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Tones from the hammer?


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20 minutes ago, pether said:

Not sure what are you looking for. some kind of table like:

1. Object 1: BOOP

2. Object 2: Biiiiing

3. Object 3: Biiiing, but different

I wouldn't say that would be usefull...

That list sounds like a fun thing to do in sandbox mode. I`ll get on it later today. I`ll try to point out objects that do more interesting sounds.

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12 minutes ago, pether said:

I wouldn't say that would be usefull...

Why not? If the table is properly sorted by tones, it may be informative. A table like

Objects that produce "Biiing" sound:
Object 1: Hihgest tone
Object 2: Slighly lower tone
Object 3: Even lower tone
...
Object N: Lowest tone

already provides some userful info. You would still want to test different sounds to find out which ones you want to use, but you already know which objects to check and what to expect from them.

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My measurement
1 piece of pipe - 258 Hz
2 - 258 (C4?)
3 - 246 (B3)
4 - 234 (A#3)
5 - 223 (A3)
6 - 211 (G#3)
7 - 199 (G3)
8 - 188 (F#3)
9 - 176 (F3)
Afterwards my phone could not recognize the tones. I tried to do something, but I am not a musician, and it is very difficult for me to work with it. In addition, I am very busy at work now.

 

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I made a map specifically for this. You can use it if you like to.

Hammer Park.sav

 

Spoiler

 

Some observations:

  • material does not matter
  • no difference if object is powered or opened
  • electric wire and their subsequent heavy variant have the same sound
  • electric wire bridge and rail bridge are silent
  • all 2x1 doors are the same
  • joint plates are the same
  • automation wire and ribbon are the same
  • several buildings have multiple sounds
  • switch changes between on and off sound
  • the length of wires, pipes etc. is measured by amount of connected blocks instead of farthest distance
  • length 1 and length 2 are the same
  • conveyor rail and automation wire have the same sound over any length

 

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15 minutes ago, Denisetwin said:

Can someone that is using this please explain what it is FOR?  I really don't get it.

I think the intent is to allow you to add percussion to automation music. Or to make your base have audio cues to indicate what's happening.

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18 minutes ago, Denisetwin said:

Can someone that is using this please explain what it is FOR?  I really don't get it.

It actually is not meant to have any real purpose in terms of userful base functional. All it does is creating a sound when hitting things. It is added for making something creative with in-game tools just for fun.

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