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Can we make a petition for Klei to let us disable INSANITY sound effects? (PART 2)


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I don't know why my old thread got archived but since i cant post in it anymore i decided to make a part 2.

Link to original thread: 

 

 

In the old thread a developer said they are going to rework the insanity effects i'd like to ask if theres been any new information on this? Becoming insane in this game is still a very annoying ordeal just because of the sound effect alone.

 

I think the visual effect itself is completely enough to make you want to become sane but the sound effect literally drives me crazy to the point where the game is no longer enjoyable.

 

So i ask again, can we please get an option to disable the ringing insanity sound effect?

Thanks for your suggestion @Seero but i prefer not to clutter my game with too many mods, especially when when its about something that should definitely be corrected in the base game. I'm also pretty sure that console players dont have this option.

 

And besides, pointing to a player made mod for every issue can make developers just shrug off the issue and completely ignore it.

If you pay close attention to the developer named Bethesda who creates fallout and elder scrolls games, this exact mentality has prevented the company from ever fixing their own bugs, releasing a big mess of a game and automatically expecting the player base to fix all the bugs for them, which in turn over time made Bethesda a really lazy company who lost all passion for developing their games, and is today known for their latest game release (fallout 76) to be one of the most buggy unplayable pieces of trash that ever existed.

I certanly hope Klei doesnt stray down this path...

However..

Since it's been confirmed by devs that this is being looked into id just love to know if there has been any progress at all or if they have scrapped this idea?

7 minutes ago, AlienMagi said:

Thanks for your suggestion @Seero but i prefer not to clutter my game with too many mods, especially when when its about something that should definitely be corrected in the base game. I'm also pretty sure that console players dont have this option.

 

Is it not a good alternative for the time being?

42 minutes ago, Rosten said:

I mean, the point is that it's unsettling and disturbing. 

Yes, but like i said they already achieve this effect with the colorless and distorted screen, the loud sound makes it so unsettling that the game becomes unenjoyable, at least in my case.

 

I honestly dont see why its so hard to admit that the game isnt always perfect? Having more options for sounds is s objectively a good idea.

 

@Seero sure, if you're on pc and dont mind using mods.

1 hour ago, Well-met said:

doesn't seem all that annoying anymore ever since they messed up sound channels.

I think it's annoying all the time rather than when insane. I hope it they will fix it someday in the future, right now it's impossible to play without also turning on some music.

Kinda related, but I feel they should also work on the shadow creature sounds. The shapeshifting sounds that they do when getting attacked in singleplayer are non-existant, and I feel it would be nice to have those in DST though at a lower volume. Also, in DST the nightmarebeak death sound cuts off abruptly, and the terrorbeak threatening cry is muted.

1 hour ago, AlienMagi said:

Thanks for your suggestion @Seero but i prefer not to clutter my game with too many mods, especially when when its about something that should definitely be corrected in the base game. I'm also pretty sure that console players dont have this option.

 

And besides, pointing to a player made mod for every issue can make developers just shrug off the issue and completely ignore it.

I completely disagree. This kind of grievance is the perfect use case for mods. This isn't an "issue". It's an intended feature that you happen to find annoying. If the developers tweaked every little thing thing that was requested by the community we would have an inconsistent mess of a game which would never actually get new content.

1 hour ago, AlienMagi said:

Yes, but like i said they already achieve this effect with the colorless and distorted screen, the loud sound makes it so unsettling that the game becomes unenjoyable, at least in my case.

 

I honestly dont see why its so hard to admit that the game isnt always perfect? Having more options for sounds is s objectively a good idea.

 

@Seero sure, if you're on pc and dont mind using mods.

I'm the first person to admit when the game is less than perfect. Seriously lol I complain about stuff constantly. Ringmaster is right, this isn't an issue with the game, it's a particular aspect of the game that you find to be an inconvenience, it's the perfect scenario for a local mod to fix.

Yes, insanity sounds being tied with ambient volume setting is stupid. It definitely needs to have its own volume setting. If they don't have enough room for it to fit in the settings they can remove Wigfrid's Umlauts to make room. :)

10 hours ago, Seero said:

Thank you.  I don't ever search for mods, so I never know what's possible there.

8 hours ago, Rosten said:

I'm the first person to admit when the game is less than perfect. Seriously lol I complain about stuff constantly. Ringmaster is right, this isn't an issue with the game, it's a particular aspect of the game that you find to be an inconvenience, it's the perfect scenario for a local mod to fix.

Nah - The sound balance of being insane vs not insane is an issue.  It is very loud with insanity when normal game play is at a reasonable volume.  I often have to adjust the volume when insane to not disturb others around me when the normal game volume is fine.  I'm fine using a mod to fix this, but this is like when any sound is out of balance with the rest of the game.  There should be a certain level of sound a person should expect while transitioning from one part of the game to another where adjusting their speakers isn't required.  This isn't a jump-scare YouTube video from 00's...

Its fine if you don't find it too loud, that doesn't mean a sound option to adjust the volume of sanity is a bad idea for anyone else.  Whether Klei does this or not is up to them, but it would be a nice thing for me.  Maybe you want to just leave the volume on maximum in the settings, no one is forcing you to set it lower if Klei gives us that option...  Maybe someone wants to set the game to permanent day and always autumn, that doesn't effect your game either, yet Klei gave us that option...

Sure - there is a mod for it - but I don't really look through mods.  I spend my time playing my games, not shopping for janky home-brew that may cause bugs or imbalance the game.

8 minutes ago, Shosuko said:

Sure - there is a mod for it - but I don't really look through mods.  I spend my time playing my games, not shopping for janky home-brew that may cause bugs or imbalance the game.

