Jump to content

My oil biome is over 350° with a big sour gas leak


Recommended Posts

Hello all,

I had this issue where the temperature of the oil biome is raising more and more. I realised there were some abysalite breaks where the heat was able to reach the oil. So I put some insulated tiles to close then but now I'm unable to pump the oil with a steel pump and I don't have space materials.

I've had time to pump enough oil as a coolant for my refinery so I can make steel but I'd like to pump more for power.

 

So what could I do to handle this ? I'd like to point out that the 350 degree oil pocket is pretty big. In some part oil has started to convert into petroleum.

Also, is the map exchanging heat even in non explored parts behind the fog of war ? 

 

Thanks everyone !

Rig up a steam turbine and start deleting the heat? You may need to cool the steam turbine with a cooling loop from a biome above.

 

The map exchange heat a little bit into the fog of war, I am not sure how many tiles, but the heat exchange goes beyond what you are able to see.

Good idea about the steam turbine but i would need to think about a good system because pumping the oil is not an option so i would need to do it with gas and i fear it might take ages since the only gas there is now sour gas and the thermal conductivity of it is very low (0.018).

I started mining hot rocks to destroy some heat (since the mass is halved when you mine stuff).

I now am in emergency mode since fixing the leaks in the abysalite caused the huge amount of sour gas to be freed. So to contain it i opened a pocket of salt water on top of it just so the steam would contain the sour gas there and would let me a little time to find a solution.

Now the issue isn't the heat anymore but that gas that could fill  all my base if i don't do something. 

I really don't know how to deal with that much sour gas, there are a lot of tiles at 500 kg pressure worth of sour gas.... 

I'm starting to think the only solution is to seal this part of the map ... 

any ideas ?

So this is the situation.

Bottom right and left leaks have been fixed, 

All the sour gas is highly pressurized and close to the bottom left there is the only oil reservoir found for now. 

Should i seal this ?

 

831425930_Sourgassituation.thumb.jpg.1d82c9759c8065f02528c14705a1756d.jpg

Ugh, yeah, been there done something similar.  I eventually ended up sealing it off with the intention of coming back once the sealed block hit equilibrium, which would have been a lot lower, or when I got space-age materials.  At that point I wasn't very confident with turbines and, well, that was a few patches back so turbines didn't work quite the same way ..

 Looking at that now?  I'd consider accepting that some gas deletion was going to happen if I wanted this to work out anywhere approaching "quickly."  I'd widen that central ladder chamber to at least 2 wide and set up 2-3 turbines up top set to drop down that shaft into the petrol below.  That way you "steal" the heat from lower in the chamber, closer to the main temp source and the gas separation should pull it back up to your turbines.  Maybe not the best solution, but that's the first one that comes to mind.  Ghetto convection system FTW.

Edit to add:  Or, if you could find a way to abuse temperature gradients, provided you were as masochistic as I was when this first happened to me and you have enough metal on hand, you could try to set it up to 'leak' the sour gas across a cooler area in a way that the gas is cold enough to pump when it gets there... and pump it into a truly ridiculous array of gas containers.  Worked for me in that save game, I just needed like, 30 of them.  Yeah, definitely not the best way to handle it, but it is *a* way. :P

Thanks for your suggestions ! By reading them i got the idea to pump the sour gas and vent it to space, i don't think i'm going to miss it  :)

Then i'll do as you suggest, i'll throw some more water, there are some more pockets around and set the turbines for the cooling, it might take a while, but i'm curious if i can overcome this and see if i can "restore" the area. The turbine will rapidly go over 100 degree considering how hot is the area, but it might be managable with some added cooling.

Thanks for your input !

I'd suggest using a turbine to start cooling the area, possibly keeping it separate and shuttling the heat to the turbine via a closed loop of pipe flowing petrol, then once the area is cool enough for a steel pump, pump the sour gas into a room with airlocks to crush/delete it.

Consider the "wet vent" storage technique to storing infinite gasses.

