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Automation not responsive


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Here's one.

To the far left of the map, you'll find a magma volcano installation with petrol distillation, the sensor at fault is here.  I've used the same method for harvesting rocket exhaust heat, these have the same issue, but aren't quite as good an example.

I have 2 mods enabled, however, I have tested with these disabled and the issue is still present.

Untitled.thumb.png.1836aff1abd3ba83a266bec7b7c69faa.png 

Golden Bunker Cycle 1958.sav

1 hour ago, KittenIsAGeek said:

Is there liquid flowing continually through the pipe that sensor is attached to?  The sensors only change if there's fluid/gas in the pipes.

Do they keep their last state when not? Interesting!

Anyways, I found that automation in Oni needs to be somewhat fault-tolerant to be reliable. For most things, this is not an issue.

 The pipe has contents, the sensor just doesn't update, it's like it's out of step with each tick, being processed a few ticks later.

I have found that sometimes, deleting the sensor and rebuilding it makes it work properly, but then I reload later and it doesn't work.

50 minutes ago, Nitroturtle said:

I think it's caused by having the sensor overlapping the end of a bridge.  Sensors don't seem to work consistently when used like that.

I've had this problem, though noticed it with a gas element sensor. It won't detect gases exiting a bridge onto the tile containing the sensor.

7 hours ago, xenoborg said:

Switch it to below and switch it back, I seem to have to do it far too often with the temperature sensor where it starts off non functional.

This happens to me all the time, and this is the solution that works for me. Just switch between above/below and back and it's like it gets reminded about how it's supposed to work.

I suspect it has something to do with a new building that doesn't have anything to measure. Like... a temperature sensor on an empty pipe.

Yeah, I've tried that and it wasn't working.  Placing the sensor away from either bridge end is working fine for me now.

Untitled.png.581771cd7d0a01ec8202707b3cb37987.pngUntitled.png.9aed679d44fb27ec00d32a43653d7eaf.png

The problem was, that I was originally using this method a while back and it worked great, like I've shown in the pictures, but this game, I had the wise idea to condense it and put the sensor on a bridge end to save space....

Thank you for the suggestions.

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