LaurelWreaths Posted November 30, 2019 Share Posted November 30, 2019 At the moment Broodling is the only one hard to get. And they should give bonuses based on how expensive their recipe is Stuff like - ok Mothling gives light - 3 to 5% movement speed - 4 to 7% slower hunger drain - 3 to 6% extra damage or reduced damage taken Gloom Gloom can give a tiny 1-2 Sanity per minute Nothing game changing, just little perks that people can adjust based on what they need. And the x-y% can vary based on how well fed the critter is. And if those bonuses could compete with each other or even make players change pets based on situational needs even better. Link to comment Share on other sites More sharing options...
TemporarySolutn Posted November 30, 2019 Share Posted November 30, 2019 nah Link to comment Share on other sites More sharing options...
ADM Posted November 30, 2019 Share Posted November 30, 2019 Seems way to strong, I see Broodling like a compasation price for players who actually lost they’re lavae by mistakes more than a useful critter imo. And the others are just... cute Link to comment Share on other sites More sharing options...
Well-met Posted December 1, 2019 Share Posted December 1, 2019 make them all emit light when fed like mothling Link to comment Share on other sites More sharing options...
Frashaw27 Posted December 1, 2019 Share Posted December 1, 2019 You see, when adding actual functionality to the pets, it makes them compete for the top, making them less like pets and more like mini perks. while they are not game changing, they are enough to make one always take a pet no matter if they actually like it, just for the boost. Link to comment Share on other sites More sharing options...
NoscopeFelix Posted December 1, 2019 Share Posted December 1, 2019 1 hour ago, Frashaw27 said: You see, when adding actual functionality to the pets, it makes them compete for the top, making them less like pets and more like mini perks. while they are not game changing, they are enough to make one always take a pet no matter if they actually like it, just for the boost. But I think that’s better then never actually getting one, cause they are a waste right now. Link to comment Share on other sites More sharing options...
Frashaw27 Posted December 1, 2019 Share Posted December 1, 2019 12 minutes ago, NoscopeFelix said: But I think that’s better then never actually getting one, cause they are a waste right now. Yeah, they are meant to be cosmetics. Its a symbol to show that you are so accomplished/goal mismanaged that you are able to keep this living being with you for no reason other then just to have them. With perks, they lose that appeal and sort of show offity that the pets have now, and just become refuelable perks that float near you and thus lessens the most important part about pets, their design. Perks take away that design usefulness by shifting the focus away from their design and instead to their perks. Link to comment Share on other sites More sharing options...
Starlogy Posted December 1, 2019 Share Posted December 1, 2019 bro i don't want to deal with those lil bastards cause i wanted 5% bonus damage Link to comment Share on other sites More sharing options...
NoscopeFelix Posted December 1, 2019 Share Posted December 1, 2019 13 minutes ago, Frashaw27 said: Yeah, they are meant to be cosmetics. Its a symbol to show that you are so accomplished/goal mismanaged that you are able to keep this living being with you for no reason other then just to have them. With perks, they lose that appeal and sort of show offity that the pets have now, and just become refuelable perks that float near you and thus lessens the most important part about pets, their design. Perks take away that design usefulness by shifting the focus away from their design and instead to their perks. I disagree , but I do see what you mean. Link to comment Share on other sites More sharing options...
Maxposting Posted December 1, 2019 Share Posted December 1, 2019 22 hours ago, LaurelWreaths said: ok Mothling gives light *proceeds to feed glowberries to vargling, glomglom, ewelet, kittykat, gibblet and wolfgang* Link to comment Share on other sites More sharing options...
Charesque Posted December 2, 2019 Share Posted December 2, 2019 4 hours ago, __IvoCZE__ said: *proceeds to feed glowberries to vargling, glomglom, ewelet, kittykat, gibblet and wolfgang* I always wanted a pet Wolfgang that doesn't leave me on the first winter and dies on its own. One could only be dreaming... Link to comment Share on other sites More sharing options...
Bird Up Posted December 2, 2019 Share Posted December 2, 2019 This topic comes up all the time. I wish pets would add tiny benefits. On 11/30/2019 at 8:23 PM, Frashaw27 said: You see, when adding actual functionality to the pets, it makes them compete for the top, making them less like pets and more like mini perks. while they are not game changing, they are enough to make one always take a pet no matter if they actually like it, just for the boost. There already is a pet that gives a mini perk and it's already the pet on top because no other pet gives perks, it's the moon mothling. Giving the other pets small perks in a similar fashion would add variety of choice, rather than create a hierarchy of usefulness, cuz we already have that: moth > all else. Anyways, I'm always choosing doggy. Also, this is about small perks, the light from the moth is so small that it doesn't warrant you rush it, you'll be fine without it. Mothling still feels more like a pet, not a beneficial tool. Link to comment Share on other sites More sharing options...
Yuuko Posted December 2, 2019 Share Posted December 2, 2019 The only buff pets need is a "stay" and "come" command... Link to comment Share on other sites More sharing options...
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