Developer ScottHansen Posted September 19, 2019 Developer Share Posted September 19, 2019 Return of Them beta hotfix The Malbatross will remain its current fish shoal for longer and will restore its health with relocating to a new shoal. Fixes from https://forums.kleientertainment.com/forums/topic/111901-game-update-368667/ View full update 7 5 Link to comment Share on other sites More sharing options...
minespatch Posted September 19, 2019 Share Posted September 19, 2019 I guess the next ROT update will include the firepit? Link to comment Share on other sites More sharing options...
Remps Posted September 19, 2019 Share Posted September 19, 2019 when this update (salty dog) release in nonbeta ? Link to comment Share on other sites More sharing options...
lakhnish Posted September 19, 2019 Share Posted September 19, 2019 16 minutes ago, Remps said: when this update (salty dog) release in nonbeta ? Should be about next week if things are on schedule (2 week beta, released last week, so one week left). 2 Link to comment Share on other sites More sharing options...
cezarica Posted September 20, 2019 Share Posted September 20, 2019 @ScottHansen You guys might want to look at this as well, crashed my Main: [05:02:22]: [string "scripts/prefabs/warg.lua"]:86: attempt to index field 'health' (a nil value) LUA ERROR stack traceback: scripts/prefabs/warg.lua:86 in (field) keeptargetfn (Lua) <82-88> inst = 104830 - warg (valid:true) target = 110226 - winona_catapult (valid:true) scripts/components/combat.lua:267 in (method) OnUpdate (Lua) <251-274> self = hiteffectsymbol = marker defaultdamage = 50 keeptargetfn = function - scripts/prefabs/warg.lua:82 forcefacing = true inst = 104830 - warg (valid:true) retargetperiod = 1 hitrange = 5 lasttargetGUID = 185136 lastwasattackedtime = 0 keeptargettimeout = 1 nextbattlecrytime = 12786.301566052 externaldamagemultipliers = table: 0x1826c300 externaldamagetakenmultipliers = table: 0x1826c450 laststartattacktime = 2186.9667807259 retargettask = PERIODIC 104830: 1.000000 hurtsound = dontstarve_DLC001/creatures/vargr/hit losetargetcallback = function - scripts/components/combat.lua:286 battlecryenabled = true _ = table: 0x1826bf60 targetfn = function - scripts/prefabs/warg.lua:68 dt = 0.033333335071802 scripts/update.lua:202 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 385097 k = 104830 v = 104830 - warg (valid:true) cmp = table: 0x1826bf30 [05:02:22]: [string "scripts/prefabs/warg.lua"]:86: attempt to index field 'health' (a nil value) LUA ERROR stack traceback: scripts/prefabs/warg.lua:86 in (field) keeptargetfn (Lua) <82-88> scripts/components/combat.lua:267 in (method) OnUpdate (Lua) <251-274> scripts/update.lua:202 in () ? (Lua) <159-238> [05:02:22]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [05:02:22]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> Link to comment Share on other sites More sharing options...
lakhnish Posted September 20, 2019 Share Posted September 20, 2019 20 hours ago, ScottHansen said: The Malbatross will remain its current fish shoal for longer and will restore its health with relocating to a new shoal. Is the bird supposed to relocate after the server is shutdown? Link to comment Share on other sites More sharing options...