 

If you have your base carefully sealed, you might be able to ignore the sour gas completely. If your dupes are not breathing it, who cares what the asteroid is filled with?

If worst comes to worst, while you're cooling down that oil biome, maybe start ranching some (molten) slicksters to make oil/petroleum, optionally, build an arboretum, make ethanol and use the CO2 created from that to feed said slicksters, while you use the ethanol to generate power.

 

Sooo many littles problems emerged from the idea of retaking this part of the map...

11 hours ago, lee1026 said:

Consider the "wet vent" storage technique to storing infinite gasses.

 

If you have your base carefully sealed, you might be able to ignore the sour gas completely. If your dupes are not breathing it, who cares what the asteroid is filled with?

At first i tried but couldn't make it work then i thought about venting to space which is easier than storing useless gas for me.

I don't want to let that gas take over the map i want some equilibrium and room to manage my pressure, i don't strip mine the map so i take that into account. I want room for the co2 either for skimming it or for slickster a bit later.

That was the non working infinite storage setup maybe not the correct amount of water in it ? I don't know

Spoiler

 

2025320442_Infinitegasstorage.thumb.jpg.a743a144d3ca76f45328a51e70fc0d4f.jpg

 

6 hours ago, BaZERGer said:

I don't know how common this is normally, but if you have Magma Channels, i think it's guaranteed.

I bought the game long ago, played a couple of time and forgot about it. Now this is my second playthrough after restarting because my first base wasn't well planed and this time i want to get to the end game on this map i'm pretty happy with my base at the moment. But i took it slowly i'm at cycle 559 and still havn't been to space and still runing my power on coal so if the heat start exchanging in the bottom of the map before discovering it at cycle 1 then the heat had plenty of time to get there. I'll be carful next time to go and check quickly. 

 

12 hours ago, storm6436 said:

 You do you. I'd say stow it somewhere, but I'm one of those "Nothing gets lost to space unless I have no other choice" types.  YMMV :P

I would usually agree with you, but that quantitiy of sour gas ? I don't intend on making natural gas out of it and it's pretty easy to get some sour gas apparently. Storing it would take a good chunk of the map, so out it goes :P

 

16 hours ago, psusi said:

I'd suggest using a turbine to start cooling the area, possibly keeping it separate and shuttling the heat to the turbine via a closed loop of pipe flowing petrol, then once the area is cool enough for a steel pump, pump the sour gas into a room with airlocks to crush/delete it.

At first i didn't understood  why you said petroleum and since i don't have any and can't pump it i used the little crude oil i had, but of course it broke my pipes that's when i got why you said so.

So i had to find a small amount of crude oil at good temperature and make the setup for petroleum that wasn't yet ready. 

I am not an experienced ONI player and had issue setting everything up. I need an aquatuner to cool the turbine which is at 410 degrees  but with an aquatuner i realised it would take literaly forever so i put a second one. That's when i needed a new source of power so i had to install my natural gas setup (i captured a couple of geyser) to feed them and change all the conductive wires aswell.

 

But now i'm having an issue with my pipes that seem to break because of the cold (setup is in the spoilers)  i set up the thermo sensor at different values, petroleum freeze at -57.1, i put values between 40 and 60 to be allowed and it still breaks the pipes, i tried moving the thermo sensor like you can see now it was closer to the shut off before, still some cold packets go back in the aquatuner. I don't know how to do this i spent an awful lot of time tring to get some loop going and now this :) 

The pipe breaking is the output of the second aquatuner.

Spoiler

1473451646_aquatuner2.jpg.58cfb2e76ad9b125af4bff8645516323.jpg510099637_aquatuner1.thumb.jpg.69ff13b7ba6ccffa375306a96a455f99.jpg

The acual situation is this

Spoiler

531432038_Sourgassituation3.thumb.jpg.5856cecb1af26645fb991faf6b4592f7.jpg2081356427_Sourgassituation2.thumb.jpg.705efccb6575f7c8d7eea0a136c5dd6f.jpg

I don't have freed the rest of the water for steam because all the steam i've already thrown seem to have vanished, could there be some gas deletion ?

