Developer Kevin Posted August 22, 2019 Developer Share Posted August 22, 2019 Hey Grifters,The Death Trophies update is live! With this update, we are aiming to make individual relationships matter more. The boons and banes that you get when you gain a new friend or enemy are more specific and impactful, and you get some truly powerful combat loot if you decide to kill someone in battle. We've also added a compendium to help you learn more about Sal's cards, a new unlockable outfit, and some new quest content to uncover.What's next:We're currently hard at work on the second character's story, so our regular updates will have to come out a bit slower as we get that done. The next one is scheduled for Oct 3rd, and it will focus upon UI improvements, bug fixes, and filling out even more boons/banes/trophies. We're hoping to launch the next character shortly after that, sometime in November.During this time, we will still be updating the experimental build (with the new character stuff removed, to avoid spoilers), and we will be hotfixing bugs in release as they're found. Please keep submitting your in-game feedback about bugs and balance - we read every one, and they are extremely helpful!Happy Grifting! Full revision notes: Spoiler ------------------------------------------------------------------------------------------------------------------- EXPERIMENTAL 361558 Fix multiple anchors yielding permanent power. Add {POWER} keyword to hanbis_power_supply Fix heshian_amulet only giving health equal to the number of discarded cards, not their combined cost. Fix "stuck" hit result anim when countering. This *mightconflict with r347250, but trying to repro with rasmus doesn't yield any issues, so going with this for now. Add STATUS flag to status_pinned. This ensures it itself cannot be pinned. (Should probably be a STATUS regardless.) If there is no available card to pin, the Pinned card should not actually be added. bile_grenade should NotifyTriggered before doing stuff for clarity. nil-check engine in case Card is destroyed during processing (eg. bile_grenade killing player) Hide intimidated (bully) combat condition; texture doesn't exist and we show the graft so it's not really necessary. Sparring already hides its condition. Remove EXPEND flag off jakes_triage so it doesn't appear in the trash. Non Sequitor only applies to cards in hand. Fix plurality on acidic_slime description. ------------------------------------------------------------------------------------------------------------------- EXPERIMENTAL 361191 Added glows to road shrine. Added new particles and small fx to road shrine. Outpost lighting revs. Revised Shroog convo positioning. Choose a random skin_tone if a head doesn't define one. Human heads are required to do so, but generic heads like head_bandit_mask_01 may apply to any species including humans. Ignore retired agents returned by collect_agent_locations. Fix crash for buster when conditions are removed without a source. ai_drunk should not be shown as a dealt card. Add separate destroy anims for cards that are Consumed vs Expended. status_bleed Expends, rather than Consumes, because it doesn't go in your deck. triage expends bleed cards, instead of Consuming them. Hook up hesh priest unique head. Added bottom shelf and top shelf graft icons. Added the hesh_greeting emote. Fix makeshift_dagger not applying wound. Makeshift indeed. Fix dialog for foraging_chemist event. Fix Sparring and Intimidated applying their bonus to the opponent negotiator. Following Feint will no longer decay by playing a non-attack card. Added oil rig moving parts and flags and more trees. ------------------------------------------------------------------------------------------------------------------- EXPERIMENTAL 360773 Remove hover_check on ArgumentContainer so that it doesn't interfere with graft tooltips. Rename intimidated social graft to Bully; we already have intimidated. Spawn agents on demand from the regional population if 3-fingers doesn't have enough candidates. 3-fingers shouldn't choose people that already hate you. Don't show expend anim from discard/draw piles if the battle is already over. Fix order that the inker widget removes itself from the FE and its dissolve update to prevent odd frozen backgrounds when running away from battle. Fix stuck card-choice panel when playing cynotrainer_plus2 on spare_blades (or any card that deals more card). Fix dead_draw crashing when resolving one of the drawn cards. Fix Consideration desc lacking Expend. Fix caprice filter so it doesn't include cards from other series, and doesn't include itself. Fix negotiated price shown in mercenary offer dialog to take into account opinion modifiers. Fix Animosity not reducing itself properly. Fix conditions marked as TARGET_TYPE.FRIENDLY_OR_SELF not applying to self if the target is an enemy. Frisk can be 0 cost in all decks for purposes of Swift Rebuttal. Weight the shroog much higher than the shrooglet so that ally AI will attack it more often. ------------------------------------------------------------------------------------------------------------------- EXPERIMENTAL 360515 Enable death loot drops (they've been disabled for a while) New death