Developer Kevin Posted August 22, 2019 Developer Share Posted August 22, 2019 Hey Grifters, This update adds a person codex, which tracks all of the people that you've met across your runs. It's a good place to keep track of everyone's boons and banes right now, and we'll bet fleshing out its features as time goes on. We've also reduced the difficuly of the Krill a bit, and toned down some of the bulkier NPC's health values. Balance in the higher prestige levels is under-tested, so we have been reviewing reports of spikes as they come in. Oh, and speaking of prestige, you will now gain more unlock XP if you play at higher levels. Added a people tab to the codex screen - it doesn't do much yet, but there will be stuff to unlock eventually! Updated krill behaviour and combat rating to make them a bit easier. Tune down some high NPC health values. Addied bonus EXP based on your prestige level (+5% per level) Show the prestige level on the game over screen. Hooked up new effects for Road shrine and meditation spot. Fix card desc for summons. Added sound for when cards are destroyed Fix Doubt not applying damage if the previous target was destroyed during the turn. View full update 3 1 Link to comment Share on other sites More sharing options...
minespatch Posted August 23, 2019 Share Posted August 23, 2019 1 hour ago, Kevin said: This update adds a person codex, which tracks all of the people that you've met across your runs This sounds like a thing I saw in the other thread. 1 Link to comment Share on other sites More sharing options...
Daxterr Posted August 23, 2019 Share Posted August 23, 2019 I think you should watch out for NPC damage more than NPC health! I was fighting a merchant once that hit my whole team for 30-50 damage at the same time! 1 Link to comment Share on other sites More sharing options...
PuffinBy Posted August 23, 2019 Share Posted August 23, 2019 14 hours ago, Kevin said: We've also reduced the difficuly of the Krill a bit, and toned down some of the bulkier NPC's health values. Balance in the higher prestige levels is under-tested, so we have been reviewing reports of spikes as they come in. For me, I tend to fight with NPCs as little as possible. Since helpers have less health, this update makes boss fights more stressful to me at higher prestige levels. I could be wrong, because the last two times I fail, I was in low health and with incomplete combat decks. Link to comment Share on other sites More sharing options...
s5unaMe Posted August 23, 2019 Share Posted August 23, 2019 15 hours ago, Kevin said: This update adds a person codex, which tracks all of the people that you've met across your runs. It's a good place to keep track of everyone's boons and banes right now, and we'll bet fleshing out its features as time goes on. So will it be avaliable at the main build soon or this feature will be implemented in next 5+ weeks update? Link to comment Share on other sites More sharing options...
s5unaMe Posted August 23, 2019 Share Posted August 23, 2019 15 hours ago, Kevin said: Oh, and speaking of prestige, you will now gain more unlock XP if you play at higher levels. Addied bonus EXP based on your prestige level (+5% per level) This sounds strange to me. I've beated prestige 4 and already unlocked everything. So for now there is no tasty unlockable things which I could aim for. Link to comment Share on other sites More sharing options...
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