Now even with 2 aquatuner it seems very slow i might put a 3rd one...

37 minutes ago, Edoc_ said:

That was the non working infinite storage setup maybe not the correct amount of water in it ? I don't know

You have 313 kg of water there, which is far more than the 20kg the vent can take.  I'm also not sure why you put 2 layers for the water or have the airflow tile.  Just make a 3x2 room and put the pump in with the vent on the floor next to it, and less than 20 kg of liquid on the floor ( I usually use around 2kg ).  Since you are going to be pumping the gas in at above 125 C, you also need to use oil or petrol, not water.  If you don't want to save the gas for later, then leave the pump out and make the room only 2x1, and once you have all of the gas pumped into that one tile, you can use the corner building trick to build a tile to replace the gas, destroying it.

37 minutes ago, Edoc_ said:

I am not an experienced ONI player and had issue setting everything up. I need an aquatuner to cool the turbine which is at 410 degrees  but with an aquatuner i realised it would take literaly forever so i put a second one.

Your turbine is too hot because you didn't insulate it so all of the heat from the surrounding biome is going right in. Removing the heat the turbine itself generates will barely need one AT.  If you want to speed up the process, add another steam turbine, not an AT.  Also why did you put the AT so far away?  You're just dumping the heat into that area and heating it up instead.  You want the AT dumping the heat into the steam going into the turbine.  And you don't want that steam mixing with the sour gas directly.  Set up an insulated room to hold the steam ( and evacuate any other gas ) and use radiant pipes to dump heat into the room with a loop of petrol going around the hot zone.

37 minutes ago, Edoc_ said:

I don't have freed the rest of the water for steam because all the steam i've already thrown seem to have vanished, could there be some gas deletion ?

Yes, when gasses mix they tend to get deleted or converted into another type.  That's why you want the steam room to only contain steam.

37 minutes ago, Edoc_ said:

But now i'm having an issue with my pipes that seem to break because of the cold (setup is in the spoilers)  i set up the thermo sensor at different values, petroleum freeze at -57.1, i put values between 40 and 60 to be allowed and it still breaks the pipes, i tried moving the thermo sensor like you can see now it was closer to the shut off before, still some cold packets go back in the aquatuner. I don't know how to do this i spent an awful lot of time tring to get some loop going and now this :) 

Don't use a shutoff to stop the flow of liquid to the AT.  Instead put the temperature sensor right next to the AT and when it is too cold, shut off the AT, and let the liquid bypass the AT.  Here's an example:

 

Thank you very mich for you answer !

1 hour ago, psusi said:

You have 313 kg of water there, which is far more than the 20kg the vent can take.  I'm also not sure why you put 2 layers for the water or have the airflow tile.  Just make a 3x2 room and put the pump in with the vent on the floor next to it, and less than 20 kg of liquid on the floor ( I usually use around 2kg ).  Since you are going to be pumping the gas in at above 125 C, you also need to use oil or petrol, not water.  If you don't want to save the gas for later, then leave the pump out and make the room only 2x1, and once you have all of the gas pumped into that one tile, you can use the corner building trick to build a tile to replace the gas, destroying it.

Yes you are totally right i followed blindly a video on youtube they were saying that to avoid some water deletion having more than 150 or 250 kg of water is needed, but probably things have changed since. thanks for this i'll keep this in mind. Not needing the sour gas, pumping it all to space or pumping it all into a single tile makes no difference now that my pipes go all the way up.

 

1 hour ago, psusi said:

Your turbine is too hot because you didn't insulate it so all of the heat from the surrounding biome is going right in. Removing the heat the turbine itself generates will barely need one AT.  If you want to speed up the process, add another steam turbine, not an AT.  Also why did you put the AT so far away?  You're just dumping the heat into that area and heating it up instead.  You want the AT dumping the heat into the steam going into the turbine.  And you don't want that steam mixing with the sour gas directly.  Set up an insulated room to hold the steam ( and evacuate any other gas ) and use radiant pipes to dump heat into the room with a loop of petrol going around the hot zone.

