UrEnd Posted January 26, 2020 Share Posted January 26, 2020 So,we've been building near a pig village but we're at the point of building our roads.The thing is the pre-generated road is blocking us from doing that(for aesthetic purposes)Is there a way to get rid of it? Link to comment Share on other sites More sharing options...
Terra B Welch Posted January 26, 2020 Share Posted January 26, 2020 Sadly no, the natural roads are permenant. :s Link to comment Share on other sites More sharing options...
Gourmand Posted January 26, 2020 Share Posted January 26, 2020 This bothers me so much. I often regen the world if I find ugly, overlapping roads. I wish Klei fixed the road generation or made it so we can get rid of them. Link to comment Share on other sites More sharing options...
JimmyJam Posted January 26, 2020 Share Posted January 26, 2020 Back in the day you could dig the roads up. I miss that. The roads can sometimes be very very weird Link to comment Share on other sites More sharing options...
axxel Posted January 27, 2020 Share Posted January 27, 2020 To change road parameters: change some constants in the forest_map.lua or find a setting to set roads to none in the files. DST road drawing system is inferior to the DS one. I guess it has to do with the changed room generation in DST. For example the grass pond or bee queen room attemp to draw a road ring but they often become a flat and tiny ellipse because the room was stretched in the generation. Another weir example is the generation of brick roads. They connects things like 2 pig villages but a dirt road is generated at the same time and they overlap. Link to comment Share on other sites More sharing options...
Ceelees Posted January 27, 2020 Share Posted January 27, 2020 One of the BEST threads Like Link to comment Share on other sites More sharing options...
Canis Posted January 27, 2020 Share Posted January 27, 2020 Honestly, I'm astonished that a mod hasn't come out yet for this exact reason. Link to comment Share on other sites More sharing options...
Yukanur Posted January 27, 2020 Share Posted January 27, 2020 what i can say except You're Welcomehttps://steamcommunity.com/sharedfiles/filedetails/?id=1879853182&searchtext=road btw this mod just make it invisible Link to comment Share on other sites More sharing options...
Handsome_Jack Posted January 27, 2020 Share Posted January 27, 2020 Why is this not option to disable in worldgen in both dont starve and dont starve together?? Link to comment Share on other sites More sharing options...
JimmyJam Posted January 28, 2020 Share Posted January 28, 2020 Now that i think about it. They changed the paths so they could add the speed boost they give when walking on them. But now the path tile adds the boost. So maybe they could change it back. Link to comment Share on other sites More sharing options...
UrEnd Posted January 28, 2020 Author Share Posted January 28, 2020 13 hours ago, Yukanur said: what i can say except You're Welcomehttps://steamcommunity.com/sharedfiles/filedetails/?id=1879853182&searchtext=road btw this mod just make it invisible Hey man,I tested the mod you linked but it didn't work unfortunately. 19 hours ago, axxel said: To change road parameters: change some constants in the forest_map.lua or find a setting to set roads to none in the files. DST road drawing system is inferior to the DS one. I guess it has to do with the changed room generation in DST. For example the grass pond or bee queen room attemp to draw a road ring but they often become a flat and tiny ellipse because the room was stretched in the generation. Another weir example is the generation of brick roads. They connects things like 2 pig villages but a dirt road is generated at the same time and they overlap. What do I have to change in the lua exactly?I have almost no experience with lua. Link to comment Share on other sites More sharing options...
omegapent Posted January 28, 2020 Share Posted January 28, 2020 i usually try not to delete or change the whole line as i'm not experienced modder so in forest_map.lua i just make this line (line 697) always false ---------------------------------------------------------------------------------------- if current_gen_params.roads == nil or current_gen_params.roads ~= "never" then changed to if current_gen_params.roads == nil or current_gen_params.roads ~= "never" and math.random() >2 then ----------------------------------------------------------------------------------------- and there will be no road/trail in any new world Link to comment Share on other sites More sharing options...
UrEnd Posted January 28, 2020 Author Share Posted January 28, 2020 12 hours ago, omegapent said: i usually try not to delete or change the whole line as i'm not experienced modder so in forest_map.lua i just make this line (line 697) always false ---------------------------------------------------------------------------------------- if current_gen_params.roads == nil or current_gen_params.roads ~= "never" then changed to if current_gen_params.roads == nil or current_gen_params.roads ~= "never" and math.random() >2 then ----------------------------------------------------------------------------------------- and there will be no road/trail in any new world Well yeah that is the problem,I need them to be gone in the current world Link to comment Share on other sites More sharing options...
Mike23Ua Posted February 11, 2020 Share Posted February 11, 2020 Odd Response: But Can I also request an option to remove them or make them completely Invisible? Once you learn That- Spoiler Concrete Path Always Leads to Pig King It’s super easy to always find. I want a Experience where I am genuinely lost wandering around in a Open World Wilderness for hours. Link to comment Share on other sites More sharing options...
Electroely Posted February 11, 2020 Share Posted February 11, 2020 6 hours ago, Mike23Ua said: Odd Response: But Can I also request an option to remove them or make them completely Invisible? Once you learn That- Reveal hidden contents Concrete Path Always Leads to Pig King It’s super easy to always find. I want a Experience where I am genuinely lost wandering around in a Open World Wilderness for hours. The cobblestone road doesn't always lead to Pig King. It only does when the world has 2 pig villages, I think. I'm not sure, but I've seen many, many worlds where it didn't lead to Pig King. On 1/27/2020 at 11:40 PM, omegapent said: i usually try not to delete or change the whole line as i'm not experienced modder so in forest_map.lua i just make this line (line 697) always false ---------------------------------------------------------------------------------------- if current_gen_params.roads == nil or current_gen_params.roads ~= "never" then changed to if current_gen_params.roads == nil or current_gen_params.roads ~= "never" and math.random() >2 then ----------------------------------------------------------------------------------------- and there will be no road/trail in any new world You can actually just use the keyword "false" (no quotes) instead of "math.random() >2". It has the same effect and doesn't make the game generate a random number. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.