suxkar Posted August 7, 2019 Share Posted August 7, 2019 Hello! I just wanted to confirm what Interior Decorator seems to do: -5 Morale Bonus from decor means that for example a dupe exposed to gorgeous decor, +12 morale, will only get +7 morale, is this correct? For a meager +3 creativity? It sounds TERRIBLE Link to comment Share on other sites More sharing options...
lunazone Posted August 7, 2019 Share Posted August 7, 2019 2 minutes ago, suxkar said: Hello! I just wanted to confirm what Interior Decorator seems to do: -5 Morale Bonus from decor means that for example a dupe exposed to gorgeous decor, +12 morale, will only get +7 morale, is this correct? For a meager +3 creativity? It sounds TERRIBLE That's not quite how it works, it affects how they perceive decor. For example, if they are near a place with 50 decor points, they'll perceive it as 45, making it less effective. It doesn't change the moral calculations in that way though. Link to comment Share on other sites More sharing options...
suxkar Posted August 7, 2019 Author Share Posted August 7, 2019 12 minutes ago, Squeegee said: That's not quite how it works, it affects how they perceive decor. For example, if they are near a place with 50 decor points, they'll perceive it as 45, making it less effective. It doesn't change the moral calculations in that way though. Are you 100% sure of this? In this case, it would be totally irrelevant Link to comment Share on other sites More sharing options...
lunazone Posted August 7, 2019 Share Posted August 7, 2019 Just now, suxkar said: Are you 100% sure of this? In this case, it would be totally irrelevant I believe there is or used to be a tooltip that explained how the decor penalty works, but I'm almost positive it does not change the moral granted from reaching certain average values Link to comment Share on other sites More sharing options...
abud Posted August 7, 2019 Share Posted August 7, 2019 Sorry @Squeegee, but probably in launch release it does not work like you've been described. Maybe they change it someway back? Rowan here have interior decorator trait, and he still perceives same decor value without penalty. Spoiler I have 2 dupes with interior decorator, and one without (for comparison). I will continue to watch them for a while for more info. Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 7, 2019 Share Posted August 7, 2019 2 minutes ago, abud said: I have 2 dupes with interior decorator, and one without (for comparison). I will continue to watch them for a while for more info. Shouldn´t just the thresholds for the morale boni change ? [Not the acutal shown decor value] Link to comment Share on other sites More sharing options...
abud Posted August 7, 2019 Share Posted August 7, 2019 I still waiting for them to skill up to take decorator skill. Want to try with statues. And waiting for yesterday morale report. You mean should be right here @Lilalaunekuh? Spoiler Wait, that picture answers our question false alarm, I need to lock them in place if I want steady average decor this cycle Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 7, 2019 Share Posted August 7, 2019 Ok, I can´t test it ingame right now: Use a room with an decor of 120 and put 2 duplicants inside [One with the trait and one without.] => If the threshold is increased, the duplicant with the trait shouldn´t gain the +12 morale bonus Link to comment Share on other sites More sharing options...
abud Posted August 7, 2019 Share Posted August 7, 2019 1 minute ago, Lilalaunekuh said: the duplicant with the trait shouldn´t gain the +12 morale bonus Problem is, +12 morale bonus is given to dupe with average decor 120+ yesterday. So I need to lock them, working on it. Link to comment Share on other sites More sharing options...
suxkar Posted August 7, 2019 Author Share Posted August 7, 2019 14 minutes ago, abud said: Problem is, +12 morale bonus is given to dupe with average decor 120+ yesterday. So I need to lock them, working on it. Wow thanks for testing it! I should have done it in the first place! Link to comment Share on other sites More sharing options...
abud Posted August 7, 2019 Share Posted August 7, 2019 Don't worry about it, I was curious as well I cannot find where this penalty applied. Any idea where I should look? Spoiler InteriorDecorator.sav Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted August 7, 2019 Share Posted August 7, 2019 13 minutes ago, abud said: Any idea where I should look? Lock two duplicant with food inside a room with an decor of 120 [120-124]. [Just a 1x2 room made of the right materials should do the trick.] => Only the duplicant without the trait should gain the +12 morale bonus Link to comment Share on other sites More sharing options...
suxkar Posted August 7, 2019 Author Share Posted August 7, 2019 55 minutes ago, Lilalaunekuh said: Ok, I can´t test it ingame right now: Use a room with an decor of 120 and put 2 duplicants inside [One with the trait and one without.] => If the threshold is increased, the duplicant with the trait shouldn´t gain the +12 morale bonus @abud have you tried this? Link to comment Share on other sites More sharing options...
abud Posted August 7, 2019 Share Posted August 7, 2019 In my last pic only one dupe revealed. But all have +12 morale bonus I attached savegame in the last pic, you can check or tinker with it. I wonder where I missed that information Link to comment Share on other sites More sharing options...
suxkar Posted August 7, 2019 Author Share Posted August 7, 2019 1 minute ago, Lilalaunekuh said: Lock two duplicant with food inside a room with an decor of 120 [120-124]. [Just a 1x2 room made of the right materials should do the trick.] => Only the duplicant without the trait should gain the +12 morale bonus That or at least we should see any kind of difference. If not may be then try a room with 0 decor and -50 decor, just to see if may be it interacts with lower decor or negative. Link to comment Share on other sites More sharing options...