I've insulated the turbine, it was a mistake indeed.

I thought at first to cool the turbine before starting the process and thought with that closed loop on the bottom to heat the steam that would go above the sour gas but with gas deletion it's not an option anymore.

 Your suggestion is very good i'm taking steps to go toward it, i am thinking to bring some of the cooled petroleum out of the AT behind the turbine with radiant pipe to cool it (which would need probably many turns of AT before beeing below 100° that's why i thought about 2 AT to speed the cooling) but i don't know how i would start the process since the turbine are already at 400°.

Also i can't see a way to make a vacuum in the steam chamber, the temperature of sour gas is currently 426° i can't pump even with steel same for bringing water if i drop it from above it will instatly evaporate and if i bring it with pipe they will break so i'm kind of stuck on that front.

I've seen the other day about creating a vacuum from a block of tiles and entering it with a liquid airlock, would that work ? The steam chamber would need to be a bit bigger than i hoped to fit a bottle emptier. In this case if the turbine consume 2kg/s per inlet and the time the water comes back how much would i need minimum of it ?  

 

1 hour ago, psusi said:

Yes, when gasses mix they tend to get deleted or converted into another type.  That's why you want the steam room to only contain steam.

 

A shame really :)

1 hour ago, psusi said:

Don't use a shutoff to stop the flow of liquid to the AT.  Instead put the temperature sensor right next to the AT and when it is too cold, shut off the AT, and let the liquid bypass the AT.  Here's an example:

 

Oh yeah good idea !

I tried 2 sensors, i tried a filter gate and nothing...

 

Should i make the turbine in a vacuum as well ? 

Ok after some trials and errors (AT overheating even made of steel) i think i ended up with the good starting conditions :

I first made a vacuum in the steam chamber and the turbine chamber without pump like the wiki explain and removed all the hot debris.

Spoiler

File:Vacuum guide.png

Then i added some oxygen in the turbine room (so that temperature can be exchanged with the turbine) from my base with a canister  emptier the gas  travels faster with a dupe bringing it than with pipes even if it still heats on the way.

At that point my turbine is built already hot, above 100°, at around 160° i guess the materials used were the one laying around and were hot but much less compared to before with 410°

I started building the loop as suggested with radient pipe behind the turbines and below in the hot area.

Before injecting the coolant i put a little water in the steam room with a bottle emptier but as soon as it left the emptier it turned into steam, so fearing that my AT would overheat again i went with termoshift plate made of ice behind the AT it quickly melted and got a 8° water sitting with the AT.

The petroleum loops in the AT and is allowed to leave this small loop when it's -30° or below.

It loops quite some time before leaving it since it enters it at 425°

Spoiler

(the black liquid for the airlock is naptha)

)503930038_Biomecooler.thumb.jpg.fde57c28715f94c11c5985768d5f2333.jpg

Only 190 kg of petroleum is able to loop, the small loop takes enough time that the petroleum has time to comes back, the last 10kg were never able to enter the system

1732045231_Biomecooler2.thumb.jpg.cd8562abd615378b4ccce899fd133c71.jpg

420g of oxygen in the top and vacuum in the bottom.

1565051086_Biomecooler3.thumb.jpg.091bce090d9e027cddea92f1e26de7f8.jpg

So i'll let this turn for a while and will let you know if this works.

 

On 4/15/2020 at 12:19 PM, BaZERGer said:

I don't know how common this is normally, but if you have Magma Channels, i think it's guaranteed.

It's pretty common. The abyssalite barrier generation is a bit wonky. Points of interest also break barriers.