cezarica Posted September 21, 2019 Share Posted September 21, 2019 @ScottHansen here's another bug for you guys. Server crashed while fighting malbatross from a boat. [09:19:11]: [string "scripts/stategraphs/SGmalbatross.lua"]:477: attempt to call method 'IsValid' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGmalbatross.lua:477 in (field) onupdate (Lua) <475-480> inst = 102189 - malbatross (valid:true) target = table: 0x31bb75c0 scripts/stategraph.lua:584 in (method) UpdateState (Lua) <542-586> self = timelineindex = 1 tags = table: 0x313fafa0 mem = table: 0x1aac8cc0 statemem = table: 0x313faf70 currentstate = table: 0x14ee8910 timeinstate = 0.033333335071802 sg = Stategraph : malbatross inst = 102189 - malbatross (valid:true) bufferedevents = table: 0x313fb040 lastupdatetime = 11382.700593654 statestarttime = 11382.667260319 laststate = table: 0x184658e0 prevstate = table: 0x184658e0 dt = 0.033333335071802 startstate = table: 0x14ee8910 scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> self = timelineindex = 1 tags = table: 0x313fafa0 mem = table: 0x1aac8cc0 statemem = table: 0x313faf70 currentstate = table: 0x14ee8910 timeinstate = 0.033333335071802 sg = Stategraph : malbatross inst = 102189 - malbatross (valid:true) bufferedevents = table: 0x313fb040 lastupdatetime = 11382.700593654 statestarttime = 11382.667260319 laststate = table: 0x184658e0 prevstate = table: 0x184658e0 dt = 0.033333335071802 scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> self = updaters = table: 0x20757b40 OnEnterNewState = function - scripts/stategraph.lua:27 tickwaiters = table: 0x13cfd310 haveEvents = table: 0x11486a70 hibernaters = table: 0x21b88c10 instances = table: 0x285dcae0 current_tick = 341481 waiters = table: 0x150294c0 updaters = table: 0x1d044f40 k = sg="malbatross", state="swoop_pre", time=0.03, tags = "swoop,canrotate,busy," v = true prefab = malbatross scripts/update.lua:228 in () ? (Lua) <159-238> dt = 0.033333335071802 tick = 341481 i = 341481 [09:19:11]: [string "scripts/stategraphs/SGmalbatross.lua"]:477: attempt to call method 'IsValid' (a nil value) LUA ERROR stack traceback: scripts/stategraphs/SGmalbatross.lua:477 in (field) onupdate (Lua) <475-480> scripts/stategraph.lua:584 in (method) UpdateState (Lua) <542-586> scripts/stategraph.lua:613 in (method) Update (Lua) <605-633> scripts/stategraph.lua:128 in (method) Update (Lua) <109-153> scripts/update.lua:228 in () ? (Lua) <159-238> [09:19:11]: Warning: Widget:SetFocusFromChild is happening on a widget outside of the screen/widget hierachy. This will cause focus moves to fail. Is ScriptErrorWidget not a screen? [09:19:11]: stack traceback: scripts/widgets/widget.lua:605 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:624 in (method) SetFocusFromChild (Lua) <602-627> scripts/widgets/widget.lua:656 in (method) SetFocus (Lua) <629-665> scripts/widgets/menu.lua:83 in (method) SetFocus (Lua) <74-85> scripts/widgets/scripterrorwidget.lua:109 in (method) OnUpdate (Lua) <102-119> scripts/update.lua:90 in () ? (Lua) <33-129> Link to comment Share on other sites More sharing options...
Mike23Ua Posted September 22, 2019 Share Posted September 22, 2019 How much longer till consoles get a Proper version of woodie?? It just seems so broken for my goose form not to be able to fly over water yet. Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted September 23, 2019 Author Developer Share Posted September 23, 2019 On 9/21/2019 at 7:32 AM, cezarica said: @ScottHansen here's another bug for you guys. Server crashed while fighting malbatross from a boat. Please post bugs in the bug tracker along with the entire log file. Thanks. 3 Link to comment Share on other sites More sharing options...
cezarica Posted September 24, 2019 Share Posted September 24, 2019 That's the entire log and will do from now on, sorry about not doing it until now. 1 Link to comment Share on other sites More sharing options...
Developer ScottHansen Posted September 24, 2019 Author Developer Share Posted September 24, 2019 12 hours ago, cezarica said: That's the entire log and will do from now on, sorry about not doing it until now. I mean the entire log file, not just the call stack. The log file will allow us to verify things like which version you are running, what mods are enabled, if something else caused an error beforehand, etc. 1 Link to comment Share on other sites More sharing options...
cezarica Posted September 24, 2019 Share Posted September 24, 2019 That's the entire related to the crash, prior to that everything seemed normal. I don't have any mods (server is vanilla) and as stated in the bug report I filled i was running 368772, unless stated otherwise. Link to comment Share on other sites More sharing options...
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