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About Squeegee

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  1. I wonder how the printing pod will work, will we be able to move it!!? actually wait there's multiple in the image woah they added window background tiles, yessss
  2. When handing Woby food, I think it'd be nice if it was like handing a pig food, so it plays the handing animation rather than the crafting one. Woby feels very quiet and unresponsive to their environment, having them make a noise when petting them would be a nice touch. Adding noise when opening Woby's pack would be nice, it's kind of awkward when you put stuff in them without any sound or animations indicating what's happening.
  3. One huge change I'd love above all else is for the worlds to be more varied, a lot of worlds feel kind of samey in both games, when I played the switch port of Don't Starve I saw world generation differences like a pig king town right at spawn; I was very pleasantly surprised because I saw something that usually isn't in it's standard spot. Don't Starve and Together's world generation feels like a jigsaw puzzle where you put any piece where you want, but you can't change the pieces; here's some examples: if you find the cobblestone road, there's a 90% chance that it's going to lead to the deciduous forest and then to the pig king, with a sinkhole and glommer statue nearby, if you find the road in a swamp, or near a bunch of ponds you're probably going to run into chester. If you're at spawn and see all kinds of turf then you're close to a rock biome. If you're in a desert biome, there's going to be that savanna bit in the middle with volt goats. If you're in a thick forest with a road, you're probably going to run into that bit with the three beefalo with a few mandrake nearby, surrounding that bit will be a forest with a few graves, spiders, and some pig houses. What I'd like is to make all these elements much more random and less grouped together, so if you find one thing you wont know that the other thing is probably there. More things like land bridges and other land generation changes would also be very nice. I think adding more elements of variation like juicy berry bushes wont fix the variety problem entirely since it's just adding more pieces, but they do help mix things up.
  4. Woodie has two chairs next to each other in his cabin, my theory is that he had multiple axes, but his wife/partner was somehow put into one. Maybe it wasn't even Maxwell's doing and he was desperate for any sort of way to get her out. Another theory is that maybe she got deathly ill and Woodie bargained for a cure.
  5. I'm not sure but I think that was patched a bit before launch, it used to spawn in as liquid chlorine and fall downwards, but I think it just spawns as gas now.
  6. This results in some shenanigans when you pause and zoom and then unpause. Here is a save on the location of the screenshots Leaky Spacestation.sav
  7. No need to be rude, they were just handing out some advice on top of their explanation of why this is happening. Mechanized Airlocks can be made out of steel, so placing them underneath can help prevent overheating. I'd recommend putting bunker doors underneath those airlocks so when the rockets about to launch, the doors can open and wont be hit by meteors.
  8. The Magma Biome also can eat geysers from what I've seen.
  9. The leftmost duplicant is missing their torso while using the wind-tunnel.
  10. While it's sad to see this go, it does make sense. Since you can use the chair without sun-light for a sizeable moral boost.
  11. When Duplicants use the Vertical Wind Tunnel their hair and torso often go missing. Save-file that is right on the issue: Rosy Spacestation.sav
  12. I love how they eat the cup at the end of the juicer animation, it makes me very happy.
  13. Duplicants that would otherwise have unibrows now lack the facial hair as of the new preview.