for you to look at and be proud of your own achievement. If you cheesed the bosses, your proudfulness might varie according to that. But there are console commands in this game, like in most games you can cheat for achievements. The game doesn't give you a cookie for succeeding at stuff. I would enjoy raid bosses if they had scaling and were less annoying. So for now im only sticking with klaus and dfly kills except non proggression bosses. Edited November 15, 2023 by BalkanCockroach Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679681 Share on other sites More sharing options...
_zwb Posted November 15, 2023 Share Posted November 15, 2023 4 minutes ago, Mike23Ua said: I’m very confused about what I’m even supposed to be doing while playing DST The only "inherent goal" of DST is to not die, even that can sometimes not be the goal though, this game is a sandbox, there's no right way to play or things you are "supposed to do". 12 minutes ago, Mike23Ua said: then what OTHER purpose does fighting them serve? To provide optional challenges once you've done with basic survival needs. 13 minutes ago, Mike23Ua said: So the TL:DR- WHY DOES DST FOCUS SO HEAVILY ON MOSTLY OPTIONAL RAID BOSSES??!! Because you can only get the game so difficult with survival needs. Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679685 Share on other sites More sharing options...
grm9 Posted November 15, 2023 Share Posted November 15, 2023 13 minutes ago, Mike23Ua said: I’m very confused about what I’m even supposed to be doing while playing DST, if the goal is to build a pretty base I get pretty bored with that after some time, if the goal is to explore and fill out the entire map I just delete the world and start that experience over after I’ve completed that task.. I defiantly do NOT understand the point or purpose behind raid bosses. Is it a skill check? Am I supposed to fight them to get better gear? Is there only reason to exist so that I can kill them & create a stone statue of them that says to other players “I killed this?” Also how does that work?? How do players KNOW “I Killed This” did I do it alone? Did I have 5 other random people pop in to help me easily kill it? Spam Crab King with a Bazillion Bees? Did I just stand idly beside two bosses as they killed each other out?? If this is a bragging right: How do you tell how the hell did obtained it in the first place? That brings me to my next question/rant- if fighting raid bosses aren’t for bragging rights (because you have no idea how players managed to actual kill them..) then what OTHER purpose does fighting them serve? In a game where I want to be challenged with survival, is the purpose of the bosses to drop weapons & items that make survival even easier?? Why is the game crammed full of these raid boss battles anyway? is it because this is the easiest type of content for Klei to design? Is this what the DS community enjoys about the franchise the most? I would highly doubt that… because there’s an entire single player campaign mode that doesn’t feature one single boss. So the TL:DR- WHY DOES DST FOCUS SO HEAVILY ON MOSTLY OPTIONAL RAID BOSSES??!! It’s gotten to a point where I expect a new boss every single game update.. and while that’s a bit of an over exaggeration, there has been a massive “spike” in this type of content over anything else the game has to offer. But my question- is Why??? why do you need to let other people to know that you did something that you'd consider as an achievement to consider it as an achievement and even if you need that for some reason, why do you need statues to automatically tell people what you did instead of just saying that yourself Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679686 Share on other sites More sharing options...
arubaro Posted November 15, 2023 Share Posted November 15, 2023 19 minutes ago, Mike23Ua said: So the TL:DR- WHY DOES DST FOCUS SO HEAVILY ON MOSTLY OPTIONAL RAID BOSSES??!! because is fun to prepare for enemies and bosses while needing to survive. Any game that has only survival keeps being fun after you know how to survive. Is like a riddle, once you know the answer it becomes boring they should added more survival elements and seems like they will only misery toadstool is a raid boss because of thr huge ammout of hp and we have many tools to reduce that with all the time you spend crying about dst not being the game you have in your head you could have learn to beat every boss no hit or found a game that makes you have fun because clearly you are burnt of the little amount of content you experience. For example, im having fun playing grounded because i need sometime to rest from dst and that is okey, we can force the game to entertain us for infinity ammount of time non stop, neither we can force a company to change how a game is developed just because we dont like their route. I dont like valheim despite loving many things about it like the atmosphere but you wont see me spamming in their forums the same wall of text about what they should do with their game and less when clearly they have a huge fan base that like itit, just like dst fan base is like a survival game with many bosses also im greatful about klei adding bosses with huge hp pools because in that way i need to interact with many of the main mechanics like farming materials, gardening, cooking, etc instead of going half naked with a speae to beat a boss with the same hp than a dst beefalo... dst is a game were you farm and craft.... what would you craft after 1st autumn when you already have few crockpots and a thermal stone... 2 Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679687 Share on other sites More sharing options...