loot cards for jakes and hesh. Social boons/banes show in the graft display in combat and negotiation, if they are applicable. Fixed crash caused by not passing a card when calculating condition stacks. Fix conversation that would accidentally make a vroc talk like person. Fix crash caused by culling new story agents. Fixed bug with Sparring implementation. Make hesh outpost battle XP gain results more clear. Don't allow multiple random events to fire in a row. Fix performance leak when opening and closing the card compendium multiple times. Fix focused elucidate ------------------------------------------------------------------------------------------------------------------- EXPERIMENTAL 360136 Added a new encounter that can lead to Sal having another safe location on the map (hint: If a luminari in a cape asks you to do something, you might want to listen) Added more death loot cards and hooked up new ones for admiralty patrol leader, vrocs and fleads. Hook up irkow's "top_shelf" "bottom_shelf" specific boons as a protoype. Added card sorting by type and rarity to the card compendium. Locked cards don't show up in search results. Only relevant card-types show up in the filters now. When looking at Negotiation cards, negotiation toggles are visible, and vice-versa. Escape closes the card compendium. Fixed Sparring social boon. Fix outwitted social boon. Scorched earth to only expend from discards and doesn't make animosity. force_target should only apply to damage cards, not eg. exploit weakness. Update all usages of {COMPOSURE X} to X {COMPOSURE} to adhere to card text guidelines. Update all usages of composure descriptive text to factor in modifiers. Visionary Facts changed to Focused Facts. Drink convo optiosn show modified resolve gain values (Eg. from social grafts) Position the character anims within the fight/negotiation portrait display widgets so that their faces are in focus. ------------------------------------------------------------------------------------------------------------------- EXPERIMENTAL 359912 Added a card compendium screen (accessible form the main menu and the pause menu) Added death loot cards for some characters (more coming soon!) Added new, more powerful and unqiue friend/enemy effects to some characters (more coming soon!) Sal has a new "infiltrator" outfit unlocked at stage 4 Upated the murder bay map art. Fixed some combat delays. Dauntless should not enable morale if the fighter originally had no morale (eg. in conjunction with booster_clamp) Fix duplicate 'intimidated' negotiation modifier id, from the social graft. If graft negotiation_modifier or conditions override the id, use it appropriately. Fix Dauntless not being applied/unapplied correctly Fix crash if killing a character with Dauntless due to triggering a surrender after already being killed. Don't trigger mind_spool damage if negotiation is over Vulnerability applies to argument damage as well. Update Hard Facts to be based on cards played so far, so that the modifier isn't required. Admiralty Patrol Leader boon/bane is now 5 health instead of 10. Bandit Raider boon is now 10 instead of 5. ------------------------------------------------------------------------------------------------------------------- EXPERIMENTAL 359243 You can pet and rename your pets in your room at night. Give back pinned cards on bandit goon death. Crayote spitters give you one stack of slime instead of two. Tune down the drusk damage / card insertions in higher prestige levels. Remove the punitive damage from Intimidation. Remove REPLENISH because the card has a lot of keywords, and without the punitive damage it's less of a problem. Limit combat joiners in organic fights, so that the player doesn't get overwhelmed in the early game when sent into, say, the bandit bar. Browbeat can be played at 0 actions again. Can't play combat_drone, vroc_whistle, or protoype_drone if team is already full. Calculate appeal_to_reason cost in any deck, so that it synergizes with eg. swift rebuttal. Clarify description on Scruple. Also give it stack behaviour. Delay the end-turn-button on fights. Also hiding the end-turn and concede buttons if the accept-surrender button is visible. Delay the end-turn button showing up on negotiations. Speed up card upgrade flow on the deck screen. Fix crash when removing some particle systems on cards. Fix coactive orbslug only triggering once a turn. Fix Last Stand giving 2 power instead of being stack-based. Fix Last Stand not being applied in all circumstances, such as being bled. Fix text on improve_accuracy condition. Fix potential infinite loop while resolving autoplay cards if the card is able to draw/reinsert itself into your hand, or the negotiation is won/lost in the process. Fix crash if insulting the opponent's core modifier to win the negotiation. Fix crash due to 'insulted' being triggered more than once (eg. by destroying an argument with Insult and triggering Ipso Facto). Fix crashing modifying nil unstable_drone condition due to team being maxxed; can happen if DRONE_GOON is your ally and you have allies already. Fix strings for Enhanced Defense. View full update 10 2 Link to comment Share on other sites More sharing options...
