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[Game Update] - 454107
Squeegee replied to Ipsquiggle's topic in [Oxygen Not Included] - Developer log
I'd love it if they removed all basic diseases except food poisoning and replaced them with randomly generated ones that vary from save file to save file. I think it'd be cool if in the germ menu it was full of ??? marks for each disease, and when you fully research it it reveals what it is and what it does. Maybe there'd be a bunch of properties and variables that could be assigned to them. So some disease permeates through tiles like zombie spores and causes a duplicants to emit large amounts of heat, which would pose an industrial threat into the game. I think making the diseases an industrial and destructive problem is one of the best reasons to make people care about them. -
BUG map gen
Squeegee replied to Elin64's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
I would love it if this was a world gen feature -
If a duplicant tries to stand in an airlock they'll get pushed out, which causes them to freeze in place while doing their task. This effect causes deliveries to take a long time due to them being stunned between each delivery . This same effect happens when a tile is built on top of a duplicant while they are doing something as well. It effects all kinds of tasks but some have worse effects than others.
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Soiled suit and stress 100%
Squeegee replied to Vampyre_by's topic in [Oxygen Not Included: Spaced Out!] - General Discussion
you can remove the debuff by equiping the suit again and removing it again -
The new polluted dirt texture looks a lot better in game, it's part of the new swamp biome.
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My recommended solution is to have it so the masks get scrapped when returned where you get like 90% of the original metal, and the oxygen is restored back into the machine. Also using the masks in the new starting space biome is a little painful since duplicants form massive pools of liquid carbon dioxide because the surface is so cold. I'd like it if meteors were re-enabled on the starting planet, but the cold may be part of the challenge so I'm not sure.
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A glitch of unknown origin is cause the germ count in the shown pool to multiply to an amount that is difficult to deal with. The terrain keeps rapidly freezing small amounts of water and melting it which could somehow be related to the rapid growth. The save file is provided below Acidic Dwelling.sav