Hungry French Posted November 15, 2023 Share Posted November 15, 2023 16 minutes ago, Mike23Ua said: I’m very confused about what I’m even supposed to be doing while playing DST, if the goal is to build a pretty base I get pretty bored with that after some time, if the goal is to explore and fill out the entire map I just delete the world and start that experience over after I’ve completed that task.. I defiantly do NOT understand the point or purpose behind raid bosses. The purpose of raid bosses is to play longer? The problem with DS is that there are 4 seasonal bosses and a Guardian of Ruins and... after killing them, all thulecite content is useless and you only restart or build pretty base only. There are 13 additional bosses in DST. Are you bored of killing bosses ? Go explore the world ( with bigger map ). Bored of exploring the world ? Build a pretty base ( with exclusive DST decors or complete Wagstaff and Hermit quests. 23 minutes ago, Mike23Ua said: Is it a skill check? Am I supposed to fight them to get better gear? Is there only reason to exist so that I can kill them & create a stone statue of them that says to other players “I killed this?” This is the to-do list: 1. Build base 2. Explore map 3. Kill all bosses The second leads to the third, and the first as a way to relax from 1 and 2. Getting bettergear is one of the main reasons to play. 49 minutes ago, Mike23Ua said: Also how does that work?? How do players KNOW “I Killed This” did I do it alone? Did I have 5 other random people pop in to help me easily kill it? Spam Crab King with a Bazillion Bees? Did I just stand idly beside two bosses as they killed each other out?? If this is a bragging right: How do you tell how the hell did obtained it in the first place? The statues were created as decorations for the co-op. They are somewhat similar to the statues of Terraria, but in Terraria this is a reward for Master mode, they can be sold, they do not need to be crafted and they are easy to carry. Just a decoration. Don't pay attention to her. 53 minutes ago, Mike23Ua said: That brings me to my next question/rant- if fighting raid bosses aren’t for bragging rights (because you have no idea how players managed to actual kill them..) then what OTHER purpose does fighting them serve? In a game where I want to be challenged with survival, is the purpose of the bosses to drop weapons & items that make survival even easier?? True survival occurs only in 1-2 game years. After that, the survival factor itself fades into the background. Some boss items don't even help you survive. Like a Toadstool or Crab king. But I consider Bundling Wrap to be the worst of the game items. Virtually infinite durability of food. And it completely devalues the insulated pack and ice Chester. In addition, it breaks the balance between the spoilage time of different foods. I don't like Eyebrella and Luxury Fan either. These things make almost all spring and summer things in DST useless. Bosses came to DS with only a 66% chance, that is, if the boss did not come, you need to look for alternative things for survival. This emphasized replayability and could make survival more difficult or easier. Klaus for 2+ Winter would be a great boss if you are very unlucky and bosses don't come to you even for 2 years. But alas, he is not in the DS And it's easier to survive in DS than in DST. 1 hour ago, Mike23Ua said: Why is the game crammed full of these raid boss battles anyway? is it because this is the easiest type of content for Klei to design? Is this what the DS community enjoys about the franchise the most? Bosses are a task. DST would not be half as popular if the 4 season bosses and the Guardian of Ruins were the only bosses in the game.They will explore the map, build a base and the game will become boring, because there is nothing to do. Bosses are really the best way to motivate players to play Bosses in all games have always been considered something special. Only if the bosses weren't weaker than the mob 1 hour ago, Mike23Ua said: I would highly doubt that… because there’s an entire single player campaign mode that doesn’t feature one single boss. Are you talking about Adventure mode ? Ancient Guardian appeared after Adventure mode. Maybe some of these bosses appeared later in Adventure mode... 1 hour ago, Mike23Ua said: So the TL:DR- WHY DOES DST FOCUS SO HEAVILY ON MOSTLY OPTIONAL RAID BOSSES??!! Because without bosses, DST will have nothing like it is now with DS. Wagstaff and Hermit quests don't work without bosses. Although DS and everything else do not have, but the late game in DST will become almost as short as in DS. But it is still more saturated because of new biomes, objects and creatures that are not in the DS and graphics. 1 hour ago, Mike23Ua said: It’s gotten to a point where I expect a new boss every single game update.. and while that’s a bit of an over exaggeration, there has been a massive “spike” in this type of content over anything else the game has to offer. But my question- is Why??? Klei want to make the game longer. Making a boss is easier than anything else. Shadow and Lunar rifts are things similar to Quest Wagstaff (Moon Storm) and Hermit Quest. It's a pity that this is DST exclusive only... 1 hour ago, _zwb said: To provide optional challenges once you've done with basic survival needs. And these challenges are not in the DS... Only survival... Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679695 Share on other sites More sharing options...