Griver84 Posted August 22, 2019 Share Posted August 22, 2019 A CARD COMPENDIUM! YASSS! <3 3 Link to comment Share on other sites More sharing options...
Developer Kevin Posted August 22, 2019 Author Developer Share Posted August 22, 2019 If you like compendiums you're going to love what's coming next in experimental... 5 2 Link to comment Share on other sites More sharing options...
Griver84 Posted August 22, 2019 Share Posted August 22, 2019 Why you gotta tease me like that 1 Link to comment Share on other sites More sharing options...
deathofbarney Posted August 22, 2019 Share Posted August 22, 2019 So many fixes! Glad to see some updates, its amazing to see this game growing <3 Link to comment Share on other sites More sharing options...
minespatch Posted August 22, 2019 Share Posted August 22, 2019 Oh no, why is recap bot sad? Link to comment Share on other sites More sharing options...
pacovf Posted August 22, 2019 Share Posted August 22, 2019 3 hours ago, Kevin said: If you like compendiums you're going to love what's coming next in experimental... ...Graft compendium? Link to comment Share on other sites More sharing options...
Developer Kevin Posted August 22, 2019 Author Developer Share Posted August 22, 2019 1 minute ago, pacovf said: ...Graft compendium? That's on the long-term plan, but before that... Spoiler 2 1 Link to comment Share on other sites More sharing options...
Developer Kevin Posted August 22, 2019 Author Developer Share Posted August 22, 2019 A small hotfix is making its way through our build machine right now, and should be live within the hour: ------------------------------------------------------------------------------------------------------------------- HOTFIX 361813 Fix crashes related to deprecated grafts. Fix drinking restoring resolve twice. ------------------------------------------------------------------------------------------------------------------- 1 1 Link to comment Share on other sites More sharing options...
minespatch Posted August 23, 2019 Share Posted August 23, 2019 6 hours ago, Kevin said: uring this time, we will still be updating the experimental build (with the new character stuff removed, to avoid spoilers), New character like this? 1 Link to comment Share on other sites More sharing options...
pacovf Posted August 23, 2019 Share Posted August 23, 2019 3 hours ago, Kevin said: That's on the long-term plan, but before that... Hide contents That was my second guess. Excited to see what we will find out with this! Link to comment Share on other sites More sharing options...
pacovf Posted August 30, 2019 Share Posted August 30, 2019 Are the death loot cards for the day 1 bosses hooked up? The compendium has two cards that seem to match Sparky and drone guy, but I’ve executed Sparky twice now, and no loot. Link to comment Share on other sites More sharing options...
sknot Posted August 30, 2019 Share Posted August 30, 2019 Correct me if I'm wrong, but does this mean we'll get the 2nd character before the end of Sal's story? Or did I miss something and the auction day is now available ? I haven't had the chance to play recently! 2 Link to comment Share on other sites More sharing options...
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