So uh, you'd rather petition the developers and argue about it instead of spending exactly thirty seconds to look up the word "insanity" on the workshop and download the first mod that comes up that does exactly what you want to do?

Like. Come on, it's right there. https://steamcommunity.com/sharedfiles/filedetails/?id=1853828038

13 minutes ago, Rosten said:

People shouldn't have to rely on mods for a feature which should have been in the game to begin with when they first added sanity. There's already settings to disable the nauseating distortion and for the same reason there must be a setting to change the volume of insanity effects as well as some people can actually get sick from it.

If you love listening to insanity sounds for 10+ minutes then good for you, but not everyone does and this is a trivial matter for Klei to implement as even a lone modder could do it so they can too.

41 minutes ago, Rosten said:

So uh, you'd rather petition the developers and argue about it instead of spending exactly thirty seconds to look up the word "insanity" on the workshop and download the first mod that comes up that does exactly what you want to do?

Like. Come on, it's right there. https://steamcommunity.com/sharedfiles/filedetails/?id=1853828038

Please don't be condescending to me.  I did not start this petition, and I've played DS since it came out.  Just as I never searched for mods for this, I never came here to whine about it - yet I don't think its a bad idea.  So far I just adjust my volume manually to keep my house mates happy.

And no - I don't think I should have to go to a mod workshop to get anything.  I'm not looking for imbalanced anime characters, graphics that don't fit in with the game, bugs that come with user content, or an inconsistent play experience when solo vs visiting friends or public servers.

I'd much rather just play the game, and trust the developers who thought I should be able to adjust so many things in the game [summer, wildfires, day time, night time, season order, lightning, frog rain, disease, amounts of various plants and animals, bosses even, including in options giving me settings for sound fx, volume, music, and ambient separately, enable / disable vibration, distortion, screen shake, seafaring camera, lag compensation, and even wigfridg's umlauts...] might provide an option to adjust the volume level of sanity specifically as it is an outlier in the game sound balance...

Or you could...

Hear me out.

Use the mod that exists and already works? Literally it takes one click on the workshop to use the mod. Nothing takes no time, and time is money for a game development studio. Why would they make a minor QoL fix a priority for their resources when the solution for that for the people who want it already exists in an easily accessible location?

You just sound incredibly entitled. 

You're making it sound like people are asking them to do something extremely complicated lol

Putting in a setting to be able to change the volume of insanity shouldn't take so long or be so hard for a group of professionals who work on this game for a living.

If it's sooo extremely complicated and would take days of resources to implement that one thing then I guess they can use the modder's mod as a reference on how to do it, I mean they already have something in their upload agreement or whatever that all mods on the workshop's code belong to them :wilson_ecstatic:

10 hours ago, Warbucks said:

You're making it sound like people are asking them to do something extremely complicated lol

Putting in a setting to be able to change the volume of insanity shouldn't take so long or be so hard for a group of professionals who work on this game for a living.

Klei is a company, not an individual. Any feature, even minor ones, need to go through the entire development pipeline from conception to quality assurance. A feature like this, which, again, btw, exists in an easy to install mod which would have taken less time to use than it took you to type out every post you've made in this thread is not worth their time to bother with.

11 hours ago, Rosten said:

Or you could...

Hear me out.

Use the mod that exists and already works? Literally it takes one click on the workshop to use the mod. Nothing takes no time, and time is money for a game development studio. Why would they make a minor QoL fix a priority for their resources when the solution for that for the people who want it already exists in an easily accessible location?

You just sound incredibly entitled. 

What about console players? DST exists on Xbox and PS4. They don't have access to mods. If all the problems in the game are fixed with mods, what does that mean for console players?

QoL fixes aren't necessary or a priority, but they're usually easy to implement and can really enhance people's play experience. I'd be very upset if I couldn't turn down the sanity sounds at all. I'm very glad it's possible via the ambience volume meter, but I wish I didn't have to practically disable ambience in order to stop the insanity sounds from being so loud.

38 minutes ago, Rosten said:

from conception to quality assurance.

Yeah, like Wurt being released with no bugs and a voice file or all the other updates which definitely didn't add broken content :lol:

Adding something like this would take less than a couple hours for Klei (it should be even less). All I can say is you must really have little faith in Klei if you think something like this would cause a disturbance in their schedule to create 999+ skins.

I really wonder why is there always that one person like you who argues against optional content which could only improve the game experience for a lot of people, very disheartening... :wilson_cry:

2 hours ago, Warbucks said:

 

I really wonder why is there always that one person like you who argues against optional content which could only improve the game experience for a lot of people, very disheartening... :wilson_cry:

I'm thinking this exact thing when I read their posts.

 

I guess some people just have to be "right" no matter what, and they double down on their opinions without even realizing that they're likely indirectly damaging the game's future and potential.

3 hours ago, Warbucks said:

...I really wonder why is there always that one person like you who argues against optional content which could only improve the game experience for a lot of people, very disheartening... :wilson_cry:

Probably has to do with (perceived) required time such particular options needs from the dev team to implement, aka something seen as facultative (solvable, as others stated, via mods for PC users) that might subtract from total time invested in future developing the game. Or the fact such option might be set as default and take from what people used to have as "insanity mechanic" - again, the dreaded change from Status Quo. Plainly put: "Oh yer puny grievance will make future game-core content be delayed yet again or even scrapped, Maxwell help us!".

I for one don't really care about insanity sounds or their volume (though some volume control for it would be ok in my book), my main quarrel would be with some most-likely-not-intended feature of insanity's general desaturation - making shadows almost invisible on snowy tiles. But yes, more customization and WorldGen features would be nice.

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