Mike23Ua Posted November 15, 2023 Share Posted November 15, 2023 Uhh friend.. I fully completed Adventures mode of the original Dont Starve, and NO BOSS (not even Deerclops..) ever shows up even in the final chapter, the last thing you do is quest through a map of endless Darkness to eventually follow the sounds of music in the background and wander up on Maxwell who you then will place the divining Rod into the socket next to him and choose to swap places with him as the thrones captive prisoner. Not a single boss is in this mode.. it’s more of a quest to gather as much as you can, as fast as you can.. and move onto the next realm before dying. This mode was ALSO what scored Solo DS the “Rogue-Lite” Gaming Genre- Because this Mode took place across 5 randomly generated worlds, where failure in world 5 meant starting over again on world 1. DST however… takes a very different approach. By focusing almost exclusively on Bosses, which the largest majority of are completely optional. Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679698 Share on other sites More sharing options...
arubaro Posted November 15, 2023 Share Posted November 15, 2023 1 minute ago, Mike23Ua said: Uhh friend.. I fully completed Adventures mode of the original Dont Starve, and NO BOSS (not even Deerclops..) ever shows up even in the final chapter, the last thing you do is quest through a map of endless Darkness to eventually follow the sounds of music in the background and wander up on Maxwell who you then will place the divining Rod into the socket next to him and choose to swap places with him as the thrones captive prisoner. Not a single boss is in this mode.. it’s more of a quest to gather as much as you can, as fast as you can.. and move onto the next realm before dying. This mode was ALSO what scored Solo DS the “Rogue-Lite” Gaming Genre- Because this Mode took place across 5 randomly generated worlds, where failure in world 5 meant starting over again on world 1. DST however… takes a very different approach. By focusing almost exclusively on Bosses, which the largest majority of are completely optional. adventure mode can be summarised like "burn everything on sight". Is fun but i dont get your point in dst you can set clock works and mctusk on insane, put nigh and winter only plus beating bosses with that handicaps... way challenging than going throw worlds with walking cane, pig skin and marble while burning everything when you are cold or the world is in darkness... Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679700 Share on other sites More sharing options...
_zwb Posted November 15, 2023 Share Posted November 15, 2023 6 minutes ago, Mike23Ua said: which the largest majority of are completely optional. The entire Adventure Mode is optional, I don't see your point here. 17 minutes ago, Hungry French said: And these challenges are not in the DS... Only survival... ruins exist in DS too, that's the optional challenge it offered. The DLCs also gave unique optional challenges Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679701 Share on other sites More sharing options...
Hungry French Posted November 15, 2023 Share Posted November 15, 2023 54 minutes ago, arubaro said: because is fun to prepare for enemies and bosses while needing to survive. Any game that has only survival keeps being fun after you know how to survive. Is like a riddle, once you know the answer it becomes boring DS experience be like : 55 minutes ago, arubaro said: they should added more survival elements and seems like they will They made half of the survival elements from DS easier lol 56 minutes ago, arubaro said: only misery toadstool is a raid boss because of thr huge ammout of hp and we have many tools to reduce that No. All DST bosses except Lord of the Fruit Flies are raid bosses for 2-6 people. DST even has raid mobs. In order for 2-3 people to kill them. DS the number of hp is the true balance for solo, which Klei sees. Remember the Hamlet. It came out at a time when developers were already creating a boss raid. And hp bosses there from 2000 to 3500 ( 3500 is the highest hp of DS bosses. ) Misery toadstool for solo would have a maximum of 5000-6000 health 1 hour ago, arubaro said: with all the time you spend crying about dst not being the game you have in your head you could have learn to beat every boss no hit or found a game that makes you have fun because clearly you are burnt of the little amount of content you experience. Why are you talking about defeat ? DST bosses are very light and their only strength is their high HP. Most bosses in other games are much more difficult even without a huge hp. And if they have it... This can end up with dozens or even hundreds of hours of attempts to kill the boss at least 1 time. It's just boring to kill them. Few attacks, low risk, short music. 1 hour ago, arubaro said: also im greatful about klei adding bosses with huge hp pools because in that way i need to interact with many of the main mechanics like farming materials, gardening, cooking, etc instead of going half naked with a speae to beat a boss with the same hp than a dst beefalo... dst is a game were you farm and craft.... what would you craft after 1st autumn when you already have few crockpots and a thermal stone... Bro. It wasn't done for you. This is done so that in multiplayer bosses were killed for as long as in solo DS. You call it a plus, but it's just Klei's negligence to do something for solo players. They have a simple policy. DS - solo DST - multiplayer And Klei does not want to improve these games for those for whom they were not created. You can consider high hp a plus. As well as tents that restore 2 times more health in DST than in DS, etc. But this does not meet the standards of a solo game that shows Klei right up to the release of Hamlet. But I'll be honest. Quecken really has too little hp. It should have 2500 hp, because it is a Shipwrecked version of Ancient Guardian and in addition it needs a rework. He attacks with ink bombs only once every 15 seconds. And its tentacles only once every 8 seconds. This is the most passive boss among all bosses... Link to comment https://forums.kleientertainment.com/forums/topic/120919-questions-that-dont-deserve-their-own-thread/page/168/#findComment-1679709 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now