chemie Posted July 31, 2019 Share Posted July 31, 2019 I assume debug does but mods? sandbox? (I only use QOL mods but wanted to know the cost) Link to comment Share on other sites More sharing options...
Glassyfo Posted July 31, 2019 Share Posted July 31, 2019 On 7/31/2019 at 7:17 PM, chemie said: I assume debug does but mods? sandbox? (I only use QOL mods but wanted to know the cost) For whatever reason having sandbox mode on doesn't affect achievements, which seems wrong. Edit: Steam achievements are disabled, but not the in-game ones. Link to comment Share on other sites More sharing options...
wronny Posted August 1, 2019 Share Posted August 1, 2019 At least as far as steam achievements are concerned, the following values are checked: DebugHandler.InstantBuildMode Game.Instance.SandboxModeActive Game.Instance.debugWasUsed (ColonyAchievementTracker.UnlockPlatformAchievement) I wasn't able to find anything that would disable these if mods are active. But if Harmony is as powerful as it sounds, that might have been futile anyways. (Then again save files can be shared and tools like duplicity exist.) Link to comment Share on other sites More sharing options...
Ellilea Posted August 1, 2019 Share Posted August 1, 2019 You need to turn on Steam Overlay. I almost made this same exact post yday before it struck me it might be the case. Works fine with mods afterwards. Link to comment Share on other sites More sharing options...
chemie Posted August 1, 2019 Author Share Posted August 1, 2019 11 hours ago, wronny said: At least as far as steam achievements are concerned, the following values are checked: DebugHandler.InstantBuildMode Game.Instance.SandboxModeActive Game.Instance.debugWasUsed (ColonyAchievementTracker.UnlockPlatformAchievement) I wasn't able to find anything that would disable these if mods are active. But if Harmony is as powerful as it sounds, that might have been futile anyways. (Then again save files can be shared and tools like duplicity exist.) "Game.Instance.SandboxModeActive" meaning available or actively in use? Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Share Posted August 1, 2019 28 minutes ago, chemie said: "Game.Instance.SandboxModeActive" meaning available or actively in use? meaning enabled in the save Link to comment Share on other sites More sharing options...
chemie Posted August 1, 2019 Author Share Posted August 1, 2019 2 hours ago, Cairath said: meaning enabled in the save so you enable, maked a change, and then disable? ( Since that can be done from options menu now) Link to comment Share on other sites More sharing options...
Cairath Posted August 1, 2019 Share Posted August 1, 2019 1 minute ago, chemie said: so you enable, maked a change, and then disable? ( Since that can be done from options menu now) You cannot disable sandbox Link to comment Share on other sites More sharing options...
Jynn Posted August 1, 2019 Share Posted August 1, 2019 Good to know Link to comment Share on other sites More sharing options...
Merkury90 Posted August 2, 2019 Share Posted August 2, 2019 On 1.08.2019 at 2:01 AM, wronny said: At least as far as steam achievements are concerned, the following values are checked: DebugHandler.InstantBuildMode Game.Instance.SandboxModeActive Game.Instance.debugWasUsed (ColonyAchievementTracker.UnlockPlatformAchievement) I wasn't able to find anything that would disable these if mods are active. But if Harmony is as powerful as it sounds, that might have been futile anyways. (Then again save files can be shared and tools like duplicity exist.) Did you maybe try to re-enable the achievements after debug mode has been used? Checking the save file in hex editor I found this line:64 65 62 75 67 57 61 73 55 73 65 64 03 13 - debugWasUsed However I cannot locate anything that is responsible for setting this value. Tried to make new colony, check the file, then use debug tool and check the file again - nothing seems to change in regard of "debugWasUsed" line and area around it... Link to comment Share on other sites More sharing options...
vascoegertklei Posted August 4, 2019 Share Posted August 4, 2019 On 8/2/2019 at 6:43 PM, Merkury90 said: Did you maybe try to re-enable the achievements after debug mode has been used? Checking the save file in hex editor I found this line:64 65 62 75 67 57 61 73 55 73 65 64 03 13 - debugWasUsed However I cannot locate anything that is responsible for setting this value. Tried to make new colony, check the file, then use debug tool and check the file again - nothing seems to change in regard of "debugWasUsed" line and area around it... Am very interested if you ever find a way to edit this. My latest game, I haven't used debug once (as far as I know) and yet, still no Steam achievements... I want to check to see if it somehow registered debug being used and if it's possible to change this. Link to comment Share on other sites More sharing options...
paNdre Posted August 25, 2019 Share Posted August 25, 2019 I managed to do it. if you only erase the debugwasused line (change all bytes to 0) it will enable achievements. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.