And even when there is no outright break, you frequently get several areas where the upper abyssalite layer is several hundred or thousand degrees hot, which instantly boils the oil to petroleum and sometimes to sour gas:

 

5 hours ago, Edoc_ said:

Also i can't see a way to make a vacuum in the steam chamber, the temperature of sour gas is currently 426° i can't pump even with steel same for bringing water if i drop it from above it will instatly evaporate and if i bring it with pipe they will break so i'm kind of stuck on that front.

Build the steam room and turbine where it isn't so hot, like where you put the ATs, and let a pipe of petrol wick the heat out of the hot area and deliver it to the turbine.  That way the turbine starts out cool and as the heat comes in from the hot zone, the turbine will come up to temperature and start turning the heat into power.

5 hours ago, Edoc_ said:

Your suggestion is very good i'm taking steps to go toward it, i am thinking to bring some of the cooled petroleum out of the AT behind the turbine with radiant pipe to cool it (which would need probably many turns of AT before beeing below 100° that's why i thought about 2 AT to speed the cooling) but i don't know how i would start the process since the turbine are already at 400°.

If you start with a cool turbine then you can use pwater in the AT loop to keep it cool, and that will be much more efficient than running petrol through the AT.

5 hours ago, Edoc_ said:

I've seen the other day about creating a vacuum from a block of tiles and entering it with a liquid airlock, would that work ? The steam chamber would need to be a bit bigger than i hoped to fit a bottle emptier. In this case if the turbine consume 2kg/s per inlet and the time the water comes back how much would i need minimum of it ?  

I usually put the bottle emptier and liquid lock outside of the steam room and deconstruct it after sealing up the steam room.  In the steam room itself you want a few kg of water per tile.  You can fill the room with tiles then deconstruct them to create a vacuum but I normally just put a gas pump in to suck out all of the gas.

5 hours ago, Edoc_ said:

Should i make the turbine in a vacuum as well ? 

If you have no gas in the upper room of the turbine, then you will have to at least have some sort of liquid on the floor to transfer heat between your coolant pipes and the turbine.  I like to leave some oil on the floor for this and don't worry about any gas above the oil.

1 hour ago, Edoc_ said:

So i'll let this turn for a while and will let you know if this works.

It looks like you are using petrol to suck heat out of the hot zone and then are using an AT to cool the petrol and move the heat into the steam room.  You don't want to spend power on an AT to do that.  Just running a closed loop around the hot zone then through the steam room will transfer heat for free, at least until the hot zone is down close to 125 C.  The AT you only want keeping the top of the turbine cool.

Another option you may want to consider is just saying fsck it and starting over on a new map that doesn't have such an annoying complication.  I've never had to deal with such a situation.  On my last world I did have a small pocket of the oil biome that hat heat leaking into it from the magma biome and converted a bunch of cude to petrol and melted some lead, but I never really got around to messing with that part of the map so it never bothered me.  I had multiple oil reservoirs in other parts of the oil biome that didn't have this problem and I only ever tapped one of them for oil to launch rockets.  I never used oil for power and instead used ethanol, hydrogen, steam, coal, and eventually solar for power.

 

 

 

9 hours ago, psusi said:

If you start with a cool turbine then you can use pwater in the AT loop to keep it cool, and that will be much more efficient than running petrol through the AT.

I guess this is because of the fixed amount of degree that AT removes and the big thermal capacitiy of PW ? 

I've made the change it's a great idea.

9 hours ago, psusi said:

and deconstruct it after sealing up the steam room

i don't remove the liquid locks for now as my dupes need to enter if i need some adjustment like it happened until now :)

9 hours ago, psusi said:

I like to leave some oil on the floor for this and don't worry about any gas above the oil.

In this case the radiant pipe should go through the oil you put on the floor right ?

 

9 hours ago, psusi said:

You don't want to spend power on an AT to do that

Oh yeah indeed! I'm lucky i saw your comment before it was too late because with my system i was fearing it would overheat the AT or turbine in time. So i made the change and for now this is it :

 

Spoiler

The steam just started to appear.

For the moment i put only diamond thermoshift plate behind the radiant pipe and see how it behaves if i can afford quicker heat transportation i will add more.