suxkar Posted August 7, 2019 Author Share Posted August 7, 2019 54 minutes ago, abud said: In my last pic only one dupe revealed. But all have +12 morale bonus I attached savegame in the last pic, you can check or tinker with it. I wonder where I missed that information Well you were clearly right, no noticeable difference enven when putting them in a 3x1 room so they are exposed to exactly the same decor. So the -5 Decor Morale Bonus is not working? Does someone know something we are missing? Link to comment Share on other sites More sharing options...
bzgzd Posted August 7, 2019 Share Posted August 7, 2019 3 hours ago, suxkar said: Well you were clearly right, no noticeable difference enven when putting them in a 3x1 room so they are exposed to exactly the same decor. So the -5 Decor Morale Bonus is not working? Does someone know something we are missing? I checked the code and it works like this: Every second during one cycle, number is added to cycleTotalDecor and at the beginning of new cycle it is divided by 600 so average decor is calculated as average value duplicant was in every second during previous cycle. To this average decor from previous cycle is then added something called "DecorExpectation" which is 20 for "uncultured", -5 for "InteriorDecorator" and probably 0 otherwise? -1 Ugly: bellow -30 0 Poor: <-30 , 0) 1 Mediocre: <0 , 30) 3 Average: <30 , 60) 6 Nice: <60 , 90) 9 Charming: <90 , 120) 12 Gorgeous: <120 , Float.Max) So here for example Nikola has last cycle average decor 31.13 and should get morale bonus "Average +3" but because he is InteriorDecorator he got only "Mediocre +1" as 31.13 - 5 = 26.13 which is less than 30 so Medicore. 4 hours ago, abud said: In my last pic only one dupe revealed. But all have +12 morale bonus I attached savegame in the last pic, you can check or tinker with it. I wonder where I missed that information All your 3 test dupes have average decor from previous cycle higher than 125 so those -5 had no effect and interior decorator still got max morale bonus. Link to comment Share on other sites More sharing options...
suxkar Posted August 7, 2019 Author Share Posted August 7, 2019 7 minutes ago, bzgzd said: I checked the code and it works like this: Every second during one cycle, number is added to cycleTotalDecor and at the beginning of new cycle it is divided by 600 so average decor is calculated as average value duplicant was in every second during previous cycle. To this average decor from previous cycle is then added something called "DecorExpectation" which is 20 for "uncultured", -5 for "InteriorDecorator" and probably 0 otherwise? -1 Ugly: bellow -30 0 Poor: <-30 , 0) 1 Mediocre: <0 , 30) 3 Average: <30 , 60) 6 Nice: <60 , 90) 9 Charming: <90 , 120) 12 Gorgeous: <120 , Float.Max) So here for example Nikola has last cycle average decor 31.13 and should get morale bonus "Average +3" but because he is InteriorDecorator he got only "Mediocre +1" as 31.13 - 5 = 26.13 which is less than 30 so Medicore. All your 3 test dupes have average decor from previous cycle higher than 125 so those -5 had no effect and interior decorator still got max morale bonus. So it is only a substraction of 5 from the total. It's minor to say the least. Thank you very much! Link to comment Share on other sites More sharing options...
Gus Smedstad Posted August 7, 2019 Share Posted August 7, 2019 Given that the positive aspect is only +3 Creativity, it’s understandable that the penalty’s negligible. Link to comment Share on other sites More sharing options...
Coolthulhu Posted August 7, 2019 Share Posted August 7, 2019 5 hours ago, Gus Smedstad said: Given that the positive aspect is only +3 Creativity, it’s understandable that the penalty’s negligible. Most positive traits offer negligible benefits without penalties that, while negligible, still outweigh the benefits. Link to comment Share on other sites More sharing options...
Gus Smedstad Posted August 8, 2019 Share Posted August 8, 2019 That's... true. I hadn't really thought too deeply about it. If I understand the mechanics correctly, Creativity doesn't affect the Decor value of art. Only the perks granted by art skills (Art Fundamentals / Aesthetic Design / Masterworks) affects quality. Creativity only affects the speed of art projects. Ergo, you're accepting a -5 decor penalty for one Dupe (minor) for some time savings. While the decor penalty will often have no effect, when it does, the morale penalty (if any) certainly outweighs the time savings. I wouldn't pass up a Dupe just because of the drawback, though, if they had the interests I wanted, and didn't have some other drawback I consider crippling. Link to comment Share on other sites More sharing options...
suxkar Posted August 8, 2019 Author Share Posted August 8, 2019 10 hours ago, Gus Smedstad said: That's... true. I hadn't really thought too deeply about it. If I understand the mechanics correctly, Creativity doesn't affect the Decor value of art. Only the perks granted by art skills (Art Fundamentals / Aesthetic Design / Masterworks) affects quality. Creativity only affects the speed of art projects. Ergo, you're accepting a -5 decor penalty for one Dupe (minor) for some time savings. While the decor penalty will often have no effect, when it does, the morale penalty (if any) certainly outweighs the time savings. I wouldn't pass up a Dupe just because of the drawback, though, if they had the interests I wanted, and didn't have some other drawback I consider crippling. The morale gains from decor depend on multiples of 30 as mentioned before. If -5 makes a difference it's basically either unlucky or, if the loss of morale makes a difference, it means u still have to invest in more decor. At least that's how I see it. So, worth it! Link to comment Share on other sites More sharing options...
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