1330486365_Turbinesetup.thumb.jpg.c06f470495fc90ac9fc443346d3a4641.jpg

 

Closed loop with petrol and put the limit on PW at 10°  i might make a more convoluted path with  the petrol loop inside the steam chamber for more heat exchange but i'd rather do it in small steps and do so when it reaches a kind of equilibrium.

(at the moment the water going out of the Turbine at 95° is heating my turbine instead of cooling it like i would do in a passive cooling setup, i'll wait and see if those pipes deserve to be changed)

1608799702_Turbinesetup2.thumb.jpg.7deecff40379dd6dfe746fe17eafdbbe.jpg

This setup is much quicker and efficient !

The uptime of the AT is much lower. I was considering puting some petrol at the feet of the AT in case of overheating AT but i don't know if i have some cool petrol right now with all this messing around x)

Thanks a lot for your suggestions this seems to work pretty well !

 

9 hours ago, psusi said:

Another option you may want to consider is just saying fsck it and starting over on a new map that doesn't have such an annoying complication.  I've never had to deal with such a situation.  On my last world I did have a small pocket of the oil biome that hat heat leaking into it from the magma biome and converted a bunch of cude to petrol and melted some lead, but I never really got around to messing with that part of the map so it never bothered me.  I had multiple oil reservoirs in other parts of the oil biome that didn't have this problem and I only ever tapped one of them for oil to launch rockets.  I never used oil for power and instead used ethanol, hydrogen, steam, coal, and eventually solar for power.

I've considered it and thought worst case scenario i go into sandbox mode and use the heat brush to put everything around 150° like it should.

I'm 580 cycles in and this playthrough is made for me to learn the ropes. I took a lot of time for a lot of things but i'm starting to understand more and more things from the game, so i really would like to continue on this map.

On the plus side this "inconvinence" allows me to learn some important stuff ! 

9 hours ago, Steve8 said:

where the upper abyssalite layer is several hundred or thousand degrees hot

That's exactly my case and most of the yellow stuff i'm dealing with is molten lead, i havn't screenchoted the big pocket of oil i was talking about the very first post becasue i'd rather take the reservoir than the pocket of oil.

 

Spoiler

abyssalite.thumb.jpg.8058790ac86524ced8c8fee3b59ee586.jpg

What am i supposed to do with this, put insulated tiles on top of it ?

Edit : i can't remove the very last image in this post, don't mind it

Edit 2 : this setup seems also power positive, my nat gas generators arn't beeing used and my battery stay high that's even better !

Turbine setup.jpg

Quote

That's exactly my case and most of the yellow stuff i'm dealing with is molten lead, i havn't screenchoted the big pocket of oil i was talking about the very first post becasue i'd rather take the reservoir than the pocket of oil.

You seem to have a completely break there. That can happen. I've had it too, but not with such catastrophic consequences.

What can also happen is some tiles of one biome appearing on the other side of the barrier. You can sometimes see that with bits of slime ending up an ice biome for example. But in the oil biome you may get a tile or two of magma on the wrong side.

What I mainly referred to however is that normally you have at least two tiles of abyssalite. Sometimes more. The lower layer will be hot, but the upper layer that is contact with the oil is relatively cool. Below a 100°C or so. But for no reason in several places some tiles of the upper layer are very hot. And despite what one may think because of the 0 TC it does interact with the oil. That happens on almost every map and far more often than a total break.

What I do now is go over the abyssalite barrier carefully and check for breaks. Tiles of petroleum or sour gas are instant giveaways. But I also check the temperature overlay for other hot spots.

I do think this is a bug and there should be more care taken with world generation.

 

To properly insulate that use two layers of insulated tile by the way. Unless you use actual insulation it's not going to be a perfect seal. But two layers slows the transfer to a crawl.

That's indeed 0 TC i thought it was something like 0.0001 but it seems something is wrong with this. 

Would you know if the heat transfer start right from the start at cycle 1 when that part of the map is yet unrevealed ? Do you know the range of heat calculations considering the fog of war ?

2 hours ago, Edoc_ said:

In this case the radiant pipe should go through the oil you put on the floor right ?

Yes: the pipe cools the oil, and the oil cools the turbine.

2 hours ago, Edoc_ said:

(at the moment the water going out of the Turbine at 95° is heating my turbine instead of cooling it like i would do in a passive cooling setup, i'll wait and see if those pipes deserve to be changed)

You definitely want to replace those with insulated pipes.  You're wasting power running the AT to cool the water on its way back to the steam room.

2 hours ago, Edoc_ said:

The uptime of the AT is much lower. I was considering puting some petrol at the feet of the AT in case of overheating AT but i don't know if i have some cool petrol right now with all this messing around x)

Yea, I usually like to do that as well.

2 hours ago, Edoc_ said:

On the plus side this "inconvinence" allows me to learn some important stuff ! 

True!

1 hour ago, Edoc_ said:

Would you know if the heat transfer start right from the start at cycle 1 when that part of the map is yet unrevealed ? Do you know the range of heat calculations considering the fog of war ?

I'm not sure if there are a few tiles beyond the fog of war that are "live" but at some point, undiscovered tiles are not considered part of the simulation so there is no heat transfer.

I've thrown more heat into the steam chamber and it's holding pretty well, both turbines are poroducing 850W the steam is at 200°.

The temperature of the sour gas in the biome has dropped from 410 to 350 and lead is solidifying again, it's really amazing how quick this is going.

Some fun stuff happened as well i'm having a ladder behind a block of solidified lead without the entombed object notification and the pipes are behind it and working without issues, even burried objects appear again.

 

Spoiler

Piece of lead solidified with burried objects and ladder behind

894184839_Burriedobject.thumb.jpg.65319f048a43ba161d8a0182d968216e.jpg

 

Pipes behind "natural" blocks without issue.

2028112092_Burriedobject2.jpg.6203dd4a82993a21758e555ed1076517.jpg

I think i'll be able to take the biome back soonish. 

9 hours ago, Edoc_ said:

I've thrown more heat into the steam chamber and it's holding pretty well, both turbines are poroducing 850W the steam is at 200°.

The temperature of the sour gas in the biome has dropped from 410 to 350 and lead is solidifying again, it's really amazing how quick this is going.

Some fun stuff happened as well i'm having a ladder behind a block of solidified lead without the entombed object notification and the pipes are behind it and working without issues, even burried objects appear again.

It's amazing how much heat energy steam turbines eat and how little heat energy hot gas actually holds. Learn to abuse this and you'll never have to worry about heat again. :p

On 4/17/2020 at 5:23 AM, beowulf2010 said:

It's amazing how much heat energy steam turbines eat and how little heat energy hot gas actually holds.

Indeed it seems like a perfect tool for managing any kind of heat ! i wonder if i put some kilograms of magma in the steam chamber how long it would run. I also see a lot of videos about making power positive setup, i still believe its main function is to suck up heat then a little power is a bonus in my opinion.

 

On 4/17/2020 at 5:23 AM, beowulf2010 said:

Learn to abuse this and you'll never have to worry about heat again. :p

When i started this map i discovered an ice biome really close to my base so i thought i would cool my storage area with it and made a big closed loop going through the ice biome and toward my storage area, but i made it out of gas, after 20 cycke i could barely notice any difference, i switched to liquid and in a couple of cycle it was setlled, even the biomne started to melt x)

I think i learned my lesson there :P

  

In my case right now the hot gas is sourrounded with hot rocks that heats the gas as well, so it went fast at first but now is much slower also because of the difference of temperature between the steam and the sourrounding area is smaller now.

There are diminishing returns at a certain point also i've expanded the area i want to cool and radiant pipe exchange the heat so well that i sometime need to switch the direction of the flow from my cooling loop to equalize temperature.

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...